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improving descriptor sets and pools management
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36
src/renderer/descriptors/descriptor_pool_manager.h
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36
src/renderer/descriptors/descriptor_pool_manager.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* descriptor_pool_manager.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/01/20 06:26:26 by maldavid #+# #+# */
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/* Updated: 2024/01/20 08:23:04 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef __MLX_DESCRIPTOR_POOL_MANAGER__
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#define __MLX_DESCRIPTOR_POOL_MANAGER__
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#include <renderer/descriptors/vk_descriptor_pool.h>
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#include <list>
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namespace mlx
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{
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class DescriptorPoolManager
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{
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public:
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DescriptorPoolManager() = default;
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DescriptorPool& getAvailablePool(); // assumes the pool is for only one set allocation, may cause some issues if this is for more than one
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void destroyAllPools();
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~DescriptorPoolManager() = default;
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private:
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std::list<DescriptorPool> _pools;
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};
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}
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#endif
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