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42_vox/Makefile
2025-05-01 23:03:47 +02:00

90 lines
2.2 KiB
Makefile

NAME = vox
SRCS += $(wildcard $(addsuffix /*.cpp, ./Application))
BIN_DIR = Bin
OBJ_DIR = Objects
RES_DIR = Resources
OBJS = $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
CXX = clang++
CXXFLAGS = -std=c++20 -I ScopEngine/Runtime/Includes -I Application -I ScopEngine/ThirdParty/KVF -D KVF_IMPL_VK_NO_PROTOTYPES
LDFLAGS = -lSDL2 ScopEngine/Bin/engine.a
DEBUG ?= false
MODE = "release"
TPUT = tput -T xterm-256color
_RESET := $(shell $(TPUT) sgr0)
_BOLD := $(shell $(TPUT) bold)
_ITALIC := $(shell $(TPUT) sitm)
_UNDER := $(shell $(TPUT) smul)
_GREEN := $(shell $(TPUT) setaf 2)
_YELLOW := $(shell $(TPUT) setaf 3)
_RED := $(shell $(TPUT) setaf 1)
_GRAY := $(shell $(TPUT) setaf 8)
_PURPLE := $(shell $(TPUT) setaf 5)
ifeq ($(DEBUG), true)
CXXFLAGS += -g -D DEBUG
MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
COLOR := $(_PURPLE)
else
MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
COLOR := $(_GREEN)
endif
JOBS = $(patsubst -j%,%,$(filter -j%,$(MAKEFLAGS)))
RM = rm -rf
OBJS_TOTAL = $(words $(OBJS))
N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0
OBJS_TOTAL := 1
endif
CURR_OBJ = 0
$(OBJ_DIR)/%.o: %.cpp
@$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(CXX) $(CXXFLAGS) $(COPTS) -c $< -o $@
all: $(NAME)
$(NAME): $(OBJ_DIR) $(BIN_DIR) engine $(OBJS)
@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
@$(CXX) -o $(BIN_DIR)/$(NAME) $(OBJS) $(LDFLAGS)
@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"
engine:
@make -j$(JOBS) -C ScopEngine DEBUG=$(DEBUG) --no-print-directory
$(OBJ_DIR):
@mkdir -p $(sort $(addprefix $(OBJ_DIR)/, $(dir $(SRCS))))
$(BIN_DIR):
@mkdir -p $(BIN_DIR)
run:
@$(BIN_DIR)/$(NAME) $(RES_DIR)/42.obj
re-shaders:
@make -C ScopEngine re-shaders
clean:
@$(RM) $(OBJ_DIR)
@make -C ScopEngine clean
fclean: clean
@$(RM) $(BIN_DIR)
@make -C ScopEngine fclean
re: fclean all
.PHONY: all run clean fclean re re-shaders