189 lines
12 KiB
C
189 lines
12 KiB
C
#include <SDL2/SDL.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_vulkan.h>
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#include <stdint.h>
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#include <stdlib.h>
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#define KVF_IMPLEMENTATION
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#define KVF_ENABLE_VALIDATION_LAYERS
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#include "../kvf.h"
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static const uint32_t vertex_shader[] = {
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0x07230203,0x00010000,0x000d000b,0x00000036,0x00000000,0x00020011,0x00000001,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,
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0x00000000,0x0003000e,0x00000000,0x00000001,0x0008000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x00000022,0x00000026,0x00000031,
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0x00030003,0x00000002,0x000001c2,0x000a0004,0x475f4c47,0x4c474f4f,0x70635f45,0x74735f70,0x5f656c79,0x656e696c,0x7269645f,0x69746365,
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0x00006576,0x00080004,0x475f4c47,0x4c474f4f,0x6e695f45,0x64756c63,0x69645f65,0x74636572,0x00657669,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00050005,0x0000000c,0x69736f70,0x6e6f6974,0x00000073,0x00040005,0x00000017,0x6f6c6f63,0x00007372,0x00060005,0x00000020,
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0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000020,0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00070006,0x00000020,
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0x00000001,0x505f6c67,0x746e696f,0x657a6953,0x00000000,0x00070006,0x00000020,0x00000002,0x435f6c67,0x4470696c,0x61747369,0x0065636e,
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0x00070006,0x00000020,0x00000003,0x435f6c67,0x446c6c75,0x61747369,0x0065636e,0x00030005,0x00000022,0x00000000,0x00060005,0x00000026,
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0x565f6c67,0x65747265,0x646e4978,0x00007865,0x00050005,0x00000031,0x67617266,0x6f6c6f43,0x00000072,0x00050048,0x00000020,0x00000000,
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0x0000000b,0x00000000,0x00050048,0x00000020,0x00000001,0x0000000b,0x00000001,0x00050048,0x00000020,0x00000002,0x0000000b,0x00000003,
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0x00050048,0x00000020,0x00000003,0x0000000b,0x00000004,0x00030047,0x00000020,0x00000002,0x00040047,0x00000026,0x0000000b,0x0000002a,
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0x00040047,0x00000031,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
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0x00040017,0x00000007,0x00000006,0x00000002,0x00040015,0x00000008,0x00000020,0x00000000,0x0004002b,0x00000008,0x00000009,0x00000003,
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0x0004001c,0x0000000a,0x00000007,0x00000009,0x00040020,0x0000000b,0x00000006,0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000006,
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0x0004002b,0x00000006,0x0000000d,0x00000000,0x0004002b,0x00000006,0x0000000e,0xbf000000,0x0005002c,0x00000007,0x0000000f,0x0000000d,
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0x0000000e,0x0004002b,0x00000006,0x00000010,0x3f000000,0x0005002c,0x00000007,0x00000011,0x00000010,0x00000010,0x0005002c,0x00000007,
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0x00000012,0x0000000e,0x00000010,0x0006002c,0x0000000a,0x00000013,0x0000000f,0x00000011,0x00000012,0x00040017,0x00000014,0x00000006,
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0x00000003,0x0004001c,0x00000015,0x00000014,0x00000009,0x00040020,0x00000016,0x00000006,0x00000015,0x0004003b,0x00000016,0x00000017,
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0x00000006,0x0004002b,0x00000006,0x00000018,0x3f800000,0x0006002c,0x00000014,0x00000019,0x00000018,0x0000000d,0x0000000d,0x0006002c,
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0x00000014,0x0000001a,0x0000000d,0x00000018,0x0000000d,0x0006002c,0x00000014,0x0000001b,0x0000000d,0x0000000d,0x00000018,0x0006002c,
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0x00000015,0x0000001c,0x00000019,0x0000001a,0x0000001b,0x00040017,0x0000001d,0x00000006,0x00000004,0x0004002b,0x00000008,0x0000001e,
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0x00000001,0x0004001c,0x0000001f,0x00000006,0x0000001e,0x0006001e,0x00000020,0x0000001d,0x00000006,0x0000001f,0x0000001f,0x00040020,
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0x00000021,0x00000003,0x00000020,0x0004003b,0x00000021,0x00000022,0x00000003,0x00040015,0x00000023,0x00000020,0x00000001,0x0004002b,
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0x00000023,0x00000024,0x00000000,0x00040020,0x00000025,0x00000001,0x00000023,0x0004003b,0x00000025,0x00000026,0x00000001,0x00040020,
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0x00000028,0x00000006,0x00000007,0x00040020,0x0000002e,0x00000003,0x0000001d,0x00040020,0x00000030,0x00000003,0x00000014,0x0004003b,
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0x00000030,0x00000031,0x00000003,0x00040020,0x00000033,0x00000006,0x00000014,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,
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0x000200f8,0x00000005,0x0003003e,0x0000000c,0x00000013,0x0003003e,0x00000017,0x0000001c,0x0004003d,0x00000023,0x00000027,0x00000026,
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0x00050041,0x00000028,0x00000029,0x0000000c,0x00000027,0x0004003d,0x00000007,0x0000002a,0x00000029,0x00050051,0x00000006,0x0000002b,
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0x0000002a,0x00000000,0x00050051,0x00000006,0x0000002c,0x0000002a,0x00000001,0x00070050,0x0000001d,0x0000002d,0x0000002b,0x0000002c,
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0x0000000d,0x00000018,0x00050041,0x0000002e,0x0000002f,0x00000022,0x00000024,0x0003003e,0x0000002f,0x0000002d,0x0004003d,0x00000023,
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0x00000032,0x00000026,0x00050041,0x00000033,0x00000034,0x00000017,0x00000032,0x0004003d,0x00000014,0x00000035,0x00000034,0x0003003e,
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0x00000031,0x00000035,0x000100fd,0x00010038
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};
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static const uint32_t fragment_shader[] = {
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0x07230203,0x00010000,0x000d000b,0x00000013,0x00000000,0x00020011,0x00000001,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,
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0x00000000,0x0003000e,0x00000000,0x00000001,0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000c,0x00030010,
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0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x000a0004,0x475f4c47,0x4c474f4f,0x70635f45,0x74735f70,0x5f656c79,0x656e696c,
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0x7269645f,0x69746365,0x00006576,0x00080004,0x475f4c47,0x4c474f4f,0x6e695f45,0x64756c63,0x69645f65,0x74636572,0x00657669,0x00040005,
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0x00000004,0x6e69616d,0x00000000,0x00050005,0x00000009,0x4374756f,0x726f6c6f,0x00000000,0x00050005,0x0000000c,0x67617266,0x6f6c6f43,
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0x00000072,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000c,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,
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0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
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0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,0x00000003,0x00040020,0x0000000b,0x00000001,
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0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000001,0x0004002b,0x00000006,0x0000000e,0x3f800000,0x00050036,0x00000002,0x00000004,
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0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003d,0x0000000a,0x0000000d,0x0000000c,0x00050051,0x00000006,0x0000000f,0x0000000d,
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0x00000000,0x00050051,0x00000006,0x00000010,0x0000000d,0x00000001,0x00050051,0x00000006,0x00000011,0x0000000d,0x00000002,0x00070050,
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0x00000007,0x00000012,0x0000000f,0x00000010,0x00000011,0x0000000e,0x0003003e,0x00000009,0x00000012,0x000100fd,0x00010038
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};
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int main(void)
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{
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// Window creation
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SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN);
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// Instance creation
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uint32_t ext_count;
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SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL);
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const char** exts = (const char**)malloc(sizeof(char*) * ext_count);
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SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts);
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VkInstance instance = kvfCreateInstance(exts, ext_count);
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free(exts);
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// Surface creation
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VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface);
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// Logical device creation
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VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface);
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VkDevice device = kvfCreateDefaultDevice(ph_device);
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// Swapchain creation
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VkExtent2D extent;
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SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
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VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true, true);
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// Swapchain images acquisition
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uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
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VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage));
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VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView));
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vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images);
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for(uint32_t i = 0; i < swapchain_images_count; i++)
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{
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VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
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kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true);
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swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1);
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}
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// Sync objects creation
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VkFence fence = kvfCreateFence(device);
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VkSemaphore wait = kvfCreateSemaphore(device);
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VkSemaphore signal = kvfCreateSemaphore(device);
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// RenderPass creation
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VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true);
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VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS);
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// Framebuffers creation
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VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count);
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for(uint32_t i = 0; i < swapchain_images_count; i++)
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framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain));
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// Pipeline creation
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VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t));
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VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t));
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VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0);
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KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
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kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
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kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
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kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
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kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main");
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kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main");
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderDisableBlending(builder);
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VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
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kvfDestroyGPipelineBuilder(builder);
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kvfDestroyShaderModule(device, vertex_shader_module);
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kvfDestroyShaderModule(device, fragment_shader_module);
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// Main command buffer creation
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VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
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// Rendering loop
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for(size_t i = 0; i < 300; i++)
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{
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kvfWaitForFence(device, fence);
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uint32_t image_index;
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vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index);
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vkResetCommandBuffer(cmd, 0);
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kvfBeginCommandBuffer(cmd, 0);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1);
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VkViewport viewport = { 0 };
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viewport.width = kvfGetSwapchainImagesSize(swapchain).width;
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viewport.height = kvfGetSwapchainImagesSize(swapchain).height;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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VkRect2D scissor = { 0 };
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scissor.extent = kvfGetSwapchainImagesSize(swapchain);
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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kvfEndCommandBuffer(cmd);
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VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages);
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kvfQueuePresentKHR(device, signal, swapchain, image_index);
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SDL_Delay(15);
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}
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// Cleanup
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vkDeviceWaitIdle(device);
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kvfDestroyPipelineLayout(device, pipeline_layout);
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kvfDestroyPipeline(device, pipeline);
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kvfDestroyRenderPass(device, renderpass);
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for(uint32_t i = 0; i < swapchain_images_count; i++)
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{
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kvfDestroyFramebuffer(device, framebuffers[i]);
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kvfDestroyImageView(device, swapchain_images_views[i]);
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}
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free(framebuffers);
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free(swapchain_images);
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free(swapchain_images_views);
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kvfDestroyFence(device, fence);
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kvfDestroySemaphore(device, wait);
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kvfDestroySemaphore(device, signal);
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kvfDestroySwapchainKHR(device, swapchain);
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vkDestroySurfaceKHR(instance, surface, NULL);
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kvfDestroyDevice(device);
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kvfDestroyInstance(instance);
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return 0;
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}
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