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https://github.com/seekrs/MacroLibX.git
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improving descriptor sets and pools management
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@@ -6,12 +6,13 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/10/08 19:14:29 by maldavid #+# #+# */
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/* Updated: 2024/01/10 21:54:17 by maldavid ### ########.fr */
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/* Updated: 2024/01/20 05:34:15 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "render_core.h"
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#include <iterator>
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#include <map>
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#include <vector>
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#include <set>
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#include <SDL2/SDL.h>
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@@ -84,24 +85,19 @@ namespace mlx
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if(SDL_Vulkan_CreateSurface(window, Render_Core::get().getInstance().get(), &surface) != SDL_TRUE)
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core::error::report(e_kind::fatal_error, "Vulkan : failed to create a surface to pick physical device");
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std::vector<std::pair<int, VkPhysicalDevice>> devices_score;
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std::multimap<int, VkPhysicalDevice> devices_score;
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std::transform(devices.cbegin(), devices.cend(), std::back_inserter(devices_score), [&](VkPhysicalDevice device)
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for(const auto& device : devices)
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{
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return std::make_pair(deviceScore(device, surface), device);
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});
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int score = deviceScore(device, surface);
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devices_score.insert(std::make_pair(score, device));
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}
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using device_pair = std::pair<int, VkPhysicalDevice>;
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std::sort(devices_score.begin(), devices_score.end(), [](const device_pair& a, const device_pair& b)
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{
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return a.first > b.first;
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});
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if(devices_score.front().first > 0)
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_physicalDevice = devices_score.front().second;
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if(_physicalDevice == VK_NULL_HANDLE)
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if(devices_score.rbegin()->first > 0)
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_physicalDevice = devices_score.rbegin()->second;
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else
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core::error::report(e_kind::fatal_error, "Vulkan : failed to find a suitable GPU");
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#ifdef DEBUG
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VkPhysicalDeviceProperties props;
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vkGetPhysicalDeviceProperties(_physicalDevice, &props);
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@@ -126,6 +122,9 @@ namespace mlx
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if(!indices.isComplete() || !extensionsSupported || formatCount == 0)
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return -1;
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VkPhysicalDeviceFeatures features;
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vkGetPhysicalDeviceFeatures(device, &features);
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int score = 0;
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#ifndef FORCE_INTEGRATED_GPU
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if(props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
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@@ -134,6 +133,10 @@ namespace mlx
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if(props.deviceType != VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
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return -1;
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#endif
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if(!features.geometryShader)
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return -1;
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score += props.limits.maxImageDimension2D;
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score += props.limits.maxBoundDescriptorSets;
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return score;
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