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fixing rendering issues
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@@ -6,7 +6,7 @@
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/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/01/25 11:54:21 by maldavid #+# #+# */
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/* Updated: 2023/11/10 08:23:59 by maldavid ### ########.fr */
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/* Updated: 2023/11/14 03:15:18 by maldavid ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -28,7 +28,7 @@ namespace mlx
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public:
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Image() = default;
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void create(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, std::vector<VkMemoryPropertyFlags> properties);
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void create(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, const char* name, bool decated_memory = false);
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void createImageView(VkImageViewType type, VkImageAspectFlags aspectFlags) noexcept;
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void createSampler() noexcept;
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void copyFromBuffer(class Buffer& buffer);
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@@ -50,7 +50,6 @@ namespace mlx
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CmdBuffer _transfer_cmd;
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CmdPool _pool;
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VmaAllocation _allocation;
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VmaAllocationInfo _alloc_infos;
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VkImage _image = VK_NULL_HANDLE;
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VkImageView _image_view = VK_NULL_HANDLE;
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VkSampler _sampler = VK_NULL_HANDLE;
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