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fixing depth image issue
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@@ -23,11 +23,12 @@ namespace Scop
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if(!m_main_render_texture.IsInit())
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{
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auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM);
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, "scop_main_render_texture");
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}
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
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scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
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m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, renderer.GetActiveCommandBuffer());
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if(scene.GetDescription().render_3D_enabled)
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m_forward.Pass(scene, renderer, m_main_render_texture);
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