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adding async chunk generation
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@@ -2,12 +2,11 @@
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#define CHUNK_H
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#include <vector>
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#include <atomic>
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#include <ScopGraphics.h>
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#include <ScopMaths.h>
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constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 256, 32 };
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constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 32, 32 };
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constexpr std::uint32_t CHUNK_VOLUME = CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z;
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class Chunk
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