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42_vox/Resources/Shaders/WaterFragment.nzsl

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[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[location(2)] time: f32,
[builtin(position)] pos: vec4[f32]
}
struct FragmentData
{
dissolve_texture_factor: f32,
dissolve_black_white_colors_factor: f32,
dissolve_normals_colors_factor: f32,
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(1), binding(0)] u_albedo: sampler2D[f32],
[set(1), binding(1)] u_fragment_data: uniform[FragmentData],
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
if(input.color.a == 0.0)
discard;
let output: FragOut;
output.color = input.color * u_albedo.Sample(input.uv) * vec4[f32](sin(input.time), 1.0, cos(input.time), 1.0);
return output;
}