Files
42_vox/ScopEngine/Makefile
2025-05-01 23:03:47 +02:00

141 lines
4.4 KiB
Makefile

SRCS = $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Core))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Platform))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Graphics))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Graphics/Cameras))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Graphics/Loaders))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/Memory))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/Vulkan))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/Pipelines))
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Renderer/RenderPasses))
SHADER_SRCS = $(wildcard $(addsuffix /*.nzsl, ./Assets/Shaders))
BIN_DIR = Bin
OBJ_DIR = Objects
SHADER_DIR = Assets/Shaders/Build
SHADER_MODULE_DIR = Assets/Shaders/Modules
OBJS = $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
SPVS = $(addprefix $(SHADER_DIR)/, $(SHADER_SRCS:.nzsl=.spv))
CXX = clang++
CXXFLAGS = -std=c++20 -I Runtime/Includes -I Runtime/Sources -I ThirdParty/KVF -D KVF_IMPL_VK_NO_PROTOTYPES -D VK_NO_PROTOTYPES -fPIC
AR = ar rc
SH = sh -c
NZSLC = ./Assets/Vendors/nzslc.x86_64
LDFLAGS = -lSDL2
SHARED ?= false
DEBUG ?= false
TPUT = tput -T xterm-256color
_RESET := $(shell $(TPUT) sgr0)
_BOLD := $(shell $(TPUT) bold)
_ITALIC := $(shell $(TPUT) sitm)
_UNDER := $(shell $(TPUT) smul)
_GREEN := $(shell $(TPUT) setaf 2)
_YELLOW := $(shell $(TPUT) setaf 3)
_RED := $(shell $(TPUT) setaf 1)
_GRAY := $(shell $(TPUT) setaf 8)
_PURPLE := $(shell $(TPUT) setaf 5)
ifeq ($(DEBUG), true)
CXXFLAGS += -g -D DEBUG -D IMGUI_IMPL_VULKAN_NO_PROTOTYPES -I ThirdParty/imgui
SRCS += $(wildcard $(addsuffix /*.cpp, ./Runtime/Sources/Debug))
SRCS += $(wildcard $(addsuffix /*.cpp, ./ThirdParty/imgui))
SRCS += $(wildcard $(addsuffix /*.cpp, ./ThirdParty/imgui/backends))
MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
COLOR := $(_PURPLE)
else
MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
COLOR := $(_GREEN)
endif
ifeq ($(SHARED), true)
NAME = engine.so
else
NAME = engine.a
endif
RM = rm -rf
OBJS_TOTAL = $(words $(OBJS))
N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0
OBJS_TOTAL := 1
endif
CURR_OBJ = 0
$(OBJ_DIR)/%.o: %.cpp
@$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(CXX) $(CXXFLAGS) $(COPTS) -c $< -o $@
all: _printbuildinfos $(NAME)
$(NAME): $(OBJ_DIR) $(BIN_DIR) shaders $(OBJS)
@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
@$(CXX) -shared -o $(NAME) $(OBJS) $(LDFLAGS)
ifeq ($(SHARED), true)
@$(CXX) -o $(BIN_DIR)/$(NAME) $(OBJS) $(LDFLAGS) --shared
else
@$(AR) $(BIN_DIR)/$(NAME) $(OBJS)
endif
@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"
SPVS_TOTAL = $(words $(SPVS))
N_SPVS := $(shell find $(SHADERS_DIR) -type f -name '*.spv.h' 2>/dev/null | wc -l)
SPVS_TOTAL := $(shell echo $$(( $(SPVS_TOTAL) - $(N_SPVS) )))
ifeq ($(SPVS_TOTAL), 0) # Same
SPVS_TOTAL := 1
endif
CURR_SPV = 0
$(SHADER_DIR)/%.spv: %.nzsl
@$(eval CURR_SPV=$(shell echo $$(( $(CURR_SPV) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_SPV) * 100 / $(SPVS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(NZSLC) --compile=spv $< -o $(SHADER_DIR) --optimize --module=$(SHADER_MODULE_DIR)
$(OBJ_DIR):
@mkdir -p $(sort $(addprefix $(OBJ_DIR)/, $(dir $(SRCS))))
$(BIN_DIR):
@mkdir -p $(BIN_DIR)
$(SHADER_DIR):
@mkdir -p $(SHADER_DIR)
shaders: $(SHADER_DIR) $(SPVS)
_printbuildinfos:
@printf "$(_PURPLE)$(_BOLD)Vox $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX) ($(shell $(CXX) --version | head -n 1))$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n"
debug:
@$(MAKE) all DEBUG=true -j$(shell nproc)
dependencies:
@$(SH) Script/FetchDependencies.sh
clean-shaders:
@$(RM) $(SHADER_DIR)
re-shaders: clean-shaders shaders
clean: clean-shaders
@$(RM) $(OBJ_DIR)
fclean: clean
@$(RM) $(BIN_DIR)
re: fclean all
.PHONY: all clean fclean re dependencies shaders clean-shaders re-shaders