Files
42_vox/Application/main.cpp
2025-05-22 15:18:18 +02:00

42 lines
1.3 KiB
C++

#include <ScopCore.h>
#include <ScopGraphics.h>
#include <Splash.h>
#include <Utils.h>
#include <World.h>
int main(int ac, char** av)
{
Scop::ScopEngine engine(ac, av, "Vox", 0, 0, GetExecutablePath().parent_path().parent_path() / "ScopEngine/Assets");
Scop::Scene& splash_scene = SplashScreen();
Scop::ShaderLayout shader_layout(
{
{ 1,
Scop::ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
std::shared_ptr<Scop::Shader> shader = Scop::LoadShaderFromFile(GetExecutablePath().parent_path().parent_path() / "Resources/Fragment.spv", Scop::ShaderType::Fragment, std::move(shader_layout));
Scop::SceneDescriptor main_scene_desc;
main_scene_desc.fragment_shader = shader;
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 20.0f, 0.0f }, 80.f);
main_scene_desc.culling = Scop::CullMode::Front;
Scop::Scene& main_scene = splash_scene.AddChildScene("main", std::move(main_scene_desc));
Scop::Vec2ui32 skybox_size;
main_scene.AddSkybox(std::make_shared<Scop::CubeTexture>(Scop::LoadBMPFile(GetResourcesPath() / "skybox.bmp", skybox_size), skybox_size.x, skybox_size.y));
World world(main_scene);
engine.Run();
world.Quit();
return 0;
}