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https://github.com/Kbz-8/42_vox.git
synced 2026-01-13 07:33:35 +00:00
adding custom pipeline for water (what a journey to do so...)
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@@ -40,7 +40,7 @@ namespace Scop
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EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
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m_cube = CreateCube();
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts.at(1), ShaderType::Fragment);
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}
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void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)
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@@ -55,11 +55,11 @@ namespace Scop
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pipeline_descriptor.fragment_shader = p_fragment_shader;
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pipeline_descriptor.color_attachments = { &render_target };
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pipeline_descriptor.depth = &scene.GetDepth();
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pipeline_descriptor.culling = VK_CULL_MODE_NONE;
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pipeline_descriptor.culling = CullMode::None;
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pipeline_descriptor.depth_test_equal = true;
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pipeline_descriptor.clear_color_attachments = false;
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pipeline_descriptor.name = "skybox_pass_pipeline";
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m_pipeline.Init(pipeline_descriptor);
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m_pipeline.Init(std::move(pipeline_descriptor));
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}
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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