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https://github.com/Kbz-8/42_vox.git
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adding custom pipeline for water (what a journey to do so...)
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49
Resources/Shaders/WaterVertex.nzsl
git.filemode.normal_file
49
Resources/Shaders/WaterVertex.nzsl
git.filemode.normal_file
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[nzsl_version("1.0")]
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module;
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import ViewerData from ScopEngine.ViewerData;
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struct VertIn
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{
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[location(0)] pos: vec4[f32],
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[location(1)] color: vec4[f32],
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[location(2)] normal: vec4[f32],
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[location(3)] uv: vec2[f32]
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}
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struct VertOut
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{
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[location(0)] color: vec4[f32],
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[location(1)] uv: vec2[f32],
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[location(2)] time: f32,
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[builtin(position)] pos: vec4[f32]
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}
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struct ModelData
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{
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matrix: mat4[f32],
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normal: mat4[f32],
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}
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struct CustomData
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{
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time: f32,
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}
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external
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{
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[set(0), binding(0)] viewer_data: uniform[ViewerData],
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[set(0), binding(1)] data: uniform[CustomData],
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model: push_constant[ModelData]
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}
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[entry(vert)]
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fn main(input: VertIn) -> VertOut
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{
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let output: VertOut;
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output.color = input.color;
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output.uv = input.uv;
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output.time = data.time;
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output.pos = viewer_data.view_proj_matrix * model.matrix * input.pos;
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return output;
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}
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