mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
world generation
This commit is contained in:
@@ -19,18 +19,14 @@ void Chunk::GenerateChunk()
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{
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if(p_actor)
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return;
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#pragma omp parallel for
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for(auto& z: m_data)
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{
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#pragma omp parallel for
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for(auto& y: z)
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std::fill(y.begin(), y.end(), 0);
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}
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#pragma omp parallel for
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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#pragma omp parallel for
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for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
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{
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// Implement noise here
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@@ -46,12 +42,10 @@ void Chunk::GenerateMesh()
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if(p_actor)
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return;
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std::vector<Scop::Vertex> mesh_data;
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std::vector<std::uint32_t> indices;
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mesh_data.reserve(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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indices.reserve(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::vector<Scop::Vertex> mesh_data(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::vector<std::uint32_t> indices(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::size_t index = 0;
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
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@@ -62,84 +56,83 @@ void Chunk::GenerateMesh()
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continue;
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if(!GetBlock(Scop::Vec3i(x, y, static_cast<std::int32_t>(z) - 1)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, BLOCK_MESH[0].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, BLOCK_MESH[1].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, BLOCK_MESH[2].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, BLOCK_MESH[0].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, BLOCK_MESH[1].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, BLOCK_MESH[2].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, BLOCK_MESH[3].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, BLOCK_MESH[4].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, BLOCK_MESH[5].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, BLOCK_MESH[3].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, BLOCK_MESH[4].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, BLOCK_MESH[5].uv };
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}
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if(!GetBlock(Scop::Vec3i(x, y, z + 1)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, BLOCK_MESH[6].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, BLOCK_MESH[7].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[8].normal, BLOCK_MESH[8].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, BLOCK_MESH[6].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, BLOCK_MESH[7].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[8].normal, BLOCK_MESH[8].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, BLOCK_MESH[9].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, BLOCK_MESH[10].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, BLOCK_MESH[11].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, BLOCK_MESH[9].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, BLOCK_MESH[10].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, BLOCK_MESH[11].uv };
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}
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if(!GetBlock(Scop::Vec3i(static_cast<std::int32_t>(x) - 1, y, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, BLOCK_MESH[12].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, BLOCK_MESH[13].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, BLOCK_MESH[14].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, BLOCK_MESH[12].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, BLOCK_MESH[13].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, BLOCK_MESH[14].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, BLOCK_MESH[15].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, BLOCK_MESH[16].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, BLOCK_MESH[17].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, BLOCK_MESH[15].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, BLOCK_MESH[16].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, BLOCK_MESH[17].uv };
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}
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if(!GetBlock(Scop::Vec3i(x + 1, y, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, BLOCK_MESH[18].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, BLOCK_MESH[19].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, BLOCK_MESH[20].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, BLOCK_MESH[18].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, BLOCK_MESH[19].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, BLOCK_MESH[20].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, BLOCK_MESH[21].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, BLOCK_MESH[22].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, BLOCK_MESH[23].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, BLOCK_MESH[21].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, BLOCK_MESH[22].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, BLOCK_MESH[23].uv };
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}
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if(!GetBlock(Scop::Vec3i(x, static_cast<std::int32_t>(y) - 1, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[24].position + Scop::Vec3f(x, y, z), BLOCK_MESH[24].normal, BLOCK_MESH[24].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[25].position + Scop::Vec3f(x, y, z), BLOCK_MESH[25].normal, BLOCK_MESH[25].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[26].position + Scop::Vec3f(x, y, z), BLOCK_MESH[26].normal, BLOCK_MESH[26].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[24].position + Scop::Vec3f(x, y, z), BLOCK_MESH[24].normal, BLOCK_MESH[24].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[25].position + Scop::Vec3f(x, y, z), BLOCK_MESH[25].normal, BLOCK_MESH[25].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[26].position + Scop::Vec3f(x, y, z), BLOCK_MESH[26].normal, BLOCK_MESH[26].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[27].position + Scop::Vec3f(x, y, z), BLOCK_MESH[27].normal, BLOCK_MESH[27].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[28].position + Scop::Vec3f(x, y, z), BLOCK_MESH[28].normal, BLOCK_MESH[28].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[29].position + Scop::Vec3f(x, y, z), BLOCK_MESH[29].normal, BLOCK_MESH[29].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[27].position + Scop::Vec3f(x, y, z), BLOCK_MESH[27].normal, BLOCK_MESH[27].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[28].position + Scop::Vec3f(x, y, z), BLOCK_MESH[28].normal, BLOCK_MESH[28].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[29].position + Scop::Vec3f(x, y, z), BLOCK_MESH[29].normal, BLOCK_MESH[29].uv };
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}
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if(!GetBlock(Scop::Vec3i(x, y + 1, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[30].position + Scop::Vec3f(x, y, z), BLOCK_MESH[30].normal, BLOCK_MESH[30].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[31].position + Scop::Vec3f(x, y, z), BLOCK_MESH[31].normal, BLOCK_MESH[31].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[32].position + Scop::Vec3f(x, y, z), BLOCK_MESH[32].normal, BLOCK_MESH[32].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[30].position + Scop::Vec3f(x, y, z), BLOCK_MESH[30].normal, BLOCK_MESH[30].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[31].position + Scop::Vec3f(x, y, z), BLOCK_MESH[31].normal, BLOCK_MESH[31].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[32].position + Scop::Vec3f(x, y, z), BLOCK_MESH[32].normal, BLOCK_MESH[32].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[33].position + Scop::Vec3f(x, y, z), BLOCK_MESH[33].normal, BLOCK_MESH[33].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[34].position + Scop::Vec3f(x, y, z), BLOCK_MESH[34].normal, BLOCK_MESH[34].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[35].position + Scop::Vec3f(x, y, z), BLOCK_MESH[35].normal, BLOCK_MESH[35].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[33].position + Scop::Vec3f(x, y, z), BLOCK_MESH[33].normal, BLOCK_MESH[33].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[34].position + Scop::Vec3f(x, y, z), BLOCK_MESH[34].normal, BLOCK_MESH[34].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[35].position + Scop::Vec3f(x, y, z), BLOCK_MESH[35].normal, BLOCK_MESH[35].uv };
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}
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}
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}
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}
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for(std::uint32_t i = 0; i < mesh_data.size(); i++)
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indices.push_back(i);
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for(std::uint32_t i = 0; i < index; i++)
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indices[i] = i;
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std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
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mesh->AddSubMesh({ std::move(mesh_data), std::move(indices) });
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std::cout << index << std::endl;
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Scop::Actor& actor = m_world.GetScene().CreateActor(mesh);
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actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
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actor.SetScale(Scop::Vec3f{ 2.0f });
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actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
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p_actor = &actor;
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p_actor = m_world.GetMeshPool().RequestActor(m_world.GetScene());
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p_actor->GetModelRef().GetMesh()->GetSubMesh(0).SetData(mesh_data, indices, index);
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p_actor->GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
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p_actor->SetScale(Scop::Vec3f{ 2.0f });
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p_actor->SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
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}
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std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
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@@ -150,3 +143,8 @@ std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
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return m_data[position.x][position.z][position.y];
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return 0;
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}
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Chunk::~Chunk()
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{
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m_world.GetMeshPool().ReturnToPool(p_actor);
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}
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@@ -17,7 +17,7 @@ class Chunk
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[[nodiscard]] std::uint32_t GetBlock(Scop::Vec3i position) const noexcept;
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[[nodiscard]] inline Scop::NonOwningPtr<Scop::Actor> GetActor() const noexcept { return p_actor; }
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~Chunk() = default;
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~Chunk();
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private:
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std::vector<std::vector<std::vector<std::uint32_t>>> m_data; // Should be a flat array but I cannot manage to flatten the 3D coordinates correctly
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35
Application/MeshPool.cpp
git.filemode.normal_file
35
Application/MeshPool.cpp
git.filemode.normal_file
@@ -0,0 +1,35 @@
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#include <algorithm>
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#include <MeshPool.h>
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#include <World.h>
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MeshPool::MeshPool() : m_actors(4 * (RENDER_DISTANCE * RENDER_DISTANCE)) {}
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Scop::NonOwningPtr<Scop::Actor> MeshPool::RequestActor(Scop::Scene& scene)
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{
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for(auto& [free, actor] : m_actors)
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{
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if(free)
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{
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free = false;
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actor->SetVisibility(true);
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return actor;
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}
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}
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std::vector<Scop::Vertex> mesh_data(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::vector<std::uint32_t> indices(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
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mesh->AddSubMesh({ std::move(mesh_data), std::move(indices) });
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m_actors.push_back(std::make_pair(false, &scene.CreateActor(mesh)));
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return m_actors.back().second;
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}
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void MeshPool::ReturnToPool(Scop::NonOwningPtr<Scop::Actor> actor)
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{
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auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const auto& lhs) { return lhs.second == actor; });
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if(it == m_actors.end())
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return;
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it->first = true;
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it->second->SetVisibility(false);
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}
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20
Application/MeshPool.h
git.filemode.normal_file
20
Application/MeshPool.h
git.filemode.normal_file
@@ -0,0 +1,20 @@
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#ifndef MESH_POOL_H
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#define MESH_POOL_H
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#include <vector>
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#include <ScopGraphics.h>
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class MeshPool
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{
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public:
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MeshPool();
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Scop::NonOwningPtr<Scop::Actor> RequestActor(Scop::Scene& scene);
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void ReturnToPool(Scop::NonOwningPtr<Scop::Actor> actor);
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~MeshPool() = default;
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private:
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std::vector<std::pair<bool, Scop::NonOwningPtr<Scop::Actor>>> m_actors;
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};
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#endif
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@@ -7,6 +7,9 @@
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#include <Chunk.h>
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#include <Utils.h>
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#include <MeshPool.h>
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constexpr std::uint8_t RENDER_DISTANCE = 2;
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class World
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{
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@@ -16,6 +19,7 @@ class World
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[[nodiscard]] inline Scop::Scene& GetScene() noexcept { return m_scene; }
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[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
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[[nodiscard]] Scop::NonOwningPtr<Chunk> GetChunk(Scop::Vec2i position);
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[[nodiscard]] inline MeshPool& GetMeshPool() { return m_mesh_pool; }
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~World() = default;
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@@ -23,8 +27,8 @@ class World
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void GenerateWorld();
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private:
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static constexpr std::uint8_t RENDER_DISTANCE = 2;
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std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
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MeshPool m_mesh_pool;
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std::shared_ptr<Scop::Material> p_block_material;
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Scop::Narrator& m_narrator;
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Scop::Scene& m_scene;
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@@ -24,6 +24,7 @@ namespace Scop
|
||||
inline void SetPosition(Vec3f position) noexcept { m_position = position; }
|
||||
inline void SetScale(Vec3f scale) noexcept { m_scale = scale; }
|
||||
inline void SetOrientation(Quatf orientation) noexcept { m_orientation = orientation; }
|
||||
inline void SetVisibility(bool show) noexcept { m_is_visible = show; }
|
||||
|
||||
[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
|
||||
[[nodiscard]] inline const Vec3f& GetPosition() const noexcept { return m_position; }
|
||||
@@ -32,6 +33,7 @@ namespace Scop
|
||||
[[nodiscard]] inline const Model& GetModel() const noexcept { return m_model; }
|
||||
[[nodiscard]] inline Model& GetModelRef() noexcept { return m_model; }
|
||||
[[nodiscard]] inline std::uint32_t GetUUID() const noexcept { return m_uuid; }
|
||||
[[nodiscard]] inline bool IsVisible() const noexcept { return m_is_visible; }
|
||||
|
||||
~Actor();
|
||||
|
||||
@@ -46,6 +48,7 @@ namespace Scop
|
||||
Vec3f m_scale = Vec3f{ 1.0f, 1.0f, 1.0f };
|
||||
std::shared_ptr<ActorScript> p_script;
|
||||
std::uint64_t m_uuid;
|
||||
bool m_is_visible = true;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -20,14 +20,28 @@ namespace Scop
|
||||
std::size_t index_size;
|
||||
std::size_t triangle_count = 0;
|
||||
|
||||
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices)
|
||||
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, std::size_t index_size = 0)
|
||||
{
|
||||
CPUBuffer data(vertices.size() * sizeof(Vertex) + indices.size() * sizeof(std::uint32_t));
|
||||
std::memcpy(data.GetData(), vertices.data(), vertices.size() * sizeof(Vertex));
|
||||
std::memcpy(data.GetData() + vertices.size() * sizeof(Vertex), indices.data(), indices.size() * sizeof(std::uint32_t));
|
||||
buffer.Init(vertices.size() * sizeof(Vertex), indices.size() * sizeof(std::uint32_t), 0, std::move(data));
|
||||
triangle_count = vertices.size() / 3;
|
||||
index_size = indices.size();
|
||||
this->index_size = index_size == 0 ? indices.size() : index_size;
|
||||
triangle_count = index_size / 3;
|
||||
}
|
||||
|
||||
inline void SetData(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, std::size_t index_size = 0)
|
||||
{
|
||||
CPUBuffer vertex_data(vertices.size() * sizeof(Scop::Vertex));
|
||||
std::memcpy(vertex_data.GetData(), vertices.data(), vertex_data.GetSize());
|
||||
CPUBuffer index_data(indices.size() * sizeof(std::uint32_t));
|
||||
std::memcpy(index_data.GetData(), indices.data(), index_data.GetSize());
|
||||
|
||||
buffer.SetVertexData(std::move(vertex_data));
|
||||
buffer.SetVertexData(std::move(index_data));
|
||||
|
||||
this->index_size = index_size == 0 ? indices.size() : index_size;
|
||||
triangle_count = index_size / 3;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -41,6 +55,12 @@ namespace Scop
|
||||
|
||||
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
|
||||
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
|
||||
inline void Reset()
|
||||
{
|
||||
for(auto& mesh : m_sub_meshes)
|
||||
mesh.buffer.Destroy();
|
||||
m_sub_meshes.clear();
|
||||
}
|
||||
|
||||
~Mesh();
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace Scop
|
||||
[[nodiscard]] inline std::shared_ptr<Material> GetMaterial(std::size_t mesh_index) { return m_materials[mesh_index]; }
|
||||
[[nodiscard]] inline std::vector<std::shared_ptr<Material>>& GetAllMaterials() { return m_materials; }
|
||||
[[nodiscard]] inline Vec3f GetCenter() const noexcept { return m_center; }
|
||||
[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
|
||||
|
||||
void Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const class GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Scop
|
||||
void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, std::string_view name = {});
|
||||
void Destroy() noexcept;
|
||||
|
||||
bool CopyFrom(const GPUBuffer& buffer) noexcept;
|
||||
bool CopyFrom(const GPUBuffer& buffer, std::size_t src_offset = 0, std::size_t dst_offset = 0) noexcept;
|
||||
|
||||
void Swap(GPUBuffer& buffer) noexcept;
|
||||
|
||||
@@ -79,7 +79,8 @@ namespace Scop
|
||||
m_index_offset = vertex_size;
|
||||
GPUBuffer::Init(BufferType::LowDynamic, vertex_size + index_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, std::move(data), std::move(name));
|
||||
}
|
||||
// Full flemme de faire les fonctions SetData
|
||||
void SetVertexData(CPUBuffer data);
|
||||
void SetIndexData(CPUBuffer data);
|
||||
inline void BindVertex(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &m_vertex_offset); }
|
||||
inline void BindIndex(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, m_index_offset, VK_INDEX_TYPE_UINT32); }
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Scop
|
||||
s_buffer_count++;
|
||||
}
|
||||
|
||||
bool GPUBuffer::CopyFrom(const GPUBuffer& buffer) noexcept
|
||||
bool GPUBuffer::CopyFrom(const GPUBuffer& buffer, std::size_t src_offset, std::size_t dst_offset) noexcept
|
||||
{
|
||||
if(!(m_usage & VK_BUFFER_USAGE_TRANSFER_DST_BIT))
|
||||
{
|
||||
@@ -97,7 +97,7 @@ namespace Scop
|
||||
|
||||
VkCommandBuffer cmd = kvfCreateCommandBuffer(RenderCore::Get().GetDevice());
|
||||
kvfBeginCommandBuffer(cmd, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
|
||||
kvfCopyBufferToBuffer(cmd, m_buffer, buffer.Get(), buffer.GetSize());
|
||||
kvfCopyBufferToBuffer(cmd, m_buffer, buffer.Get(), buffer.GetSize(), src_offset, dst_offset);
|
||||
kvfEndCommandBuffer(cmd);
|
||||
VkFence fence = kvfCreateFence(RenderCore::Get().GetDevice());
|
||||
kvfSubmitSingleTimeCommandBuffer(RenderCore::Get().GetDevice(), cmd, KVF_GRAPHICS_QUEUE, fence);
|
||||
@@ -144,7 +144,7 @@ namespace Scop
|
||||
{
|
||||
if(data.GetSize() > m_memory.size)
|
||||
{
|
||||
Error("Vulkan: trying to store to much data in a vertex buffer (% bytes in % bytes)", data.GetSize(), m_memory.size);
|
||||
Error("Vulkan: trying to store too much data in a vertex buffer (% bytes in % bytes)", data.GetSize(), m_memory.size);
|
||||
return;
|
||||
}
|
||||
if(data.Empty())
|
||||
@@ -162,7 +162,7 @@ namespace Scop
|
||||
{
|
||||
if(data.GetSize() > m_memory.size)
|
||||
{
|
||||
Error("Vulkan: trying to store to much data in an index buffer (% bytes in % bytes)", data.GetSize(), m_memory.size);
|
||||
Error("Vulkan: trying to store too much data in an index buffer (% bytes in % bytes)", data.GetSize(), m_memory.size);
|
||||
return;
|
||||
}
|
||||
if(data.Empty())
|
||||
@@ -176,6 +176,42 @@ namespace Scop
|
||||
staging.Destroy();
|
||||
}
|
||||
|
||||
void MeshBuffer::SetVertexData(CPUBuffer data)
|
||||
{
|
||||
if(data.GetSize() > m_index_offset)
|
||||
{
|
||||
Error("Vulkan: trying to store too much data in a vertex buffer (% bytes in % bytes)", data.GetSize(), m_index_offset);
|
||||
return;
|
||||
}
|
||||
if(data.Empty())
|
||||
{
|
||||
Warning("Vulkan: cannot set empty data in a vertex buffer");
|
||||
return;
|
||||
}
|
||||
GPUBuffer staging;
|
||||
staging.Init(BufferType::Staging, data.GetSize(), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, data);
|
||||
CopyFrom(staging, 0, 0);
|
||||
staging.Destroy();
|
||||
}
|
||||
|
||||
void MeshBuffer::SetIndexData(CPUBuffer data)
|
||||
{
|
||||
if(data.GetSize() > m_memory.size - m_index_offset)
|
||||
{
|
||||
Error("Vulkan: trying to store too much data in an index buffer (% bytes in % bytes)", data.GetSize(), m_memory.size - m_index_offset);
|
||||
return;
|
||||
}
|
||||
if(data.Empty())
|
||||
{
|
||||
Warning("Vulkan: cannot set empty data in an index buffer");
|
||||
return;
|
||||
}
|
||||
GPUBuffer staging;
|
||||
staging.Init(BufferType::Staging, data.GetSize(), VK_BUFFER_USAGE_INDEX_BUFFER_BIT, data);
|
||||
CopyFrom(staging, 0, m_index_offset);
|
||||
staging.Destroy();
|
||||
}
|
||||
|
||||
void UniformBuffer::Init(std::uint32_t size, std::string_view name)
|
||||
{
|
||||
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
||||
|
||||
@@ -45,6 +45,8 @@ namespace Scop
|
||||
pipeline.BindPipeline(cmd, 0, {});
|
||||
for(auto actor : scene.GetActors())
|
||||
{
|
||||
if(!actor->IsVisible())
|
||||
continue;
|
||||
ModelData model_data;
|
||||
model_data.model_mat = Mat4f::Identity();
|
||||
model_data.model_mat.SetTranslation(actor->GetPosition() - actor->GetModel().GetCenter());
|
||||
|
||||
6
ScopEngine/ThirdParty/KVF/kvf.h
vendored
6
ScopEngine/ThirdParty/KVF/kvf.h
vendored
@@ -159,7 +159,7 @@ VkSampler kvfCreateSampler(VkDevice device, VkFilter filters, VkSamplerAddressMo
|
||||
void kvfDestroySampler(VkDevice device, VkSampler sampler);
|
||||
|
||||
VkBuffer kvfCreateBuffer(VkDevice device, VkBufferUsageFlags usage, VkDeviceSize size);
|
||||
void kvfCopyBufferToBuffer(VkCommandBuffer cmd, VkBuffer dst, VkBuffer src, size_t size);
|
||||
void kvfCopyBufferToBuffer(VkCommandBuffer cmd, VkBuffer dst, VkBuffer src, size_t size, size_t src_offset, size_t dst_offset);
|
||||
void kvfCopyBufferToImage(VkCommandBuffer cmd, VkImage dst, VkBuffer src, size_t buffer_offset, VkImageAspectFlagBits aspect, VkExtent3D extent);
|
||||
void kvfDestroyBuffer(VkDevice device, VkBuffer buffer);
|
||||
|
||||
@@ -2278,7 +2278,7 @@ VkBuffer kvfCreateBuffer(VkDevice device, VkBufferUsageFlags usage, VkDeviceSize
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void kvfCopyBufferToBuffer(VkCommandBuffer cmd, VkBuffer dst, VkBuffer src, size_t size)
|
||||
void kvfCopyBufferToBuffer(VkCommandBuffer cmd, VkBuffer dst, VkBuffer src, size_t size, size_t src_offset, size_t dst_offset)
|
||||
{
|
||||
KVF_ASSERT(cmd != VK_NULL_HANDLE);
|
||||
KVF_ASSERT(dst != VK_NULL_HANDLE);
|
||||
@@ -2289,6 +2289,8 @@ void kvfCopyBufferToBuffer(VkCommandBuffer cmd, VkBuffer dst, VkBuffer src, size
|
||||
#endif
|
||||
VkBufferCopy copy_region = {};
|
||||
copy_region.size = size;
|
||||
copy_region.srcOffset = src_offset;
|
||||
copy_region.dstOffset = dst_offset;
|
||||
KVF_GET_DEVICE_FUNCTION(vkCmdCopyBuffer)(cmd, src, dst, 1, ©_region);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user