Added ice & better biome modification

This commit is contained in:
Namonay
2025-06-01 21:34:18 +02:00
parent 2e1bb94f82
commit f40d8ac221
6 changed files with 12 additions and 3 deletions

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@@ -5,7 +5,7 @@
#include "NoiseCollection.h" #include "NoiseCollection.h"
#include <utility> #include <utility>
Biome::Biome(std::uint32_t filler, std::uint32_t water_level, std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> blocks): filler(filler), water_level(water_level), c_blockmap(blocks) Biome::Biome(std::uint32_t filler, std::uint32_t water_level, std::uint32_t water_content, std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> blocks): filler(filler), water_level(water_level), water_content(water_content), c_blockmap(blocks)
{ {
for (const auto& [height, BlockPlacement] : blocks) for (const auto& [height, BlockPlacement] : blocks)
{ {
@@ -21,7 +21,7 @@ const std::array<std::uint32_t, CHUNK_SIZE.y> Biome::GetBiomeBlocks(const std::u
std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t)); std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t));
std::fill(data.begin(), data.begin() + ARTIFICIAL_ELEVATION, filler); std::fill(data.begin(), data.begin() + ARTIFICIAL_ELEVATION, filler);
std::fill(data.begin() + ARTIFICIAL_ELEVATION, data.begin() + ARTIFICIAL_ELEVATION + water_level, static_cast<std::uint32_t>(BlockType::Water)); std::fill(data.begin() + ARTIFICIAL_ELEVATION, data.begin() + ARTIFICIAL_ELEVATION + water_level, water_content);
auto it = c_blockmap.lower_bound(height - ARTIFICIAL_ELEVATION); auto it = c_blockmap.lower_bound(height - ARTIFICIAL_ELEVATION);
if (it == c_blockmap.end()) if (it == c_blockmap.end())

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@@ -18,12 +18,13 @@ class Biome
{ {
public: public:
Biome(std::uint32_t filler, std::uint32_t water_level, std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> blocks); Biome(std::uint32_t filler, std::uint32_t water_level, std::uint32_t water_content, std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> blocks);
~Biome() = default; ~Biome() = default;
const std::array<std::uint32_t, CHUNK_SIZE.y> GetBiomeBlocks(const std::uint32_t height, Scop::Vec2i pos); const std::array<std::uint32_t, CHUNK_SIZE.y> GetBiomeBlocks(const std::uint32_t height, Scop::Vec2i pos);
private: private:
const std::uint32_t filler; const std::uint32_t filler;
const std::uint32_t water_level; const std::uint32_t water_level;
const std::uint32_t water_content;
const std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> c_blockmap; const std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> c_blockmap;
}; };

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@@ -18,7 +18,9 @@ class BiomeCollection
m_collection.emplace("grassland", std::make_unique<Biome>( m_collection.emplace("grassland", std::make_unique<Biome>(
static_cast<std::uint32_t>(BlockType::Stone), static_cast<std::uint32_t>(BlockType::Stone),
20, 20,
static_cast<std::uint32_t>(BlockType::Water),
std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>>{ std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>>{
{17, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Dirt}}},
{23, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Sand}}}, {23, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Sand}}},
{125, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Grass}}}, {125, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Grass}}},
{132, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::PseudoRandom, std::vector<BlockType>{BlockType::SnowyGrass, BlockType::Grass}}}, {132, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::PseudoRandom, std::vector<BlockType>{BlockType::SnowyGrass, BlockType::Grass}}},
@@ -29,7 +31,10 @@ class BiomeCollection
m_collection.emplace("tundra", std::make_unique<Biome>( m_collection.emplace("tundra", std::make_unique<Biome>(
static_cast<std::uint32_t>(BlockType::Stone), static_cast<std::uint32_t>(BlockType::Stone),
20, 20,
static_cast<std::uint32_t>(BlockType::Water),
std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>>{ std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>>{
{17, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Dirt}}},
{20, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Ice}}},
{23, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Snow}}}, {23, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Snow}}},
{120, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::SnowyGrass}}}, {120, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::SnowyGrass}}},
{140, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::PseudoRandom, std::vector<BlockType>{BlockType::Snow, BlockType::SnowyGrass}}}, {140, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::PseudoRandom, std::vector<BlockType>{BlockType::Snow, BlockType::SnowyGrass}}},
@@ -39,6 +44,7 @@ class BiomeCollection
m_collection.emplace("desert", std::make_unique<Biome>( m_collection.emplace("desert", std::make_unique<Biome>(
static_cast<std::uint32_t>(BlockType::Stone), static_cast<std::uint32_t>(BlockType::Stone),
20, 20,
static_cast<std::uint32_t>(BlockType::Water),
std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>>{ std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>>{
{255, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Sand}}} {255, std::pair<BlockPlacementType, std::vector<BlockType>>{BlockPlacementType::Simple, std::vector<BlockType>{BlockType::Sand}}}
} }

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@@ -16,6 +16,7 @@ enum class BlockType : std::uint32_t
Snow, Snow,
SnowyGrass, SnowyGrass,
Cactus, Cactus,
Ice,
EndEnum EndEnum
}; };

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@@ -18,6 +18,7 @@ constexpr std::array<std::array<Scop::Vec2ui, 3>, BlocksCount> BLOCKS_TO_ATLAS =
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 } }, // Snow std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 } }, // Snow
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 1 } }, // SnowyGrass std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 1 } }, // SnowyGrass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 } }, // Cactus std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 } }, // Cactus
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 1, 2 }, Scop::Vec2ui{ 1, 2 }, Scop::Vec2ui{ 1, 2 } }, // Cactus
}; };
enum class Side : std::uint8_t enum class Side : std::uint8_t

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