Files
42_vox/Application/main.cpp
2025-05-01 23:03:47 +02:00

78 lines
2.7 KiB
C++

#include <ScopCore.h>
#include <ScopGraphics.h>
#include <ScriptSubRoutines.h>
#include <Splash.h>
#include <climits>
#include <memory>
#include <unistd.h>
#include <filesystem>
#include <string>
#include <cmath>
std::filesystem::path GetExecutablePath()
{
char result[PATH_MAX];
ssize_t count = readlink("/proc/self/exe", result, PATH_MAX);
return std::string(result, (count > 0) ? count : 0);
}
std::filesystem::path GetResourcesPath()
{
return GetExecutablePath().parent_path().parent_path() / "Resources";
}
int main(int ac, char** av)
{
Scop::ScopEngine engine(ac, av, "Vox", 0, 0, GetExecutablePath().parent_path().parent_path() / "ScopEngine/Assets");
std::shared_ptr<Scop::Scene> splash_scene = SplashScreen();
Scop::SceneDescriptor main_scene_desc;
main_scene_desc.fragment_shader = Scop::RenderCore::Get().GetDefaultFragmentShader();
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ -10.0f, 0.0f, 0.0f });
Scop::Scene& main_scene = splash_scene->AddChildScene("main", std::move(main_scene_desc));
Scop::Vec2ui32 skybox_size;
main_scene.AddSkybox(std::make_shared<Scop::CubeTexture>(Scop::LoadBMPFile(GetResourcesPath() / "skybox.bmp", skybox_size), skybox_size.x, skybox_size.y));
Scop::Actor& object = main_scene.CreateActor(Scop::LoadModelFromObjFile(GetResourcesPath() / "knuckles.obj"));
object.SetScale(Scop::Vec3f{ 5.0f, 5.0f, 5.0f });
Scop::Actor& object2 = main_scene.CreateActor(Scop::CreateSphere());
object2.SetScale(Scop::Vec3f{ 5.0f, 5.0f, 5.0f });
object2.SetPosition(Scop::Vec3f{ 10.0f, 10.0f, 10.0f });
Scop::Vec2ui32 map_size;
Scop::MaterialTextures material_params;
material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "knuckles.bmp", map_size), map_size.x, map_size.y);
std::shared_ptr<Scop::Material> material = std::make_shared<Scop::Material>(material_params);
object.GetModelRef().SetMaterial(material, 0);
auto object_update = [](Scop::NonOwningPtr<Scop::Scene> scene, Scop::NonOwningPtr<Scop::Actor> actor, Scop::Inputs& input, float delta)
{
static Scop::MaterialData material_data{};
WireframeHandler(scene, input);
MovementHandler(actor, input, delta);
ColorsTransitionHandler(actor, input, delta, material_data);
TextureTransitionHandler(actor, input, delta, material_data);
for(std::shared_ptr<Scop::Material> material : actor->GetModelRef().GetAllMaterials())
{
if(material)
material->SetMaterialData(material_data);
}
};
using actor_hook = std::function<void(Scop::NonOwningPtr<Scop::Actor>)>;
object.AttachScript(std::make_shared<Scop::NativeActorScript>(actor_hook{}, object_update, actor_hook{}));
engine.RegisterMainScene(splash_scene.get());
engine.Run();
return 0;
}