adding descriptors support to renderer

This commit is contained in:
2023-01-23 19:27:37 +01:00
parent c8302b4fdf
commit 006d665ce2
13 changed files with 346 additions and 28 deletions

View File

@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/12/18 17:14:45 by maldavid #+# #+# */
/* Updated: 2022/12/18 22:15:50 by maldavid ### ########.fr */
/* Updated: 2023/01/23 19:08:29 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -25,6 +25,9 @@
#include <renderer/command/vk_cmd_buffer.h>
#include <renderer/swapchain/vk_swapchain.h>
#include <renderer/swapchain/vk_render_pass.h>
#include <renderer/descriptors/vk_descriptor_set.h>
#include <renderer/descriptors/vk_descriptor_pool.h>
#include <renderer/descriptors/vk_descriptor_set_layout.h>
#include <core/errors.h>
@@ -101,6 +104,9 @@ namespace mlx
CmdPool _cmd_pool;
SwapChain _swapchain;
Semaphore _semaphore;
DescriptorPool _desc_pool;
std::vector<DescriptorSet> _sets;
std::vector<DescriptorSetLayout> _layouts;
std::array<CmdBuffer, MAX_FRAMES_IN_FLIGHT> _cmd_buffers;
class MLX_Window* _window;