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https://github.com/Kbz-8/42_vox.git
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improving allocator
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@@ -11,8 +11,20 @@ int main(int ac, char** av)
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std::shared_ptr<Scop::Scene> splash_scene = SplashScreen();
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Scop::ShaderLayout shader_layout(
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{
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{ 1,
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Scop::ShaderSetLayout({
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{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
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{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
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})
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}
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}, {}
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);
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std::shared_ptr<Scop::Shader> shader = Scop::LoadShaderFromFile(GetExecutablePath().parent_path().parent_path() / "Resources/Fragment.spv", Scop::ShaderType::Fragment, std::move(shader_layout));
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Scop::SceneDescriptor main_scene_desc;
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main_scene_desc.fragment_shader = Scop::RenderCore::Get().GetDefaultFragmentShader();
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main_scene_desc.fragment_shader = shader;
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main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 20.0f, 0.0f }, 80.f);
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main_scene_desc.culling = Scop::CullMode::Front;
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Scop::Scene& main_scene = splash_scene->AddChildScene("main", std::move(main_scene_desc));
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