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adding async chunk generation
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@@ -141,7 +141,7 @@ namespace Scop
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ImGui::Text("Swapchain images count %ld", p_renderer->GetSwapchain().GetSwapchainImages().size());
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ImGui::Text("Drawcalls %ld", p_renderer->GetDrawCallsCounterRef());
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ImGui::Text("Polygon drawn %ld", p_renderer->GetPolygonDrawnCounterRef());
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ImGui::Text("Allocations count %ld", RenderCore::Get().GetAllocator().GetAllocationsCount());
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ImGui::Text("Allocations count %ld / %u", RenderCore::Get().GetAllocator().GetAllocationsCount(), props.limits.maxMemoryAllocationCount);
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ImGui::Text("Buffer count %ld", GPUBuffer::GetBufferCount());
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ImGui::Text("Image count %ld", Image::GetImageCount());
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ImGui::Text("Window dimensions: %ux%u", p_renderer->GetWindow()->GetWidth(), p_renderer->GetWindow()->GetHeight());
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