Added caves

This commit is contained in:
Namonay
2025-06-01 22:43:32 +02:00
parent f40d8ac221
commit ac549e4d09
2 changed files with 43 additions and 16 deletions

View File

@@ -4,6 +4,7 @@
#include "Maths/Vec2.h"
#include <NoiseCollection.h>
#include <Noise.h>
#include <algorithm>
#include <cstdint>
#include <memory>
@@ -16,18 +17,34 @@ Noise* NoiseCollection::GetNoise(const std::string& key) const
return nullptr;
}
const std::array<std::uint32_t, CHUNK_SIZE.y> NoiseCollection::CarveCaves(std::array<std::uint32_t, CHUNK_SIZE.y> &data, std::uint32_t threshold, std::uint32_t cave_radius, std::uint32_t coef)
{
if (threshold > 90)
{
for(std::uint32_t y = coef; y < coef + cave_radius / 2; y++)
{
data[y] = static_cast<std::uint32_t>(BlockType::Air);
}
}
return data;
}
const std::array<std::uint32_t, CHUNK_SIZE.y> NoiseCollection::GetBlocks(Scop::Vec2i pos)
{
const std::uint32_t height = m_collection["terrain"]->Perlin2D(pos.x, pos.y) + ARTIFICIAL_ELEVATION;
std::array<std::uint32_t, CHUNK_SIZE.y> data;
const std::uint32_t biome_value = m_collection["biomes"]->Perlin2D(pos.x, pos.y);
const std::uint32_t temperature = m_collection["temperature"]->Perlin2D(pos.x, pos.y);
const std::uint32_t humidity = m_collection["humidity"]->Perlin2D(pos.x, pos.y);
if (temperature < 85 && humidity <= 110)
return c_biomecollection.GetBiomeBlocks("tundra", height, pos);
if (temperature >= 85 && temperature <= 145 && humidity >= 85)
return c_biomecollection.GetBiomeBlocks("grassland", height, pos);
if (temperature >= 145)
return c_biomecollection.GetBiomeBlocks("desert", height, pos);
return c_biomecollection.GetBiomeBlocks("grassland", height, pos);
const std::uint32_t cave_value = m_collection["caves_depth"]->Perlin2D(pos.x, pos.y);
const std::uint32_t cave_radius = m_collection["caves_radius"]->Perlin2D(pos.x, pos.y);
std::array<std::uint32_t, CHUNK_SIZE.y> data;
if (temperature < 95 && humidity <= 110)
data = c_biomecollection.GetBiomeBlocks("tundra", height, pos);
else if (temperature >= 95 && temperature <= 130 && humidity >= 85)
data = c_biomecollection.GetBiomeBlocks("grassland", height, pos);
else if (temperature >= 130)
data = c_biomecollection.GetBiomeBlocks("desert", height, pos);
else
data = c_biomecollection.GetBiomeBlocks("grassland", height, pos);
data = CarveCaves(data, cave_value, cave_radius, std::clamp(static_cast<std::uint32_t>((humidity + temperature) / 5), static_cast<std::uint32_t>(0), static_cast<std::uint32_t>(255)));
return data;
}