adding fps display

This commit is contained in:
2025-06-01 12:03:09 +02:00
parent 202b269302
commit e1c4698a56
8 changed files with 74 additions and 2 deletions

View File

@@ -6,14 +6,14 @@
#include <World.h>
#include <Utils.h>
World::World(Scop::Scene& scene) : m_noisecollection(42), m_scene(scene), m_previous_chunk_position(-1000, 10000)
World::World(Scop::Scene& scene) : m_noisecollection(42), m_fps_counter(), m_scene(scene), m_previous_chunk_position(-1000, 10000)
{
Scop::Vec2ui32 map_size;
Scop::MaterialTextures material_params;
material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "atlas.bmp", map_size), map_size.x, map_size.y);
p_block_material = std::make_shared<Scop::Material>(material_params);
scene.LoadFont(GetResourcesPath() / "OpenSans_Regular.ttf", 32.0f);
scene.LoadFont(GetResourcesPath() / "OpenSans_Bold.ttf", 32.0f);
Scop::Text& text = scene.CreateText("FPS:");
text.SetPosition(Scop::Vec2ui{ 30, 30 });
@@ -25,6 +25,16 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), m_scene(scene), m_prev
static bool generation_debounce = false;
static bool wireframe_debounce = false;
m_fps_counter.Update();
if(m_fps_counter.GetFPSCount() != m_last_fps_count)
{
m_last_fps_count = m_fps_counter.GetFPSCount();
if(p_fps_text)
m_scene.RemoveText(*p_fps_text);
p_fps_text = &m_scene.CreateText(std::to_string(m_last_fps_count));
p_fps_text->SetPosition(Scop::Vec2ui{ 80, 30 });
}
Scop::FirstPerson3D* camera = reinterpret_cast<Scop::FirstPerson3D*>(m_scene.GetCamera().get());
std::int32_t x_chunk = static_cast<std::int32_t>(camera->GetPosition().x) / static_cast<std::int32_t>(CHUNK_SIZE.x);
std::int32_t z_chunk = static_cast<std::int32_t>(camera->GetPosition().z) / static_cast<std::int32_t>(CHUNK_SIZE.z);