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Added ice & better biome modification
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@@ -18,12 +18,13 @@ class Biome
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{
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public:
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Biome(std::uint32_t filler, std::uint32_t water_level, std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> blocks);
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Biome(std::uint32_t filler, std::uint32_t water_level, std::uint32_t water_content, std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> blocks);
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~Biome() = default;
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const std::array<std::uint32_t, CHUNK_SIZE.y> GetBiomeBlocks(const std::uint32_t height, Scop::Vec2i pos);
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private:
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const std::uint32_t filler;
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const std::uint32_t water_level;
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const std::uint32_t water_content;
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const std::map<std::uint32_t, std::pair<BlockPlacementType, std::vector<BlockType>>> c_blockmap;
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};
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