update
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@@ -45,7 +45,7 @@ int main(void)
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// Swapchain creation
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// Swapchain creation
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VkExtent2D extent;
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VkExtent2D extent;
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SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
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SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
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VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, true);
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VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true);
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// Swapchain images acquisition
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// Swapchain images acquisition
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uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
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uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
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@@ -89,7 +89,7 @@ int main(void)
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderDisableBlending(builder);
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kvfGPipelineBuilderDisableBlending(builder);
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VkPipeline pipeline = kvfCreateGraphicsPipeline(device, pipeline_layout, builder, renderpass);
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VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
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kvfDestroyGPipelineBuilder(builder);
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kvfDestroyGPipelineBuilder(builder);
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kvfDestroyShaderModule(device, vertex_shader_module);
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kvfDestroyShaderModule(device, vertex_shader_module);
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@@ -80,7 +80,7 @@ int main(void)
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// Swapchain creation
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// Swapchain creation
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VkExtent2D extent;
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VkExtent2D extent;
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SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
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SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
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VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, true);
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VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true);
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// Swapchain images acquisition
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// Swapchain images acquisition
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uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
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uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
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@@ -124,7 +124,7 @@ int main(void)
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderDisableDepthTest(builder);
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kvfGPipelineBuilderDisableBlending(builder);
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kvfGPipelineBuilderDisableBlending(builder);
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VkPipeline pipeline = kvfCreateGraphicsPipeline(device, pipeline_layout, builder, renderpass);
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VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
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kvfDestroyGPipelineBuilder(builder);
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kvfDestroyGPipelineBuilder(builder);
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kvfDestroyShaderModule(device, vertex_shader_module);
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kvfDestroyShaderModule(device, vertex_shader_module);
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