working on worldgen

This commit is contained in:
2025-05-16 17:27:02 +02:00
parent 9d58289383
commit e6982f99e5
6 changed files with 78 additions and 133 deletions

View File

@@ -2,10 +2,13 @@
#define CHUNK_H
#include <vector>
#include <atomic>
#include <ScopGraphics.h>
#include <ScopMaths.h>
constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 256, 32 };
constexpr std::uint32_t CHUNK_VOLUME = CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z;
class Chunk
{
@@ -14,13 +17,16 @@ class Chunk
void GenerateChunk();
void GenerateMesh();
void UploadMesh();
[[nodiscard]] std::uint32_t GetBlock(Scop::Vec3i position) const noexcept;
[[nodiscard]] inline Scop::NonOwningPtr<Scop::Actor> GetActor() const noexcept { return p_actor; }
~Chunk();
~Chunk() = default;
private:
std::vector<std::vector<std::vector<std::uint32_t>>> m_data; // Should be a flat array but I cannot manage to flatten the 3D coordinates correctly
std::vector<Scop::Vertex> m_mesh_data;
std::vector<std::uint32_t> m_mesh_index_data;
std::vector<std::uint32_t> m_data;
Scop::Vec2i m_offset; // In chunks
Scop::Vec2i m_position; // In blocks
class World& m_world;