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adding waves to water, improving water color, fixing underwater view
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@@ -43,7 +43,6 @@ namespace Scop
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if(pipeline->GetDescription().depth != NonOwningPtr<DepthImage>{ &scene.GetDepth() })
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{
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GraphicPipelineDescriptor descriptor = pipeline->GetDescription();
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pipeline->Destroy();
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descriptor.color_attachments = { &render_target };
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descriptor.depth = &scene.GetDepth();
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descriptor.renderer = nullptr;
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