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https://github.com/Kbz-8/42_vox.git
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fixing world gen
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@@ -65,9 +65,9 @@ void World::UnloadChunks(Scop::Vec2i current_chunk_position)
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{
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for(auto it = m_chunks.begin(); it != m_chunks.end();)
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{
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Scop::Vec3i pos = it->first;
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Scop::Vec2i pos = it->first;
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std::uint32_t x_dist = std::abs(pos.x - current_chunk_position.x);
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std::uint32_t z_dist = std::abs(pos.z - current_chunk_position.y);
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std::uint32_t z_dist = std::abs(pos.y - current_chunk_position.y);
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if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist)
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{
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if(it->second.GetActor())
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@@ -92,7 +92,6 @@ void World::GenerateWorld(Scop::Vec2i current_chunk_position)
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if(!res.first->second.GetActor())
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{
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res.first->second.GenerateChunk();
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res.first->second.GenerateMesh();
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m_chunks_to_upload.Push(res.first->second);
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}
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}
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@@ -109,6 +108,7 @@ void World::Upload()
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for(std::size_t i = 0; i < CHUNKS_UPLOAD_PER_FRAME && !m_chunks_to_upload.IsEmpty(); i++)
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{
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auto chunk = m_chunks_to_upload.Pop();
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chunk.get().GenerateMesh();
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chunk.get().UploadMesh();
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}
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Scop::RenderCore::Get().WaitQueueIdle(KVF_GRAPHICS_QUEUE);
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