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*.o
*.swp
*.swx
sandbox/test
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MIT License
Copyright (c) 2023 kbz_8
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# KVF
KVF (kbz_8 vulkan framework) is a lightweight single-header Vulkan framework written in C99 to simplify the creation of Vulkan applications.
It is designed to be a drop in framework inside any existing Vulkan renderer as it does not use any custom types of structs (except for the graphics pipeline builder).
Here's a simple C example of a hello world triangle using KVF and SDL2 :
```C
#include <SDL2/SDL.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_vulkan.h>
#include <stdint.h>
#include <stdlib.h>
#define KVF_IMPLEMENTATION
#define KVF_ENABLE_VALIDATION_LAYERS
#include "kvf.h"
static const uint32_t vertex_shader[] = {
/* Byte code */
};
static const uint32_t fragment_shader[] = {
/* Byte code */
};
int main(void)
{
// Window creation
SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN);
// Instance creation
uint32_t ext_count;
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL);
const char** exts = (const char**)malloc(sizeof(char*) * ext_count);
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts);
VkInstance instance = kvfCreateInstance(exts, ext_count);
free(exts);
// Surface creation
VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface);
// Logical device creation
VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface);
VkDevice device = kvfCreateDefaultDevice(ph_device);
// Swapchain creation
VkExtent2D extent;
SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true, true);
// Swapchain images acquisition
uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage));
VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView));
vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true);
swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
// Sync objects creation
VkFence fence = kvfCreateFence(device);
VkSemaphore wait = kvfCreateSemaphore(device);
VkSemaphore signal = kvfCreateSemaphore(device);
// RenderPass creation
VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true);
VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS);
// Framebuffers creation
VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count);
for(uint32_t i = 0; i < swapchain_images_count; i++)
framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain));
// Pipeline creation
VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t));
VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t));
VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0);
KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main");
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main");
kvfGPipelineBuilderSetMultisampling(builder , VK_SAMPLE_COUNT_1_BIT);
kvfGPipelineBuilderDisableDepthTest(builder);
kvfGPipelineBuilderDisableBlending(builder);
VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
kvfDestroyGPipelineBuilder(builder);
kvfDestroyShaderModule(device, vertex_shader_module);
kvfDestroyShaderModule(device, fragment_shader_module);
// Main command buffer creation
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
// Rendering loop
for(size_t i = 0; i < 300; i++)
{
kvfWaitForFence(device, fence);
uint32_t image_index;
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index);
vkResetCommandBuffer(cmd, 0);
kvfBeginCommandBuffer(cmd, 0);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1);
VkViewport viewport = { 0 };
viewport.width = kvfGetSwapchainImagesSize(swapchain).width;
viewport.height = kvfGetSwapchainImagesSize(swapchain).height;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor = { 0 };
scissor.extent = kvfGetSwapchainImagesSize(swapchain);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
kvfEndCommandBuffer(cmd);
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages);
kvfQueuePresentKHR(device, signal, swapchain, image_index);
SDL_Delay(15);
}
// Cleanup
vkDeviceWaitIdle(device);
kvfDestroyPipelineLayout(device, pipeline_layout);
kvfDestroyPipeline(device, pipeline);
kvfDestroyRenderPass(device, renderpass);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
kvfDestroyFramebuffer(device, framebuffers[i]);
kvfDestroyImageView(device, swapchain_images_views[i]);
}
free(framebuffers);
free(swapchain_images);
free(swapchain_images_views);
kvfDestroyFence(device, fence);
kvfDestroySemaphore(device, wait);
kvfDestroySemaphore(device, signal);
kvfDestroySwapchainKHR(device, swapchain);
vkDestroySurfaceKHR(instance, surface, NULL);
kvfDestroyDevice(device);
kvfDestroyInstance(instance);
return 0;
}
```
<p align="center">
<img src="https://github.com/Kbz-8/KVF/blob/46aa29be4facef398aeab0b7e82bff84aab683ce/sandbox/screenshot.png" alt="drawing" width="500"/>
</p>
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NAME = ./test
CC = clang
all : $(NAME)
$(NAME):
$(CC) -o $(NAME) main.c -lvulkan -lSDL2 -g
.PHONY: all
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#include <SDL2/SDL.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_vulkan.h>
#include <stdint.h>
#include <stdlib.h>
#define KVF_IMPLEMENTATION
#define KVF_ENABLE_VALIDATION_LAYERS
#include "../kvf.h"
static const uint32_t vertex_shader[] = {
0x07230203,0x00010000,0x000d000b,0x00000036,0x00000000,0x00020011,0x00000001,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,
0x00000000,0x0003000e,0x00000000,0x00000001,0x0008000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x00000022,0x00000026,0x00000031,
0x00030003,0x00000002,0x000001c2,0x000a0004,0x475f4c47,0x4c474f4f,0x70635f45,0x74735f70,0x5f656c79,0x656e696c,0x7269645f,0x69746365,
0x00006576,0x00080004,0x475f4c47,0x4c474f4f,0x6e695f45,0x64756c63,0x69645f65,0x74636572,0x00657669,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00050005,0x0000000c,0x69736f70,0x6e6f6974,0x00000073,0x00040005,0x00000017,0x6f6c6f63,0x00007372,0x00060005,0x00000020,
0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000020,0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00070006,0x00000020,
0x00000001,0x505f6c67,0x746e696f,0x657a6953,0x00000000,0x00070006,0x00000020,0x00000002,0x435f6c67,0x4470696c,0x61747369,0x0065636e,
0x00070006,0x00000020,0x00000003,0x435f6c67,0x446c6c75,0x61747369,0x0065636e,0x00030005,0x00000022,0x00000000,0x00060005,0x00000026,
0x565f6c67,0x65747265,0x646e4978,0x00007865,0x00050005,0x00000031,0x67617266,0x6f6c6f43,0x00000072,0x00050048,0x00000020,0x00000000,
0x0000000b,0x00000000,0x00050048,0x00000020,0x00000001,0x0000000b,0x00000001,0x00050048,0x00000020,0x00000002,0x0000000b,0x00000003,
0x00050048,0x00000020,0x00000003,0x0000000b,0x00000004,0x00030047,0x00000020,0x00000002,0x00040047,0x00000026,0x0000000b,0x0000002a,
0x00040047,0x00000031,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000002,0x00040015,0x00000008,0x00000020,0x00000000,0x0004002b,0x00000008,0x00000009,0x00000003,
0x0004001c,0x0000000a,0x00000007,0x00000009,0x00040020,0x0000000b,0x00000006,0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000006,
0x0004002b,0x00000006,0x0000000d,0x00000000,0x0004002b,0x00000006,0x0000000e,0xbf000000,0x0005002c,0x00000007,0x0000000f,0x0000000d,
0x0000000e,0x0004002b,0x00000006,0x00000010,0x3f000000,0x0005002c,0x00000007,0x00000011,0x00000010,0x00000010,0x0005002c,0x00000007,
0x00000012,0x0000000e,0x00000010,0x0006002c,0x0000000a,0x00000013,0x0000000f,0x00000011,0x00000012,0x00040017,0x00000014,0x00000006,
0x00000003,0x0004001c,0x00000015,0x00000014,0x00000009,0x00040020,0x00000016,0x00000006,0x00000015,0x0004003b,0x00000016,0x00000017,
0x00000006,0x0004002b,0x00000006,0x00000018,0x3f800000,0x0006002c,0x00000014,0x00000019,0x00000018,0x0000000d,0x0000000d,0x0006002c,
0x00000014,0x0000001a,0x0000000d,0x00000018,0x0000000d,0x0006002c,0x00000014,0x0000001b,0x0000000d,0x0000000d,0x00000018,0x0006002c,
0x00000015,0x0000001c,0x00000019,0x0000001a,0x0000001b,0x00040017,0x0000001d,0x00000006,0x00000004,0x0004002b,0x00000008,0x0000001e,
0x00000001,0x0004001c,0x0000001f,0x00000006,0x0000001e,0x0006001e,0x00000020,0x0000001d,0x00000006,0x0000001f,0x0000001f,0x00040020,
0x00000021,0x00000003,0x00000020,0x0004003b,0x00000021,0x00000022,0x00000003,0x00040015,0x00000023,0x00000020,0x00000001,0x0004002b,
0x00000023,0x00000024,0x00000000,0x00040020,0x00000025,0x00000001,0x00000023,0x0004003b,0x00000025,0x00000026,0x00000001,0x00040020,
0x00000028,0x00000006,0x00000007,0x00040020,0x0000002e,0x00000003,0x0000001d,0x00040020,0x00000030,0x00000003,0x00000014,0x0004003b,
0x00000030,0x00000031,0x00000003,0x00040020,0x00000033,0x00000006,0x00000014,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,
0x000200f8,0x00000005,0x0003003e,0x0000000c,0x00000013,0x0003003e,0x00000017,0x0000001c,0x0004003d,0x00000023,0x00000027,0x00000026,
0x00050041,0x00000028,0x00000029,0x0000000c,0x00000027,0x0004003d,0x00000007,0x0000002a,0x00000029,0x00050051,0x00000006,0x0000002b,
0x0000002a,0x00000000,0x00050051,0x00000006,0x0000002c,0x0000002a,0x00000001,0x00070050,0x0000001d,0x0000002d,0x0000002b,0x0000002c,
0x0000000d,0x00000018,0x00050041,0x0000002e,0x0000002f,0x00000022,0x00000024,0x0003003e,0x0000002f,0x0000002d,0x0004003d,0x00000023,
0x00000032,0x00000026,0x00050041,0x00000033,0x00000034,0x00000017,0x00000032,0x0004003d,0x00000014,0x00000035,0x00000034,0x0003003e,
0x00000031,0x00000035,0x000100fd,0x00010038
};
static const uint32_t fragment_shader[] = {
0x07230203,0x00010000,0x000d000b,0x00000013,0x00000000,0x00020011,0x00000001,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,
0x00000000,0x0003000e,0x00000000,0x00000001,0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000c,0x00030010,
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x000a0004,0x475f4c47,0x4c474f4f,0x70635f45,0x74735f70,0x5f656c79,0x656e696c,
0x7269645f,0x69746365,0x00006576,0x00080004,0x475f4c47,0x4c474f4f,0x6e695f45,0x64756c63,0x69645f65,0x74636572,0x00657669,0x00040005,
0x00000004,0x6e69616d,0x00000000,0x00050005,0x00000009,0x4374756f,0x726f6c6f,0x00000000,0x00050005,0x0000000c,0x67617266,0x6f6c6f43,
0x00000072,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000c,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,
0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,0x00000003,0x00040020,0x0000000b,0x00000001,
0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000001,0x0004002b,0x00000006,0x0000000e,0x3f800000,0x00050036,0x00000002,0x00000004,
0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003d,0x0000000a,0x0000000d,0x0000000c,0x00050051,0x00000006,0x0000000f,0x0000000d,
0x00000000,0x00050051,0x00000006,0x00000010,0x0000000d,0x00000001,0x00050051,0x00000006,0x00000011,0x0000000d,0x00000002,0x00070050,
0x00000007,0x00000012,0x0000000f,0x00000010,0x00000011,0x0000000e,0x0003003e,0x00000009,0x00000012,0x000100fd,0x00010038
};
int main(void)
{
// Window creation
SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN);
// Instance creation
uint32_t ext_count;
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL);
const char** exts = (const char**)malloc(sizeof(char*) * ext_count);
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts);
VkInstance instance = kvfCreateInstance(exts, ext_count);
free(exts);
// Surface creation
VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface);
// Logical device creation
VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface);
VkDevice device = kvfCreateDefaultDevice(ph_device);
// Swapchain creation
VkExtent2D extent;
SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true, true);
// Swapchain images acquisition
uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage));
VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView));
vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true);
swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
// Sync objects creation
VkFence fence = kvfCreateFence(device);
VkSemaphore wait = kvfCreateSemaphore(device);
VkSemaphore signal = kvfCreateSemaphore(device);
// RenderPass creation
VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true);
VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS);
// Framebuffers creation
VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count);
for(uint32_t i = 0; i < swapchain_images_count; i++)
framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain));
// Pipeline creation
VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t));
VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t));
VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0);
KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main");
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main");
kvfGPipelineBuilderDisableDepthTest(builder);
kvfGPipelineBuilderDisableBlending(builder);
VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
kvfDestroyGPipelineBuilder(builder);
kvfDestroyShaderModule(device, vertex_shader_module);
kvfDestroyShaderModule(device, fragment_shader_module);
// Main command buffer creation
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
// Rendering loop
for(size_t i = 0; i < 300; i++)
{
kvfWaitForFence(device, fence);
uint32_t image_index;
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index);
vkResetCommandBuffer(cmd, 0);
kvfBeginCommandBuffer(cmd, 0);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1);
VkViewport viewport = { 0 };
viewport.width = kvfGetSwapchainImagesSize(swapchain).width;
viewport.height = kvfGetSwapchainImagesSize(swapchain).height;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor = { 0 };
scissor.extent = kvfGetSwapchainImagesSize(swapchain);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
kvfEndCommandBuffer(cmd);
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages);
kvfQueuePresentKHR(device, signal, swapchain, image_index);
SDL_Delay(15);
}
// Cleanup
vkDeviceWaitIdle(device);
kvfDestroyPipelineLayout(device, pipeline_layout);
kvfDestroyPipeline(device, pipeline);
kvfDestroyRenderPass(device, renderpass);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
kvfDestroyFramebuffer(device, framebuffers[i]);
kvfDestroyImageView(device, swapchain_images_views[i]);
}
free(framebuffers);
free(swapchain_images);
free(swapchain_images_views);
kvfDestroyFence(device, fence);
kvfDestroySemaphore(device, wait);
kvfDestroySemaphore(device, signal);
kvfDestroySwapchainKHR(device, swapchain);
vkDestroySurfaceKHR(instance, surface, NULL);
kvfDestroyDevice(device);
kvfDestroyInstance(instance);
return 0;
}
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## OSX artifacts
.DS_Store
## Dear ImGui artifacts
imgui.ini
imgui*.ini
## General build artifacts
*.o
*.obj
*.exe
examples/*/Debug/*
examples/*/Release/*
examples/*/x64/*
## Visual Studio artifacts
.vs
ipch
*.opensdf
*.log
*.pdb
*.ilk
*.user
*.sdf
*.suo
*.VC.db
*.VC.VC.opendb
## Getting files created in JSON/Schemas/Catalog/ from a VS2022 update
JSON/
## Commonly used CMake directories
build*/
## Xcode artifacts
project.xcworkspace
xcuserdata
## Emscripten artifacts
examples/*.o.tmp
examples/*.out.js
examples/*.out.wasm
examples/example_glfw_opengl3/web/*
examples/example_glfw_wgpu/web/*
examples/example_glfw_wgpu/external/*
examples/example_sdl2_opengl3/web/*
## JetBrains IDE artifacts
.idea
cmake-build-*
## Unix executables from our example Makefiles
examples/example_glfw_metal/example_glfw_metal
examples/example_glfw_opengl2/example_glfw_opengl2
examples/example_glfw_opengl3/example_glfw_opengl3
examples/example_glut_opengl2/example_glut_opengl2
examples/example_null/example_null
examples/example_sdl2_metal/example_sdl2_metal
examples/example_sdl2_opengl2/example_sdl2_opengl2
examples/example_sdl2_opengl3/example_sdl2_opengl3
examples/example_sdl2_sdlrenderer/example_sdl2_sdlrenderer
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The MIT License (MIT)
Copyright (c) 2014-2024 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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// dear imgui: Platform Backend for SDL2
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
// (Prefer SDL 2.0.5+ for full feature support.)
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen.
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Basic IME support. App needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
// 2024-02-14: Inputs: Handle gamepad disconnection. Added ImGui_ImplSDL2_SetGamepadMode().
// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
// 2023-04-06: Inputs: Avoid calling SDL_StartTextInput()/SDL_StopTextInput() as they don't only pertain to IME. It's unclear exactly what their relation is to IME. (#6306)
// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen. (#2702)
// 2023-02-23: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644)
// 2023-02-07: Implement IME handler (io.SetPlatformImeDataFn will call SDL_SetTextInputRect()/SDL_StartTextInput()).
// 2023-02-07: *BREAKING CHANGE* Renamed this backend file from imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h in prevision for the future release of SDL3.
// 2023-02-02: Avoid calling SDL_SetCursor() when cursor has not changed, as the function is surprisingly costly on Mac with latest SDL (may be fixed in next SDL version).
// 2023-02-02: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + Scaling X value on Emscripten (bug?). (#4019, #6096)
// 2023-02-02: Removed SDL_MOUSEWHEEL value clamping, as values seem correct in latest Emscripten. (#4019)
// 2023-02-01: Flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2022-09-26: Inputs: Disable SDL 2.0.22 new "auto capture" (SDL_HINT_MOUSE_AUTO_CAPTURE) which prevents drag and drop across windows for multi-viewport support + don't capture when drag and dropping. (#5710)
// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
// 2022-03-22: Inputs: Fix mouse position issues when dragging outside of boundaries. SDL_CaptureMouse() erroneously still gives out LEAVE events when hovering OS decorations.
// 2022-03-22: Inputs: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2).
// 2022-02-04: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(), so we can use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer.
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-12: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
// 2022-01-12: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
// 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST.
// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+)
// 2021-06-29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-03-22: Rework global mouse pos availability check listing supported platforms explicitly, effectively fixing mouse access on Raspberry Pi. (#2837, #3950)
// 2020-05-25: Misc: Report a zero display-size when window is minimized, to be consistent with other backends.
// 2020-02-20: Inputs: Fixed mapping for ImGuiKey_KeyPadEnter (using SDL_SCANCODE_KP_ENTER instead of SDL_SCANCODE_RETURN2).
// 2019-12-17: Inputs: On Wayland, use SDL_GetMouseState (because there is no global mouse state).
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
// 2019-04-23: Inputs: Added support for SDL_GameController (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
// 2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls.
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
// 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'.
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter.
// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
// 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
// 2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS).
// 2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes.
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
// 2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS.
// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_sdl2.h"
// Clang warnings with -Weverything
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#endif
// SDL
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#ifdef __APPLE__
#include <TargetConditionals.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten/em_js.h>
#endif
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
#else
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
#endif
#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
// SDL Data
struct ImGui_ImplSDL2_Data
{
SDL_Window* Window;
SDL_Renderer* Renderer;
Uint64 Time;
char* ClipboardTextData;
// Mouse handling
Uint32 MouseWindowID;
int MouseButtonsDown;
SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT];
SDL_Cursor* MouseLastCursor;
int MouseLastLeaveFrame;
bool MouseCanUseGlobalState;
// Gamepad handling
ImVector<SDL_GameController*> Gamepads;
ImGui_ImplSDL2_GamepadMode GamepadMode;
bool WantUpdateGamepadsList;
ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); }
};
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplSDL2_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
}
// Functions
static const char* ImGui_ImplSDL2_GetClipboardText(void*)
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
if (bd->ClipboardTextData)
SDL_free(bd->ClipboardTextData);
bd->ClipboardTextData = SDL_GetClipboardText();
return bd->ClipboardTextData;
}
static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text)
{
SDL_SetClipboardText(text);
}
// Note: native IME will only display if user calls SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1") _before_ SDL_CreateWindow().
static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData* data)
{
if (data->WantVisible)
{
SDL_Rect r;
r.x = (int)data->InputPos.x;
r.y = (int)data->InputPos.y;
r.w = 1;
r.h = (int)data->InputLineHeight;
SDL_SetTextInputRect(&r);
}
}
static ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode)
{
IM_UNUSED(scancode);
switch (keycode)
{
case SDLK_TAB: return ImGuiKey_Tab;
case SDLK_LEFT: return ImGuiKey_LeftArrow;
case SDLK_RIGHT: return ImGuiKey_RightArrow;
case SDLK_UP: return ImGuiKey_UpArrow;
case SDLK_DOWN: return ImGuiKey_DownArrow;
case SDLK_PAGEUP: return ImGuiKey_PageUp;
case SDLK_PAGEDOWN: return ImGuiKey_PageDown;
case SDLK_HOME: return ImGuiKey_Home;
case SDLK_END: return ImGuiKey_End;
case SDLK_INSERT: return ImGuiKey_Insert;
case SDLK_DELETE: return ImGuiKey_Delete;
case SDLK_BACKSPACE: return ImGuiKey_Backspace;
case SDLK_SPACE: return ImGuiKey_Space;
case SDLK_RETURN: return ImGuiKey_Enter;
case SDLK_ESCAPE: return ImGuiKey_Escape;
case SDLK_QUOTE: return ImGuiKey_Apostrophe;
case SDLK_COMMA: return ImGuiKey_Comma;
case SDLK_MINUS: return ImGuiKey_Minus;
case SDLK_PERIOD: return ImGuiKey_Period;
case SDLK_SLASH: return ImGuiKey_Slash;
case SDLK_SEMICOLON: return ImGuiKey_Semicolon;
case SDLK_EQUALS: return ImGuiKey_Equal;
case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
case SDLK_BACKSLASH: return ImGuiKey_Backslash;
case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent;
case SDLK_CAPSLOCK: return ImGuiKey_CapsLock;
case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock;
case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock;
case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen;
case SDLK_PAUSE: return ImGuiKey_Pause;
case SDLK_KP_0: return ImGuiKey_Keypad0;
case SDLK_KP_1: return ImGuiKey_Keypad1;
case SDLK_KP_2: return ImGuiKey_Keypad2;
case SDLK_KP_3: return ImGuiKey_Keypad3;
case SDLK_KP_4: return ImGuiKey_Keypad4;
case SDLK_KP_5: return ImGuiKey_Keypad5;
case SDLK_KP_6: return ImGuiKey_Keypad6;
case SDLK_KP_7: return ImGuiKey_Keypad7;
case SDLK_KP_8: return ImGuiKey_Keypad8;
case SDLK_KP_9: return ImGuiKey_Keypad9;
case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal;
case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide;
case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract;
case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd;
case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter;
case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual;
case SDLK_LCTRL: return ImGuiKey_LeftCtrl;
case SDLK_LSHIFT: return ImGuiKey_LeftShift;
case SDLK_LALT: return ImGuiKey_LeftAlt;
case SDLK_LGUI: return ImGuiKey_LeftSuper;
case SDLK_RCTRL: return ImGuiKey_RightCtrl;
case SDLK_RSHIFT: return ImGuiKey_RightShift;
case SDLK_RALT: return ImGuiKey_RightAlt;
case SDLK_RGUI: return ImGuiKey_RightSuper;
case SDLK_APPLICATION: return ImGuiKey_Menu;
case SDLK_0: return ImGuiKey_0;
case SDLK_1: return ImGuiKey_1;
case SDLK_2: return ImGuiKey_2;
case SDLK_3: return ImGuiKey_3;
case SDLK_4: return ImGuiKey_4;
case SDLK_5: return ImGuiKey_5;
case SDLK_6: return ImGuiKey_6;
case SDLK_7: return ImGuiKey_7;
case SDLK_8: return ImGuiKey_8;
case SDLK_9: return ImGuiKey_9;
case SDLK_a: return ImGuiKey_A;
case SDLK_b: return ImGuiKey_B;
case SDLK_c: return ImGuiKey_C;
case SDLK_d: return ImGuiKey_D;
case SDLK_e: return ImGuiKey_E;
case SDLK_f: return ImGuiKey_F;
case SDLK_g: return ImGuiKey_G;
case SDLK_h: return ImGuiKey_H;
case SDLK_i: return ImGuiKey_I;
case SDLK_j: return ImGuiKey_J;
case SDLK_k: return ImGuiKey_K;
case SDLK_l: return ImGuiKey_L;
case SDLK_m: return ImGuiKey_M;
case SDLK_n: return ImGuiKey_N;
case SDLK_o: return ImGuiKey_O;
case SDLK_p: return ImGuiKey_P;
case SDLK_q: return ImGuiKey_Q;
case SDLK_r: return ImGuiKey_R;
case SDLK_s: return ImGuiKey_S;
case SDLK_t: return ImGuiKey_T;
case SDLK_u: return ImGuiKey_U;
case SDLK_v: return ImGuiKey_V;
case SDLK_w: return ImGuiKey_W;
case SDLK_x: return ImGuiKey_X;
case SDLK_y: return ImGuiKey_Y;
case SDLK_z: return ImGuiKey_Z;
case SDLK_F1: return ImGuiKey_F1;
case SDLK_F2: return ImGuiKey_F2;
case SDLK_F3: return ImGuiKey_F3;
case SDLK_F4: return ImGuiKey_F4;
case SDLK_F5: return ImGuiKey_F5;
case SDLK_F6: return ImGuiKey_F6;
case SDLK_F7: return ImGuiKey_F7;
case SDLK_F8: return ImGuiKey_F8;
case SDLK_F9: return ImGuiKey_F9;
case SDLK_F10: return ImGuiKey_F10;
case SDLK_F11: return ImGuiKey_F11;
case SDLK_F12: return ImGuiKey_F12;
case SDLK_F13: return ImGuiKey_F13;
case SDLK_F14: return ImGuiKey_F14;
case SDLK_F15: return ImGuiKey_F15;
case SDLK_F16: return ImGuiKey_F16;
case SDLK_F17: return ImGuiKey_F17;
case SDLK_F18: return ImGuiKey_F18;
case SDLK_F19: return ImGuiKey_F19;
case SDLK_F20: return ImGuiKey_F20;
case SDLK_F21: return ImGuiKey_F21;
case SDLK_F22: return ImGuiKey_F22;
case SDLK_F23: return ImGuiKey_F23;
case SDLK_F24: return ImGuiKey_F24;
case SDLK_AC_BACK: return ImGuiKey_AppBack;
case SDLK_AC_FORWARD: return ImGuiKey_AppForward;
default: break;
}
return ImGuiKey_None;
}
static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
{
ImGuiIO& io = ImGui::GetIO();
io.AddKeyEvent(ImGuiMod_Ctrl, (sdl_key_mods & KMOD_CTRL) != 0);
io.AddKeyEvent(ImGuiMod_Shift, (sdl_key_mods & KMOD_SHIFT) != 0);
io.AddKeyEvent(ImGuiMod_Alt, (sdl_key_mods & KMOD_ALT) != 0);
io.AddKeyEvent(ImGuiMod_Super, (sdl_key_mods & KMOD_GUI) != 0);
}
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
// If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field.
bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?");
ImGuiIO& io = ImGui::GetIO();
switch (event->type)
{
case SDL_MOUSEMOTION:
{
ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y);
io.AddMouseSourceEvent(event->motion.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse);
io.AddMousePosEvent(mouse_pos.x, mouse_pos.y);
return true;
}
case SDL_MOUSEWHEEL:
{
//IMGUI_DEBUG_LOG("wheel %.2f %.2f, precise %.2f %.2f\n", (float)event->wheel.x, (float)event->wheel.y, event->wheel.preciseX, event->wheel.preciseY);
#if SDL_VERSION_ATLEAST(2,0,18) // If this fails to compile on Emscripten: update to latest Emscripten!
float wheel_x = -event->wheel.preciseX;
float wheel_y = event->wheel.preciseY;
#else
float wheel_x = -(float)event->wheel.x;
float wheel_y = (float)event->wheel.y;
#endif
#ifdef __EMSCRIPTEN__
wheel_x /= 100.0f;
#endif
io.AddMouseSourceEvent(event->wheel.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse);
io.AddMouseWheelEvent(wheel_x, wheel_y);
return true;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
int mouse_button = -1;
if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; }
if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; }
if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; }
if (event->button.button == SDL_BUTTON_X1) { mouse_button = 3; }
if (event->button.button == SDL_BUTTON_X2) { mouse_button = 4; }
if (mouse_button == -1)
break;
io.AddMouseSourceEvent(event->button.which == SDL_TOUCH_MOUSEID ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse);
io.AddMouseButtonEvent(mouse_button, (event->type == SDL_MOUSEBUTTONDOWN));
bd->MouseButtonsDown = (event->type == SDL_MOUSEBUTTONDOWN) ? (bd->MouseButtonsDown | (1 << mouse_button)) : (bd->MouseButtonsDown & ~(1 << mouse_button));
return true;
}
case SDL_TEXTINPUT:
{
io.AddInputCharactersUTF8(event->text.text);
return true;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
return true;
}
case SDL_WINDOWEVENT:
{
// - When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right.
// - However we won't get a correct LEAVE event for a captured window.
// - In some cases, when detaching a window from main viewport SDL may send SDL_WINDOWEVENT_ENTER one frame too late,
// causing SDL_WINDOWEVENT_LEAVE on previous frame to interrupt drag operation by clear mouse position. This is why
// we delay process the SDL_WINDOWEVENT_LEAVE events by one frame. See issue #5012 for details.
Uint8 window_event = event->window.event;
if (window_event == SDL_WINDOWEVENT_ENTER)
{
bd->MouseWindowID = event->window.windowID;
bd->MouseLastLeaveFrame = 0;
}
if (window_event == SDL_WINDOWEVENT_LEAVE)
bd->MouseLastLeaveFrame = ImGui::GetFrameCount() + 1;
if (window_event == SDL_WINDOWEVENT_FOCUS_GAINED)
io.AddFocusEvent(true);
else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
io.AddFocusEvent(false);
return true;
}
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
{
bd->WantUpdateGamepadsList = true;
return true;
}
}
return false;
}
#ifdef __EMSCRIPTEN__
EM_JS(void, ImGui_ImplSDL2_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
#endif
static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void* sdl_gl_context)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
// Check and store if we are on a SDL backend that supports global mouse position
// ("wayland" and "rpi" don't support it, but we chose to use a white-list instead of a black-list)
bool mouse_can_use_global_state = false;
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
const char* sdl_backend = SDL_GetCurrentVideoDriver();
const char* global_mouse_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" };
for (int n = 0; n < IM_ARRAYSIZE(global_mouse_whitelist); n++)
if (strncmp(sdl_backend, global_mouse_whitelist[n], strlen(global_mouse_whitelist[n])) == 0)
mouse_can_use_global_state = true;
#endif
// Setup backend capabilities flags
ImGui_ImplSDL2_Data* bd = IM_NEW(ImGui_ImplSDL2_Data)();
io.BackendPlatformUserData = (void*)bd;
io.BackendPlatformName = "imgui_impl_sdl2";
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
bd->Window = window;
bd->Renderer = renderer;
bd->MouseCanUseGlobalState = mouse_can_use_global_state;
io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
io.ClipboardUserData = nullptr;
io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
#ifdef __EMSCRIPTEN__
io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
#endif
// Gamepad handling
bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst;
bd->WantUpdateGamepadsList = true;
// Load mouse cursors
bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
// Set platform dependent data in viewport
// Our mouse update function expect PlatformHandle to be filled for the main viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = (void*)window;
main_viewport->PlatformHandleRaw = nullptr;
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(window, &info))
{
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
main_viewport->PlatformHandleRaw = (void*)info.info.win.window;
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
#endif
}
// From 2.0.5: Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't emit the event.
// Without this, when clicking to gain focus, our widgets wouldn't activate even though they showed as hovered.
// (This is unfortunately a global SDL setting, so enabling it might have a side-effect on your application.
// It is unlikely to make a difference, but if your app absolutely needs to ignore the initial on-focus click:
// you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED)
#ifdef SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
#endif
// From 2.0.18: Enable native IME.
// IMPORTANT: This is used at the time of SDL_CreateWindow() so this will only affects secondary windows, if any.
// For the main window to be affected, your application needs to call this manually before calling SDL_CreateWindow().
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// From 2.0.22: Disable auto-capture, this is preventing drag and drop across multiple windows (see #5710)
#ifdef SDL_HINT_MOUSE_AUTO_CAPTURE
SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
#endif
(void)sdl_gl_context; // Unused in 'master' branch.
return true;
}
bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context)
{
return ImGui_ImplSDL2_Init(window, nullptr, sdl_gl_context);
}
bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window)
{
#if !SDL_HAS_VULKAN
IM_ASSERT(0 && "Unsupported");
#endif
return ImGui_ImplSDL2_Init(window, nullptr, nullptr);
}
bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window)
{
#if !defined(_WIN32)
IM_ASSERT(0 && "Unsupported");
#endif
return ImGui_ImplSDL2_Init(window, nullptr, nullptr);
}
bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window)
{
return ImGui_ImplSDL2_Init(window, nullptr, nullptr);
}
bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer)
{
return ImGui_ImplSDL2_Init(window, renderer, nullptr);
}
bool ImGui_ImplSDL2_InitForOther(SDL_Window* window)
{
return ImGui_ImplSDL2_Init(window, nullptr, nullptr);
}
static void ImGui_ImplSDL2_CloseGamepads();
void ImGui_ImplSDL2_Shutdown()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
ImGuiIO& io = ImGui::GetIO();
if (bd->ClipboardTextData)
SDL_free(bd->ClipboardTextData);
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
SDL_FreeCursor(bd->MouseCursors[cursor_n]);
ImGui_ImplSDL2_CloseGamepads();
io.BackendPlatformName = nullptr;
io.BackendPlatformUserData = nullptr;
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
IM_DELETE(bd);
}
static void ImGui_ImplSDL2_UpdateMouseData()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
ImGuiIO& io = ImGui::GetIO();
// We forward mouse input when hovered or captured (via SDL_MOUSEMOTION) or when focused (below)
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside
SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE);
SDL_Window* focused_window = SDL_GetKeyboardFocus();
const bool is_app_focused = (bd->Window == focused_window);
#else
const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; // SDL 2.0.3 and non-windowed systems: single-viewport only
#endif
if (is_app_focused)
{
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
if (io.WantSetMousePos)
SDL_WarpMouseInWindow(bd->Window, (int)io.MousePos.x, (int)io.MousePos.y);
// (Optional) Fallback to provide mouse position when focused (SDL_MOUSEMOTION already provides this when hovered or captured)
if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0)
{
int window_x, window_y, mouse_x_global, mouse_y_global;
SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global);
SDL_GetWindowPosition(bd->Window, &window_x, &window_y);
io.AddMousePosEvent((float)(mouse_x_global - window_x), (float)(mouse_y_global - window_y));
}
}
}
static void ImGui_ImplSDL2_UpdateMouseCursor()
{
ImGuiIO& io = ImGui::GetIO();
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
return;
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
{
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
SDL_ShowCursor(SDL_FALSE);
}
else
{
// Show OS mouse cursor
SDL_Cursor* expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow];
if (bd->MouseLastCursor != expected_cursor)
{
SDL_SetCursor(expected_cursor); // SDL function doesn't have an early out (see #6113)
bd->MouseLastCursor = expected_cursor;
}
SDL_ShowCursor(SDL_TRUE);
}
}
static void ImGui_ImplSDL2_CloseGamepads()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
if (bd->GamepadMode != ImGui_ImplSDL2_GamepadMode_Manual)
for (SDL_GameController* gamepad : bd->Gamepads)
SDL_GameControllerClose(gamepad);
bd->Gamepads.resize(0);
}
void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array, int manual_gamepads_count)
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
ImGui_ImplSDL2_CloseGamepads();
if (mode == ImGui_ImplSDL2_GamepadMode_Manual)
{
IM_ASSERT(manual_gamepads_array != nullptr && manual_gamepads_count > 0);
for (int n = 0; n < manual_gamepads_count; n++)
bd->Gamepads.push_back(manual_gamepads_array[n]);
}
else
{
IM_ASSERT(manual_gamepads_array == nullptr && manual_gamepads_count <= 0);
bd->WantUpdateGamepadsList = true;
}
bd->GamepadMode = mode;
}
static void ImGui_ImplSDL2_UpdateGamepadButton(ImGui_ImplSDL2_Data* bd, ImGuiIO& io, ImGuiKey key, SDL_GameControllerButton button_no)
{
bool merged_value = false;
for (SDL_GameController* gamepad : bd->Gamepads)
merged_value |= SDL_GameControllerGetButton(gamepad, button_no) != 0;
io.AddKeyEvent(key, merged_value);
}
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; }
static void ImGui_ImplSDL2_UpdateGamepadAnalog(ImGui_ImplSDL2_Data* bd, ImGuiIO& io, ImGuiKey key, SDL_GameControllerAxis axis_no, float v0, float v1)
{
float merged_value = 0.0f;
for (SDL_GameController* gamepad : bd->Gamepads)
{
float vn = Saturate((float)(SDL_GameControllerGetAxis(gamepad, axis_no) - v0) / (float)(v1 - v0));
if (merged_value < vn)
merged_value = vn;
}
io.AddKeyAnalogEvent(key, merged_value > 0.1f, merged_value);
}
static void ImGui_ImplSDL2_UpdateGamepads()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
ImGuiIO& io = ImGui::GetIO();
// Update list of controller(s) to use
if (bd->WantUpdateGamepadsList && bd->GamepadMode != ImGui_ImplSDL2_GamepadMode_Manual)
{
ImGui_ImplSDL2_CloseGamepads();
int joystick_count = SDL_NumJoysticks();
for (int n = 0; n < joystick_count; n++)
if (SDL_IsGameController(n))
if (SDL_GameController* gamepad = SDL_GameControllerOpen(n))
{
bd->Gamepads.push_back(gamepad);
if (bd->GamepadMode == ImGui_ImplSDL2_GamepadMode_AutoFirst)
break;
}
bd->WantUpdateGamepadsList = false;
}
// FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
return;
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
if (bd->Gamepads.Size == 0)
return;
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
// Update gamepad inputs
const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value.
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); // Xbox X, PS Square
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); // Xbox B, PS Circle
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); // Xbox Y, PS Triangle
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); // Xbox A, PS Cross
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadDpadDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadL1, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadR1, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadL2, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0.0f, 32767);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadR2, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0.0f, 32767);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadL3, SDL_CONTROLLER_BUTTON_LEFTSTICK);
ImGui_ImplSDL2_UpdateGamepadButton(bd, io, ImGuiKey_GamepadR3, SDL_CONTROLLER_BUTTON_RIGHTSTICK);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickLeft, SDL_CONTROLLER_AXIS_LEFTX, -thumb_dead_zone, -32768);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickRight, SDL_CONTROLLER_AXIS_LEFTX, +thumb_dead_zone, +32767);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickUp, SDL_CONTROLLER_AXIS_LEFTY, -thumb_dead_zone, -32768);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadLStickDown, SDL_CONTROLLER_AXIS_LEFTY, +thumb_dead_zone, +32767);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickLeft, SDL_CONTROLLER_AXIS_RIGHTX, -thumb_dead_zone, -32768);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickRight, SDL_CONTROLLER_AXIS_RIGHTX, +thumb_dead_zone, +32767);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickUp, SDL_CONTROLLER_AXIS_RIGHTY, -thumb_dead_zone, -32768);
ImGui_ImplSDL2_UpdateGamepadAnalog(bd, io, ImGuiKey_GamepadRStickDown, SDL_CONTROLLER_AXIS_RIGHTY, +thumb_dead_zone, +32767);
}
void ImGui_ImplSDL2_NewFrame()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDL2_Init()?");
ImGuiIO& io = ImGui::GetIO();
// Setup display size (every frame to accommodate for window resizing)
int w, h;
int display_w, display_h;
SDL_GetWindowSize(bd->Window, &w, &h);
if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED)
w = h = 0;
if (bd->Renderer != nullptr)
SDL_GetRendererOutputSize(bd->Renderer, &display_w, &display_h);
else
SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h);
io.DisplaySize = ImVec2((float)w, (float)h);
if (w > 0 && h > 0)
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
// Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution)
// (Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. Happens in VMs and Emscripten, see #6189, #6114, #3644)
static Uint64 frequency = SDL_GetPerformanceFrequency();
Uint64 current_time = SDL_GetPerformanceCounter();
if (current_time <= bd->Time)
current_time = bd->Time + 1;
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f);
bd->Time = current_time;
if (bd->MouseLastLeaveFrame && bd->MouseLastLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0)
{
bd->MouseWindowID = 0;
bd->MouseLastLeaveFrame = 0;
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
}
ImGui_ImplSDL2_UpdateMouseData();
ImGui_ImplSDL2_UpdateMouseCursor();
// Update game controllers (if enabled and available)
ImGui_ImplSDL2_UpdateGamepads();
}
//-----------------------------------------------------------------------------
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#endif // #ifndef IMGUI_DISABLE
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// dear imgui: Platform Backend for SDL2
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen.
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Basic IME support. App needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
struct SDL_Window;
struct SDL_Renderer;
struct _SDL_GameController;
typedef union SDL_Event SDL_Event;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame();
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this.
// When using manual mode, caller is responsible for opening/closing gamepad.
enum ImGui_ImplSDL2_GamepadMode { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual };
IMGUI_IMPL_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode, struct _SDL_GameController** manual_gamepads_array = NULL, int manual_gamepads_count = -1);
#endif // #ifndef IMGUI_DISABLE
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// dear imgui: Renderer Backend for Vulkan
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
// Implemented features:
// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
// See imgui_impl_vulkan.cpp file for details.
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering backend in your engine/app.
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#pragma once
#ifndef IMGUI_DISABLE
#include "imgui.h" // IMGUI_IMPL_API
// [Configuration] in order to use a custom Vulkan function loader:
// (1) You'll need to disable default Vulkan function prototypes.
// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
// - Or as a compilation flag in your build system
// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
// - Do not simply add it in a .cpp file!
// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
// If you have no idea what this is, leave it alone!
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
// Convenience support for Volk
// (you can also technically use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
//#define IMGUI_IMPL_VULKAN_USE_VOLK
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
#define VK_NO_PROTOTYPES
#endif
#if defined(VK_USE_PLATFORM_WIN32_KHR) && !defined(NOMINMAX)
#define NOMINMAX
#endif
// Vulkan includes
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
#include <volk.h>
#else
#include <vulkan/vulkan.h>
#endif
#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
#endif
// Initialization data, for ImGui_ImplVulkan_Init()
// - VkDescriptorPool should be created with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
// and must contain a pool size large enough to hold an ImGui VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptor.
// - When using dynamic rendering, set UseDynamicRendering=true and fill PipelineRenderingCreateInfo structure.
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_InitInfo
{
VkInstance Instance;
VkPhysicalDevice PhysicalDevice;
VkDevice Device;
uint32_t QueueFamily;
VkQueue Queue;
VkDescriptorPool DescriptorPool; // See requirements in note above
VkRenderPass RenderPass; // Ignored if using dynamic rendering
uint32_t MinImageCount; // >= 2
uint32_t ImageCount; // >= MinImageCount
VkSampleCountFlagBits MSAASamples; // 0 defaults to VK_SAMPLE_COUNT_1_BIT
// (Optional)
VkPipelineCache PipelineCache;
uint32_t Subpass;
// (Optional) Dynamic Rendering
// Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
bool UseDynamicRendering;
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
#endif
// (Optional) Allocation, Debugging
const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
};
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontsTexture();
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
// Register a texture (VkDescriptorSet == ImTextureID)
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem
// Please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
// Optional: load Vulkan functions with a custom function loader
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = nullptr);
//-------------------------------------------------------------------------
// Internal / Miscellaneous Vulkan Helpers
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
//-------------------------------------------------------------------------
// You probably do NOT need to use or care about those functions.
// Those functions only exist because:
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
// 2) the multi-viewport / platform window implementation needs them internally.
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
// but it is too much code to duplicate everywhere so we exceptionally expose them.
//
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//-------------------------------------------------------------------------
struct ImGui_ImplVulkanH_Frame;
struct ImGui_ImplVulkanH_Window;
// Helpers
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
// Helper structure to hold the data needed by one rendering frame
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
// [Please zero-clear before use!]
struct ImGui_ImplVulkanH_Frame
{
VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer;
VkFence Fence;
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
};
struct ImGui_ImplVulkanH_FrameSemaphores
{
VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore;
};
// Helper structure to hold the data needed by one rendering context into one OS window
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
struct ImGui_ImplVulkanH_Window
{
int Width;
int Height;
VkSwapchainKHR Swapchain;
VkSurfaceKHR Surface;
VkSurfaceFormatKHR SurfaceFormat;
VkPresentModeKHR PresentMode;
VkRenderPass RenderPass;
VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
bool UseDynamicRendering;
bool ClearEnable;
VkClearValue ClearValue;
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
ImGui_ImplVulkanH_Frame* Frames;
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
ImGui_ImplVulkanH_Window()
{
memset((void*)this, 0, sizeof(*this));
PresentMode = (VkPresentModeKHR)~0; // Ensure we get an error if user doesn't set this.
ClearEnable = true;
}
};
#endif // #ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
// DEAR IMGUI COMPILE-TIME OPTIONS
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Enable Test Engine / Automation features.
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
//---- Include imgui_user.h at the end of imgui.h as a convenience
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
//#define IMGUI_INCLUDE_IMGUI_USER_H
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
//#define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
// Only works in combination with IMGUI_ENABLE_FREETYPE.
// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- ...Or use Dear ImGui's own very basic math operators.
//#define IMGUI_DEFINE_MATH_OPERATORS
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
/*
namespace ImGui
{
void MyFunction(const char* name, MyMatrix44* mtx);
}
*/
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// [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 1.01.
// Grep for [DEAR IMGUI] to find the changes.
//
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
//
// Version history:
//
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
typedef int stbrp_coord;
#define STBRP__MAXVAL 0x7fffffff
// Mostly for internal use, but this is the maximum supported coordinate value.
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
context->extra[1].y = (1<<30);
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/
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/*
* Copyright 2015-2023 The Khronos Group Inc.
* Copyright 2015-2023 Valve Corporation
* Copyright 2015-2023 LunarG, Inc.
*
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "vulkan.h"
#include <stdbool.h>
// Loader-ICD version negotiation API. Versions add the following features:
// Version 0 - Initial. Doesn't support vk_icdGetInstanceProcAddr
// or vk_icdNegotiateLoaderICDInterfaceVersion.
// Version 1 - Add support for vk_icdGetInstanceProcAddr.
// Version 2 - Add Loader/ICD Interface version negotiation
// via vk_icdNegotiateLoaderICDInterfaceVersion.
// Version 3 - Add ICD creation/destruction of KHR_surface objects.
// Version 4 - Add unknown physical device extension querying via
// vk_icdGetPhysicalDeviceProcAddr.
// Version 5 - Tells ICDs that the loader is now paying attention to the
// application version of Vulkan passed into the ApplicationInfo
// structure during vkCreateInstance. This will tell the ICD
// that if the loader is older, it should automatically fail a
// call for any API version > 1.0. Otherwise, the loader will
// manually determine if it can support the expected version.
// Version 6 - Add support for vk_icdEnumerateAdapterPhysicalDevices.
// Version 7 - If an ICD supports any of the following functions, they must be
// queryable with vk_icdGetInstanceProcAddr:
// vk_icdNegotiateLoaderICDInterfaceVersion
// vk_icdGetPhysicalDeviceProcAddr
// vk_icdEnumerateAdapterPhysicalDevices (Windows only)
// In addition, these functions no longer need to be exported directly.
// This version allows drivers provided through the extension
// VK_LUNARG_direct_driver_loading be able to support the entire
// Driver-Loader interface.
#define CURRENT_LOADER_ICD_INTERFACE_VERSION 7
#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0
#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4
// Old typedefs that don't follow a proper naming convention but are preserved for compatibility
typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion);
// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this
// file directly, it won't be found.
#ifndef PFN_GetPhysicalDeviceProcAddr
typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName);
#endif
// Typedefs for loader/ICD interface
typedef VkResult (VKAPI_PTR *PFN_vk_icdNegotiateLoaderICDInterfaceVersion)(uint32_t* pVersion);
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetInstanceProcAddr)(VkInstance instance, const char* pName);
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName);
#if defined(VK_USE_PLATFORM_WIN32_KHR)
typedef VkResult (VKAPI_PTR *PFN_vk_icdEnumerateAdapterPhysicalDevices)(VkInstance instance, LUID adapterLUID,
uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
#endif
// Prototypes for loader/ICD interface
#if !defined(VK_NO_PROTOTYPES)
#ifdef __cplusplus
extern "C" {
#endif
VKAPI_ATTR VkResult VKAPI_CALL vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t* pVersion);
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char* pName);
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetPhysicalDeviceProcAddr(VkInstance instance, const char* pName);
#if defined(VK_USE_PLATFORM_WIN32_KHR)
VKAPI_ATTR VkResult VKAPI_CALL vk_icdEnumerateAdapterPhysicalDevices(VkInstance instance, LUID adapterLUID,
uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
#endif
#ifdef __cplusplus
}
#endif
#endif
/*
* The ICD must reserve space for a pointer for the loader's dispatch
* table, at the start of <each object>.
* The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro.
*/
#define ICD_LOADER_MAGIC 0x01CDC0DE
typedef union {
uintptr_t loaderMagic;
void *loaderData;
} VK_LOADER_DATA;
static inline void set_loader_magic_value(void *pNewObject) {
VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
loader_info->loaderMagic = ICD_LOADER_MAGIC;
}
static inline bool valid_loader_magic_value(void *pNewObject) {
const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC;
}
/*
* Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that
* contains the platform-specific connection and surface information.
*/
typedef enum {
VK_ICD_WSI_PLATFORM_MIR,
VK_ICD_WSI_PLATFORM_WAYLAND,
VK_ICD_WSI_PLATFORM_WIN32,
VK_ICD_WSI_PLATFORM_XCB,
VK_ICD_WSI_PLATFORM_XLIB,
VK_ICD_WSI_PLATFORM_ANDROID,
VK_ICD_WSI_PLATFORM_MACOS,
VK_ICD_WSI_PLATFORM_IOS,
VK_ICD_WSI_PLATFORM_DISPLAY,
VK_ICD_WSI_PLATFORM_HEADLESS,
VK_ICD_WSI_PLATFORM_METAL,
VK_ICD_WSI_PLATFORM_DIRECTFB,
VK_ICD_WSI_PLATFORM_VI,
VK_ICD_WSI_PLATFORM_GGP,
VK_ICD_WSI_PLATFORM_SCREEN,
VK_ICD_WSI_PLATFORM_FUCHSIA,
} VkIcdWsiPlatform;
typedef struct {
VkIcdWsiPlatform platform;
} VkIcdSurfaceBase;
#ifdef VK_USE_PLATFORM_MIR_KHR
typedef struct {
VkIcdSurfaceBase base;
MirConnection *connection;
MirSurface *mirSurface;
} VkIcdSurfaceMir;
#endif // VK_USE_PLATFORM_MIR_KHR
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
typedef struct {
VkIcdSurfaceBase base;
struct wl_display *display;
struct wl_surface *surface;
} VkIcdSurfaceWayland;
#endif // VK_USE_PLATFORM_WAYLAND_KHR
#ifdef VK_USE_PLATFORM_WIN32_KHR
typedef struct {
VkIcdSurfaceBase base;
HINSTANCE hinstance;
HWND hwnd;
} VkIcdSurfaceWin32;
#endif // VK_USE_PLATFORM_WIN32_KHR
#ifdef VK_USE_PLATFORM_XCB_KHR
typedef struct {
VkIcdSurfaceBase base;
xcb_connection_t *connection;
xcb_window_t window;
} VkIcdSurfaceXcb;
#endif // VK_USE_PLATFORM_XCB_KHR
#ifdef VK_USE_PLATFORM_XLIB_KHR
typedef struct {
VkIcdSurfaceBase base;
Display *dpy;
Window window;
} VkIcdSurfaceXlib;
#endif // VK_USE_PLATFORM_XLIB_KHR
#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
typedef struct {
VkIcdSurfaceBase base;
IDirectFB *dfb;
IDirectFBSurface *surface;
} VkIcdSurfaceDirectFB;
#endif // VK_USE_PLATFORM_DIRECTFB_EXT
#ifdef VK_USE_PLATFORM_ANDROID_KHR
typedef struct {
VkIcdSurfaceBase base;
struct ANativeWindow *window;
} VkIcdSurfaceAndroid;
#endif // VK_USE_PLATFORM_ANDROID_KHR
#ifdef VK_USE_PLATFORM_MACOS_MVK
typedef struct {
VkIcdSurfaceBase base;
const void *pView;
} VkIcdSurfaceMacOS;
#endif // VK_USE_PLATFORM_MACOS_MVK
#ifdef VK_USE_PLATFORM_IOS_MVK
typedef struct {
VkIcdSurfaceBase base;
const void *pView;
} VkIcdSurfaceIOS;
#endif // VK_USE_PLATFORM_IOS_MVK
#ifdef VK_USE_PLATFORM_GGP
typedef struct {
VkIcdSurfaceBase base;
GgpStreamDescriptor streamDescriptor;
} VkIcdSurfaceGgp;
#endif // VK_USE_PLATFORM_GGP
typedef struct {
VkIcdSurfaceBase base;
VkDisplayModeKHR displayMode;
uint32_t planeIndex;
uint32_t planeStackIndex;
VkSurfaceTransformFlagBitsKHR transform;
float globalAlpha;
VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
VkExtent2D imageExtent;
} VkIcdSurfaceDisplay;
typedef struct {
VkIcdSurfaceBase base;
} VkIcdSurfaceHeadless;
#ifdef VK_USE_PLATFORM_METAL_EXT
typedef struct {
VkIcdSurfaceBase base;
const CAMetalLayer *pLayer;
} VkIcdSurfaceMetal;
#endif // VK_USE_PLATFORM_METAL_EXT
#ifdef VK_USE_PLATFORM_VI_NN
typedef struct {
VkIcdSurfaceBase base;
void *window;
} VkIcdSurfaceVi;
#endif // VK_USE_PLATFORM_VI_NN
#ifdef VK_USE_PLATFORM_SCREEN_QNX
typedef struct {
VkIcdSurfaceBase base;
struct _screen_context *context;
struct _screen_window *window;
} VkIcdSurfaceScreen;
#endif // VK_USE_PLATFORM_SCREEN_QNX
#ifdef VK_USE_PLATFORM_FUCHSIA
typedef struct {
VkIcdSurfaceBase base;
} VkIcdSurfaceImagePipe;
#endif // VK_USE_PLATFORM_FUCHSIA
+189
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/*
* Copyright 2015-2023 The Khronos Group Inc.
* Copyright 2015-2023 Valve Corporation
* Copyright 2015-2023 LunarG, Inc.
*
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
/* Need to define dispatch table
* Core struct can then have ptr to dispatch table at the top
* Along with object ptrs for current and next OBJ
*/
#include "vulkan_core.h"
#define MAX_NUM_UNKNOWN_EXTS 250
// Loader-Layer version negotiation API. Versions add the following features:
// Versions 0/1 - Initial. Doesn't support vk_layerGetPhysicalDeviceProcAddr
// or vk_icdNegotiateLoaderLayerInterfaceVersion.
// Version 2 - Add support for vk_layerGetPhysicalDeviceProcAddr and
// vk_icdNegotiateLoaderLayerInterfaceVersion.
#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2
#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1
#define VK_CURRENT_CHAIN_VERSION 1
// Typedef for use in the interfaces below
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName);
// Version negotiation values
typedef enum VkNegotiateLayerStructType {
LAYER_NEGOTIATE_UNINTIALIZED = 0,
LAYER_NEGOTIATE_INTERFACE_STRUCT = 1,
} VkNegotiateLayerStructType;
// Version negotiation structures
typedef struct VkNegotiateLayerInterface {
VkNegotiateLayerStructType sType;
void *pNext;
uint32_t loaderLayerInterfaceVersion;
PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr;
PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr;
} VkNegotiateLayerInterface;
// Version negotiation functions
typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct);
// Function prototype for unknown physical device extension command
typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device);
// ------------------------------------------------------------------------------------------------
// CreateInstance and CreateDevice support structures
/* Sub type of structure for instance and device loader ext of CreateInfo.
* When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
* or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
* then VkLayerFunction indicates struct type pointed to by pNext
*/
typedef enum VkLayerFunction_ {
VK_LAYER_LINK_INFO = 0,
VK_LOADER_DATA_CALLBACK = 1,
VK_LOADER_LAYER_CREATE_DEVICE_CALLBACK = 2,
VK_LOADER_FEATURES = 3,
} VkLayerFunction;
typedef struct VkLayerInstanceLink_ {
struct VkLayerInstanceLink_ *pNext;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr;
} VkLayerInstanceLink;
/*
* When creating the device chain the loader needs to pass
* down information about it's device structure needed at
* the end of the chain. Passing the data via the
* VkLayerDeviceInfo avoids issues with finding the
* exact instance being used.
*/
typedef struct VkLayerDeviceInfo_ {
void *device_info;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
} VkLayerDeviceInfo;
typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance,
void *object);
typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device,
void *object);
typedef VkResult (VKAPI_PTR *PFN_vkLayerCreateDevice)(VkInstance instance, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkDevice *pDevice, PFN_vkGetInstanceProcAddr layerGIPA, PFN_vkGetDeviceProcAddr *nextGDPA);
typedef void (VKAPI_PTR *PFN_vkLayerDestroyDevice)(VkDevice physicalDevice, const VkAllocationCallbacks *pAllocator, PFN_vkDestroyDevice destroyFunction);
typedef enum VkLoaderFeastureFlagBits {
VK_LOADER_FEATURE_PHYSICAL_DEVICE_SORTING = 0x00000001,
} VkLoaderFlagBits;
typedef VkFlags VkLoaderFeatureFlags;
typedef struct {
VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
const void *pNext;
VkLayerFunction function;
union {
VkLayerInstanceLink *pLayerInfo;
PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData;
struct {
PFN_vkLayerCreateDevice pfnLayerCreateDevice;
PFN_vkLayerDestroyDevice pfnLayerDestroyDevice;
} layerDevice;
VkLoaderFeatureFlags loaderFeatures;
} u;
} VkLayerInstanceCreateInfo;
typedef struct VkLayerDeviceLink_ {
struct VkLayerDeviceLink_ *pNext;
PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr;
} VkLayerDeviceLink;
typedef struct {
VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
const void *pNext;
VkLayerFunction function;
union {
VkLayerDeviceLink *pLayerInfo;
PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData;
} u;
} VkLayerDeviceCreateInfo;
#ifdef __cplusplus
extern "C" {
#endif
VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct);
typedef enum VkChainType {
VK_CHAIN_TYPE_UNKNOWN = 0,
VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1,
VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2,
VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3,
} VkChainType;
typedef struct VkChainHeader {
VkChainType type;
uint32_t version;
uint32_t size;
} VkChainHeader;
typedef struct VkEnumerateInstanceExtensionPropertiesChain {
VkChainHeader header;
VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *,
VkExtensionProperties *);
const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink;
#if defined(__cplusplus)
inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const {
return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties);
}
#endif
} VkEnumerateInstanceExtensionPropertiesChain;
typedef struct VkEnumerateInstanceLayerPropertiesChain {
VkChainHeader header;
VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *);
const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink;
#if defined(__cplusplus)
inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const {
return pfnNextLayer(pNextLink, pPropertyCount, pProperties);
}
#endif
} VkEnumerateInstanceLayerPropertiesChain;
typedef struct VkEnumerateInstanceVersionChain {
VkChainHeader header;
VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *);
const struct VkEnumerateInstanceVersionChain *pNextLink;
#if defined(__cplusplus)
inline VkResult CallDown(uint32_t *pApiVersion) const {
return pfnNextLayer(pNextLink, pApiVersion);
}
#endif
} VkEnumerateInstanceVersionChain;
#ifdef __cplusplus
}
#endif
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//
// File: vk_platform.h
//
/*
** Copyright 2014-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan is not supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
// calling convention, i.e. float parameters are passed in registers. This
// is true even if the rest of the application passes floats on the stack,
// as it does by default when compiling for the armeabi-v7a NDK ABI.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
// On other platforms, use the default calling convention
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#if !defined(VK_NO_STDDEF_H)
#include <stddef.h>
#endif // !defined(VK_NO_STDDEF_H)
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif // !defined(VK_NO_STDINT_H)
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif
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#ifndef VULKAN_H_
#define VULKAN_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
#include "vk_platform.h"
#include "vulkan_core.h"
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include "vulkan_android.h"
#endif
#ifdef VK_USE_PLATFORM_FUCHSIA
#include <zircon/types.h>
#include "vulkan_fuchsia.h"
#endif
#ifdef VK_USE_PLATFORM_IOS_MVK
#include "vulkan_ios.h"
#endif
#ifdef VK_USE_PLATFORM_MACOS_MVK
#include "vulkan_macos.h"
#endif
#ifdef VK_USE_PLATFORM_METAL_EXT
#include "vulkan_metal.h"
#endif
#ifdef VK_USE_PLATFORM_VI_NN
#include "vulkan_vi.h"
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include "vulkan_wayland.h"
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include <windows.h>
#include "vulkan_win32.h"
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#include "vulkan_xcb.h"
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#include "vulkan_xlib.h"
#endif
#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
#include <directfb.h>
#include "vulkan_directfb.h"
#endif
#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include "vulkan_xlib_xrandr.h"
#endif
#ifdef VK_USE_PLATFORM_GGP
#include <ggp_c/vulkan_types.h>
#include "vulkan_ggp.h"
#endif
#ifdef VK_USE_PLATFORM_SCREEN_QNX
#include <screen/screen.h>
#include "vulkan_screen.h"
#endif
#ifdef VK_USE_PLATFORM_SCI
#include <nvscisync.h>
#include <nvscibuf.h>
#include "vulkan_sci.h"
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
#include "vulkan_beta.h"
#endif
#endif // VULKAN_H_
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#ifndef VULKAN_ANDROID_H_
#define VULKAN_ANDROID_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_KHR_android_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_android_surface 1
struct ANativeWindow;
#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
typedef struct VkAndroidSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkAndroidSurfaceCreateFlagsKHR flags;
struct ANativeWindow* window;
} VkAndroidSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
VkInstance instance,
const VkAndroidSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
// VK_ANDROID_external_memory_android_hardware_buffer is a preprocessor guard. Do not pass it to API calls.
#define VK_ANDROID_external_memory_android_hardware_buffer 1
struct AHardwareBuffer;
#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 5
#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer"
typedef struct VkAndroidHardwareBufferUsageANDROID {
VkStructureType sType;
void* pNext;
uint64_t androidHardwareBufferUsage;
} VkAndroidHardwareBufferUsageANDROID;
typedef struct VkAndroidHardwareBufferPropertiesANDROID {
VkStructureType sType;
void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeBits;
} VkAndroidHardwareBufferPropertiesANDROID;
typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
VkStructureType sType;
void* pNext;
VkFormat format;
uint64_t externalFormat;
VkFormatFeatureFlags formatFeatures;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkAndroidHardwareBufferFormatPropertiesANDROID;
typedef struct VkImportAndroidHardwareBufferInfoANDROID {
VkStructureType sType;
const void* pNext;
struct AHardwareBuffer* buffer;
} VkImportAndroidHardwareBufferInfoANDROID;
typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
} VkMemoryGetAndroidHardwareBufferInfoANDROID;
typedef struct VkExternalFormatANDROID {
VkStructureType sType;
void* pNext;
uint64_t externalFormat;
} VkExternalFormatANDROID;
typedef struct VkAndroidHardwareBufferFormatProperties2ANDROID {
VkStructureType sType;
void* pNext;
VkFormat format;
uint64_t externalFormat;
VkFormatFeatureFlags2 formatFeatures;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkAndroidHardwareBufferFormatProperties2ANDROID;
typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID(
VkDevice device,
const struct AHardwareBuffer* buffer,
VkAndroidHardwareBufferPropertiesANDROID* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID(
VkDevice device,
const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
struct AHardwareBuffer** pBuffer);
#endif
// VK_ANDROID_external_format_resolve is a preprocessor guard. Do not pass it to API calls.
#define VK_ANDROID_external_format_resolve 1
#define VK_ANDROID_EXTERNAL_FORMAT_RESOLVE_SPEC_VERSION 1
#define VK_ANDROID_EXTERNAL_FORMAT_RESOLVE_EXTENSION_NAME "VK_ANDROID_external_format_resolve"
typedef struct VkPhysicalDeviceExternalFormatResolveFeaturesANDROID {
VkStructureType sType;
void* pNext;
VkBool32 externalFormatResolve;
} VkPhysicalDeviceExternalFormatResolveFeaturesANDROID;
typedef struct VkPhysicalDeviceExternalFormatResolvePropertiesANDROID {
VkStructureType sType;
void* pNext;
VkBool32 nullColorAttachmentWithExternalFormatResolve;
VkChromaLocation externalFormatResolveChromaOffsetX;
VkChromaLocation externalFormatResolveChromaOffsetY;
} VkPhysicalDeviceExternalFormatResolvePropertiesANDROID;
typedef struct VkAndroidHardwareBufferFormatResolvePropertiesANDROID {
VkStructureType sType;
void* pNext;
VkFormat colorAttachmentFormat;
} VkAndroidHardwareBufferFormatResolvePropertiesANDROID;
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_BETA_H_
#define VULKAN_BETA_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_KHR_portability_subset is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_portability_subset 1
#define VK_KHR_PORTABILITY_SUBSET_SPEC_VERSION 1
#define VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME "VK_KHR_portability_subset"
typedef struct VkPhysicalDevicePortabilitySubsetFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 constantAlphaColorBlendFactors;
VkBool32 events;
VkBool32 imageViewFormatReinterpretation;
VkBool32 imageViewFormatSwizzle;
VkBool32 imageView2DOn3DImage;
VkBool32 multisampleArrayImage;
VkBool32 mutableComparisonSamplers;
VkBool32 pointPolygons;
VkBool32 samplerMipLodBias;
VkBool32 separateStencilMaskRef;
VkBool32 shaderSampleRateInterpolationFunctions;
VkBool32 tessellationIsolines;
VkBool32 tessellationPointMode;
VkBool32 triangleFans;
VkBool32 vertexAttributeAccessBeyondStride;
} VkPhysicalDevicePortabilitySubsetFeaturesKHR;
typedef struct VkPhysicalDevicePortabilitySubsetPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t minVertexInputBindingStrideAlignment;
} VkPhysicalDevicePortabilitySubsetPropertiesKHR;
// VK_AMDX_shader_enqueue is a preprocessor guard. Do not pass it to API calls.
#define VK_AMDX_shader_enqueue 1
#define VK_AMDX_SHADER_ENQUEUE_SPEC_VERSION 2
#define VK_AMDX_SHADER_ENQUEUE_EXTENSION_NAME "VK_AMDX_shader_enqueue"
#define VK_SHADER_INDEX_UNUSED_AMDX (~0U)
typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
VkStructureType sType;
void* pNext;
VkBool32 shaderEnqueue;
VkBool32 shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;
typedef struct VkPhysicalDeviceShaderEnqueuePropertiesAMDX {
VkStructureType sType;
void* pNext;
uint32_t maxExecutionGraphDepth;
uint32_t maxExecutionGraphShaderOutputNodes;
uint32_t maxExecutionGraphShaderPayloadSize;
uint32_t maxExecutionGraphShaderPayloadCount;
uint32_t executionGraphDispatchAddressAlignment;
uint32_t maxExecutionGraphWorkgroupCount[3];
uint32_t maxExecutionGraphWorkgroups;
} VkPhysicalDeviceShaderEnqueuePropertiesAMDX;
typedef struct VkExecutionGraphPipelineScratchSizeAMDX {
VkStructureType sType;
void* pNext;
VkDeviceSize minSize;
VkDeviceSize maxSize;
VkDeviceSize sizeGranularity;
} VkExecutionGraphPipelineScratchSizeAMDX;
typedef struct VkExecutionGraphPipelineCreateInfoAMDX {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineLibraryCreateInfoKHR* pLibraryInfo;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkExecutionGraphPipelineCreateInfoAMDX;
typedef union VkDeviceOrHostAddressConstAMDX {
VkDeviceAddress deviceAddress;
const void* hostAddress;
} VkDeviceOrHostAddressConstAMDX;
typedef struct VkDispatchGraphInfoAMDX {
uint32_t nodeIndex;
uint32_t payloadCount;
VkDeviceOrHostAddressConstAMDX payloads;
uint64_t payloadStride;
} VkDispatchGraphInfoAMDX;
typedef struct VkDispatchGraphCountInfoAMDX {
uint32_t count;
VkDeviceOrHostAddressConstAMDX infos;
uint64_t stride;
} VkDispatchGraphCountInfoAMDX;
typedef struct VkPipelineShaderStageNodeCreateInfoAMDX {
VkStructureType sType;
const void* pNext;
const char* pName;
uint32_t index;
} VkPipelineShaderStageNodeCreateInfoAMDX;
typedef VkResult (VKAPI_PTR *PFN_vkCreateExecutionGraphPipelinesAMDX)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkExecutionGraphPipelineCreateInfoAMDX* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
typedef VkResult (VKAPI_PTR *PFN_vkGetExecutionGraphPipelineScratchSizeAMDX)(VkDevice device, VkPipeline executionGraph, VkExecutionGraphPipelineScratchSizeAMDX* pSizeInfo);
typedef VkResult (VKAPI_PTR *PFN_vkGetExecutionGraphPipelineNodeIndexAMDX)(VkDevice device, VkPipeline executionGraph, const VkPipelineShaderStageNodeCreateInfoAMDX* pNodeInfo, uint32_t* pNodeIndex);
typedef void (VKAPI_PTR *PFN_vkCmdInitializeGraphScratchMemoryAMDX)(VkCommandBuffer commandBuffer, VkPipeline executionGraph, VkDeviceAddress scratch, VkDeviceSize scratchSize);
typedef void (VKAPI_PTR *PFN_vkCmdDispatchGraphAMDX)(VkCommandBuffer commandBuffer, VkDeviceAddress scratch, VkDeviceSize scratchSize, const VkDispatchGraphCountInfoAMDX* pCountInfo);
typedef void (VKAPI_PTR *PFN_vkCmdDispatchGraphIndirectAMDX)(VkCommandBuffer commandBuffer, VkDeviceAddress scratch, VkDeviceSize scratchSize, const VkDispatchGraphCountInfoAMDX* pCountInfo);
typedef void (VKAPI_PTR *PFN_vkCmdDispatchGraphIndirectCountAMDX)(VkCommandBuffer commandBuffer, VkDeviceAddress scratch, VkDeviceSize scratchSize, VkDeviceAddress countInfo);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateExecutionGraphPipelinesAMDX(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkExecutionGraphPipelineCreateInfoAMDX* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
VKAPI_ATTR VkResult VKAPI_CALL vkGetExecutionGraphPipelineScratchSizeAMDX(
VkDevice device,
VkPipeline executionGraph,
VkExecutionGraphPipelineScratchSizeAMDX* pSizeInfo);
VKAPI_ATTR VkResult VKAPI_CALL vkGetExecutionGraphPipelineNodeIndexAMDX(
VkDevice device,
VkPipeline executionGraph,
const VkPipelineShaderStageNodeCreateInfoAMDX* pNodeInfo,
uint32_t* pNodeIndex);
VKAPI_ATTR void VKAPI_CALL vkCmdInitializeGraphScratchMemoryAMDX(
VkCommandBuffer commandBuffer,
VkPipeline executionGraph,
VkDeviceAddress scratch,
VkDeviceSize scratchSize);
VKAPI_ATTR void VKAPI_CALL vkCmdDispatchGraphAMDX(
VkCommandBuffer commandBuffer,
VkDeviceAddress scratch,
VkDeviceSize scratchSize,
const VkDispatchGraphCountInfoAMDX* pCountInfo);
VKAPI_ATTR void VKAPI_CALL vkCmdDispatchGraphIndirectAMDX(
VkCommandBuffer commandBuffer,
VkDeviceAddress scratch,
VkDeviceSize scratchSize,
const VkDispatchGraphCountInfoAMDX* pCountInfo);
VKAPI_ATTR void VKAPI_CALL vkCmdDispatchGraphIndirectCountAMDX(
VkCommandBuffer commandBuffer,
VkDeviceAddress scratch,
VkDeviceSize scratchSize,
VkDeviceAddress countInfo);
#endif
// VK_NV_displacement_micromap is a preprocessor guard. Do not pass it to API calls.
#define VK_NV_displacement_micromap 1
#define VK_NV_DISPLACEMENT_MICROMAP_SPEC_VERSION 2
#define VK_NV_DISPLACEMENT_MICROMAP_EXTENSION_NAME "VK_NV_displacement_micromap"
typedef enum VkDisplacementMicromapFormatNV {
VK_DISPLACEMENT_MICROMAP_FORMAT_64_TRIANGLES_64_BYTES_NV = 1,
VK_DISPLACEMENT_MICROMAP_FORMAT_256_TRIANGLES_128_BYTES_NV = 2,
VK_DISPLACEMENT_MICROMAP_FORMAT_1024_TRIANGLES_128_BYTES_NV = 3,
VK_DISPLACEMENT_MICROMAP_FORMAT_MAX_ENUM_NV = 0x7FFFFFFF
} VkDisplacementMicromapFormatNV;
typedef struct VkPhysicalDeviceDisplacementMicromapFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 displacementMicromap;
} VkPhysicalDeviceDisplacementMicromapFeaturesNV;
typedef struct VkPhysicalDeviceDisplacementMicromapPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t maxDisplacementMicromapSubdivisionLevel;
} VkPhysicalDeviceDisplacementMicromapPropertiesNV;
typedef struct VkAccelerationStructureTrianglesDisplacementMicromapNV {
VkStructureType sType;
void* pNext;
VkFormat displacementBiasAndScaleFormat;
VkFormat displacementVectorFormat;
VkDeviceOrHostAddressConstKHR displacementBiasAndScaleBuffer;
VkDeviceSize displacementBiasAndScaleStride;
VkDeviceOrHostAddressConstKHR displacementVectorBuffer;
VkDeviceSize displacementVectorStride;
VkDeviceOrHostAddressConstKHR displacedMicromapPrimitiveFlags;
VkDeviceSize displacedMicromapPrimitiveFlagsStride;
VkIndexType indexType;
VkDeviceOrHostAddressConstKHR indexBuffer;
VkDeviceSize indexStride;
uint32_t baseTriangle;
uint32_t usageCountsCount;
const VkMicromapUsageEXT* pUsageCounts;
const VkMicromapUsageEXT* const* ppUsageCounts;
VkMicromapEXT micromap;
} VkAccelerationStructureTrianglesDisplacementMicromapNV;
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_DIRECTFB_H_
#define VULKAN_DIRECTFB_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_EXT_directfb_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_EXT_directfb_surface 1
#define VK_EXT_DIRECTFB_SURFACE_SPEC_VERSION 1
#define VK_EXT_DIRECTFB_SURFACE_EXTENSION_NAME "VK_EXT_directfb_surface"
typedef VkFlags VkDirectFBSurfaceCreateFlagsEXT;
typedef struct VkDirectFBSurfaceCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDirectFBSurfaceCreateFlagsEXT flags;
IDirectFB* dfb;
IDirectFBSurface* surface;
} VkDirectFBSurfaceCreateInfoEXT;
typedef VkResult (VKAPI_PTR *PFN_vkCreateDirectFBSurfaceEXT)(VkInstance instance, const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceDirectFBPresentationSupportEXT)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, IDirectFB* dfb);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDirectFBSurfaceEXT(
VkInstance instance,
const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceDirectFBPresentationSupportEXT(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
IDirectFB* dfb);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_FUCHSIA_H_
#define VULKAN_FUCHSIA_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_FUCHSIA_imagepipe_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_FUCHSIA_imagepipe_surface 1
#define VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION 1
#define VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME "VK_FUCHSIA_imagepipe_surface"
typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA;
typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkImagePipeSurfaceCreateFlagsFUCHSIA flags;
zx_handle_t imagePipeHandle;
} VkImagePipeSurfaceCreateInfoFUCHSIA;
typedef VkResult (VKAPI_PTR *PFN_vkCreateImagePipeSurfaceFUCHSIA)(VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateImagePipeSurfaceFUCHSIA(
VkInstance instance,
const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
// VK_FUCHSIA_external_memory is a preprocessor guard. Do not pass it to API calls.
#define VK_FUCHSIA_external_memory 1
#define VK_FUCHSIA_EXTERNAL_MEMORY_SPEC_VERSION 1
#define VK_FUCHSIA_EXTERNAL_MEMORY_EXTENSION_NAME "VK_FUCHSIA_external_memory"
typedef struct VkImportMemoryZirconHandleInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
zx_handle_t handle;
} VkImportMemoryZirconHandleInfoFUCHSIA;
typedef struct VkMemoryZirconHandlePropertiesFUCHSIA {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryZirconHandlePropertiesFUCHSIA;
typedef struct VkMemoryGetZirconHandleInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetZirconHandleInfoFUCHSIA;
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryZirconHandleFUCHSIA)(VkDevice device, const VkMemoryGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, zx_handle_t* pZirconHandle);
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryZirconHandlePropertiesFUCHSIA)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, zx_handle_t zirconHandle, VkMemoryZirconHandlePropertiesFUCHSIA* pMemoryZirconHandleProperties);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryZirconHandleFUCHSIA(
VkDevice device,
const VkMemoryGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo,
zx_handle_t* pZirconHandle);
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryZirconHandlePropertiesFUCHSIA(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
zx_handle_t zirconHandle,
VkMemoryZirconHandlePropertiesFUCHSIA* pMemoryZirconHandleProperties);
#endif
// VK_FUCHSIA_external_semaphore is a preprocessor guard. Do not pass it to API calls.
#define VK_FUCHSIA_external_semaphore 1
#define VK_FUCHSIA_EXTERNAL_SEMAPHORE_SPEC_VERSION 1
#define VK_FUCHSIA_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_FUCHSIA_external_semaphore"
typedef struct VkImportSemaphoreZirconHandleInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
zx_handle_t zirconHandle;
} VkImportSemaphoreZirconHandleInfoFUCHSIA;
typedef struct VkSemaphoreGetZirconHandleInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetZirconHandleInfoFUCHSIA;
typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreZirconHandleFUCHSIA)(VkDevice device, const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo);
typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreZirconHandleFUCHSIA)(VkDevice device, const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, zx_handle_t* pZirconHandle);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreZirconHandleFUCHSIA(
VkDevice device,
const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo);
VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreZirconHandleFUCHSIA(
VkDevice device,
const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo,
zx_handle_t* pZirconHandle);
#endif
// VK_FUCHSIA_buffer_collection is a preprocessor guard. Do not pass it to API calls.
#define VK_FUCHSIA_buffer_collection 1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferCollectionFUCHSIA)
#define VK_FUCHSIA_BUFFER_COLLECTION_SPEC_VERSION 2
#define VK_FUCHSIA_BUFFER_COLLECTION_EXTENSION_NAME "VK_FUCHSIA_buffer_collection"
typedef VkFlags VkImageFormatConstraintsFlagsFUCHSIA;
typedef enum VkImageConstraintsInfoFlagBitsFUCHSIA {
VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA = 0x00000001,
VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA = 0x00000002,
VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA = 0x00000004,
VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA = 0x00000008,
VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA = 0x00000010,
VK_IMAGE_CONSTRAINTS_INFO_FLAG_BITS_MAX_ENUM_FUCHSIA = 0x7FFFFFFF
} VkImageConstraintsInfoFlagBitsFUCHSIA;
typedef VkFlags VkImageConstraintsInfoFlagsFUCHSIA;
typedef struct VkBufferCollectionCreateInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
zx_handle_t collectionToken;
} VkBufferCollectionCreateInfoFUCHSIA;
typedef struct VkImportMemoryBufferCollectionFUCHSIA {
VkStructureType sType;
const void* pNext;
VkBufferCollectionFUCHSIA collection;
uint32_t index;
} VkImportMemoryBufferCollectionFUCHSIA;
typedef struct VkBufferCollectionImageCreateInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkBufferCollectionFUCHSIA collection;
uint32_t index;
} VkBufferCollectionImageCreateInfoFUCHSIA;
typedef struct VkBufferCollectionConstraintsInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
uint32_t minBufferCount;
uint32_t maxBufferCount;
uint32_t minBufferCountForCamping;
uint32_t minBufferCountForDedicatedSlack;
uint32_t minBufferCountForSharedSlack;
} VkBufferCollectionConstraintsInfoFUCHSIA;
typedef struct VkBufferConstraintsInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkBufferCreateInfo createInfo;
VkFormatFeatureFlags requiredFormatFeatures;
VkBufferCollectionConstraintsInfoFUCHSIA bufferCollectionConstraints;
} VkBufferConstraintsInfoFUCHSIA;
typedef struct VkBufferCollectionBufferCreateInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkBufferCollectionFUCHSIA collection;
uint32_t index;
} VkBufferCollectionBufferCreateInfoFUCHSIA;
typedef struct VkSysmemColorSpaceFUCHSIA {
VkStructureType sType;
const void* pNext;
uint32_t colorSpace;
} VkSysmemColorSpaceFUCHSIA;
typedef struct VkBufferCollectionPropertiesFUCHSIA {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
uint32_t bufferCount;
uint32_t createInfoIndex;
uint64_t sysmemPixelFormat;
VkFormatFeatureFlags formatFeatures;
VkSysmemColorSpaceFUCHSIA sysmemColorSpaceIndex;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkBufferCollectionPropertiesFUCHSIA;
typedef struct VkImageFormatConstraintsInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkImageCreateInfo imageCreateInfo;
VkFormatFeatureFlags requiredFormatFeatures;
VkImageFormatConstraintsFlagsFUCHSIA flags;
uint64_t sysmemPixelFormat;
uint32_t colorSpaceCount;
const VkSysmemColorSpaceFUCHSIA* pColorSpaces;
} VkImageFormatConstraintsInfoFUCHSIA;
typedef struct VkImageConstraintsInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
uint32_t formatConstraintsCount;
const VkImageFormatConstraintsInfoFUCHSIA* pFormatConstraints;
VkBufferCollectionConstraintsInfoFUCHSIA bufferCollectionConstraints;
VkImageConstraintsInfoFlagsFUCHSIA flags;
} VkImageConstraintsInfoFUCHSIA;
typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferCollectionFUCHSIA)(VkDevice device, const VkBufferCollectionCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferCollectionFUCHSIA* pCollection);
typedef VkResult (VKAPI_PTR *PFN_vkSetBufferCollectionImageConstraintsFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkImageConstraintsInfoFUCHSIA* pImageConstraintsInfo);
typedef VkResult (VKAPI_PTR *PFN_vkSetBufferCollectionBufferConstraintsFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkBufferConstraintsInfoFUCHSIA* pBufferConstraintsInfo);
typedef void (VKAPI_PTR *PFN_vkDestroyBufferCollectionFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkGetBufferCollectionPropertiesFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, VkBufferCollectionPropertiesFUCHSIA* pProperties);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferCollectionFUCHSIA(
VkDevice device,
const VkBufferCollectionCreateInfoFUCHSIA* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferCollectionFUCHSIA* pCollection);
VKAPI_ATTR VkResult VKAPI_CALL vkSetBufferCollectionImageConstraintsFUCHSIA(
VkDevice device,
VkBufferCollectionFUCHSIA collection,
const VkImageConstraintsInfoFUCHSIA* pImageConstraintsInfo);
VKAPI_ATTR VkResult VKAPI_CALL vkSetBufferCollectionBufferConstraintsFUCHSIA(
VkDevice device,
VkBufferCollectionFUCHSIA collection,
const VkBufferConstraintsInfoFUCHSIA* pBufferConstraintsInfo);
VKAPI_ATTR void VKAPI_CALL vkDestroyBufferCollectionFUCHSIA(
VkDevice device,
VkBufferCollectionFUCHSIA collection,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkGetBufferCollectionPropertiesFUCHSIA(
VkDevice device,
VkBufferCollectionFUCHSIA collection,
VkBufferCollectionPropertiesFUCHSIA* pProperties);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_GGP_H_
#define VULKAN_GGP_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_GGP_stream_descriptor_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_GGP_stream_descriptor_surface 1
#define VK_GGP_STREAM_DESCRIPTOR_SURFACE_SPEC_VERSION 1
#define VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME "VK_GGP_stream_descriptor_surface"
typedef VkFlags VkStreamDescriptorSurfaceCreateFlagsGGP;
typedef struct VkStreamDescriptorSurfaceCreateInfoGGP {
VkStructureType sType;
const void* pNext;
VkStreamDescriptorSurfaceCreateFlagsGGP flags;
GgpStreamDescriptor streamDescriptor;
} VkStreamDescriptorSurfaceCreateInfoGGP;
typedef VkResult (VKAPI_PTR *PFN_vkCreateStreamDescriptorSurfaceGGP)(VkInstance instance, const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateStreamDescriptorSurfaceGGP(
VkInstance instance,
const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
// VK_GGP_frame_token is a preprocessor guard. Do not pass it to API calls.
#define VK_GGP_frame_token 1
#define VK_GGP_FRAME_TOKEN_SPEC_VERSION 1
#define VK_GGP_FRAME_TOKEN_EXTENSION_NAME "VK_GGP_frame_token"
typedef struct VkPresentFrameTokenGGP {
VkStructureType sType;
const void* pNext;
GgpFrameToken frameToken;
} VkPresentFrameTokenGGP;
#ifdef __cplusplus
}
#endif
#endif
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// Copyright 2015-2025 The Khronos Group Inc.
//
// SPDX-License-Identifier: Apache-2.0 OR MIT
//
// This header is generated from the Khronos Vulkan XML API Registry.
#ifndef VULKAN_HPP_MACROS_HPP
#define VULKAN_HPP_MACROS_HPP
#if defined( _MSVC_LANG )
# define VULKAN_HPP_CPLUSPLUS _MSVC_LANG
#else
# define VULKAN_HPP_CPLUSPLUS __cplusplus
#endif
#if 202002L < VULKAN_HPP_CPLUSPLUS
# define VULKAN_HPP_CPP_VERSION 23
#elif 201703L < VULKAN_HPP_CPLUSPLUS
# define VULKAN_HPP_CPP_VERSION 20
#elif 201402L < VULKAN_HPP_CPLUSPLUS
# define VULKAN_HPP_CPP_VERSION 17
#elif 201103L < VULKAN_HPP_CPLUSPLUS
# define VULKAN_HPP_CPP_VERSION 14
#elif 199711L < VULKAN_HPP_CPLUSPLUS
# define VULKAN_HPP_CPP_VERSION 11
#else
# error "vulkan.hpp needs at least c++ standard version 11"
#endif
// include headers holding feature-test macros
#if 20 <= VULKAN_HPP_CPP_VERSION
# include <version>
#else
# include <ciso646>
#endif
#if defined( VULKAN_HPP_DISABLE_ENHANCED_MODE )
# if !defined( VULKAN_HPP_NO_SMART_HANDLE )
# define VULKAN_HPP_NO_SMART_HANDLE
# endif
#endif
#if defined( VULKAN_HPP_NO_CONSTRUCTORS )
# if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS )
# define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
# endif
# if !defined( VULKAN_HPP_NO_UNION_CONSTRUCTORS )
# define VULKAN_HPP_NO_UNION_CONSTRUCTORS
# endif
#endif
#if defined( VULKAN_HPP_NO_SETTERS )
# if !defined( VULKAN_HPP_NO_STRUCT_SETTERS )
# define VULKAN_HPP_NO_STRUCT_SETTERS
# endif
# if !defined( VULKAN_HPP_NO_UNION_SETTERS )
# define VULKAN_HPP_NO_UNION_SETTERS
# endif
#endif
#if !defined( VULKAN_HPP_ASSERT )
# define VULKAN_HPP_ASSERT assert
#endif
#if !defined( VULKAN_HPP_ASSERT_ON_RESULT )
# define VULKAN_HPP_ASSERT_ON_RESULT VULKAN_HPP_ASSERT
#endif
#if !defined( VULKAN_HPP_STATIC_ASSERT )
# define VULKAN_HPP_STATIC_ASSERT static_assert
#endif
#if !defined( VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL )
# define VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL 1
#endif
#if !defined( __has_include )
# define __has_include( x ) false
#endif
#if ( 201907 <= __cpp_lib_three_way_comparison ) && __has_include( <compare> ) && !defined( VULKAN_HPP_NO_SPACESHIP_OPERATOR )
# define VULKAN_HPP_HAS_SPACESHIP_OPERATOR
#endif
#if ( 201803 <= __cpp_lib_span )
# define VULKAN_HPP_SUPPORT_SPAN
#endif
#if defined( __cpp_lib_modules ) && !defined( VULKAN_HPP_STD_MODULE ) && defined( VULKAN_HPP_ENABLE_STD_MODULE )
# define VULKAN_HPP_STD_MODULE std.compat
#endif
#ifndef VK_USE_64_BIT_PTR_DEFINES
# if defined( __LP64__ ) || defined( _WIN64 ) || ( defined( __x86_64__ ) && !defined( __ILP32__ ) ) || defined( _M_X64 ) || defined( __ia64 ) || \
defined( _M_IA64 ) || defined( __aarch64__ ) || defined( __powerpc64__ ) || ( defined( __riscv ) && __riscv_xlen == 64 )
# define VK_USE_64_BIT_PTR_DEFINES 1
# else
# define VK_USE_64_BIT_PTR_DEFINES 0
# endif
#endif
// 32-bit vulkan is not typesafe for non-dispatchable handles, so don't allow copy constructors on this platform by default.
// To enable this feature on 32-bit platforms please #define VULKAN_HPP_TYPESAFE_CONVERSION 1
// To disable this feature on 64-bit platforms please #define VULKAN_HPP_TYPESAFE_CONVERSION 0
#if ( VK_USE_64_BIT_PTR_DEFINES == 1 )
# if !defined( VULKAN_HPP_TYPESAFE_CONVERSION )
# define VULKAN_HPP_TYPESAFE_CONVERSION 1
# endif
#endif
#if defined( __GNUC__ )
# define GCC_VERSION ( __GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__ )
#endif
#if !defined( VULKAN_HPP_HAS_UNRESTRICTED_UNIONS )
# if defined( __clang__ )
# if __has_feature( cxx_unrestricted_unions )
# define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
# endif
# elif defined( __GNUC__ )
# if 40600 <= GCC_VERSION
# define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
# endif
# elif defined( _MSC_VER )
# if 1900 <= _MSC_VER
# define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
# endif
# endif
#endif
#if !defined( VULKAN_HPP_INLINE )
# if defined( __clang__ )
# if __has_attribute( always_inline )
# define VULKAN_HPP_INLINE __attribute__( ( always_inline ) ) __inline__
# else
# define VULKAN_HPP_INLINE inline
# endif
# elif defined( __GNUC__ )
# define VULKAN_HPP_INLINE __attribute__( ( always_inline ) ) __inline__
# elif defined( _MSC_VER )
# define VULKAN_HPP_INLINE inline
# else
# define VULKAN_HPP_INLINE inline
# endif
#endif
#if ( VULKAN_HPP_TYPESAFE_CONVERSION == 1 )
# define VULKAN_HPP_TYPESAFE_EXPLICIT
#else
# define VULKAN_HPP_TYPESAFE_EXPLICIT explicit
#endif
#if defined( __cpp_constexpr )
# define VULKAN_HPP_CONSTEXPR constexpr
# if 201304 <= __cpp_constexpr
# define VULKAN_HPP_CONSTEXPR_14 constexpr
# else
# define VULKAN_HPP_CONSTEXPR_14
# endif
# if ( 201907 <= __cpp_constexpr ) && ( !defined( __GNUC__ ) || ( 110400 < GCC_VERSION ) )
# define VULKAN_HPP_CONSTEXPR_20 constexpr
# else
# define VULKAN_HPP_CONSTEXPR_20
# endif
# define VULKAN_HPP_CONST_OR_CONSTEXPR constexpr
#else
# define VULKAN_HPP_CONSTEXPR
# define VULKAN_HPP_CONSTEXPR_14
# define VULKAN_HPP_CONST_OR_CONSTEXPR const
#endif
#if !defined( VULKAN_HPP_CONSTEXPR_INLINE )
# if 201606L <= __cpp_inline_variables
# define VULKAN_HPP_CONSTEXPR_INLINE VULKAN_HPP_CONSTEXPR inline
# else
# define VULKAN_HPP_CONSTEXPR_INLINE VULKAN_HPP_CONSTEXPR
# endif
#endif
#if !defined( VULKAN_HPP_NOEXCEPT )
# if defined( _MSC_VER ) && ( _MSC_VER <= 1800 )
# define VULKAN_HPP_NOEXCEPT
# else
# define VULKAN_HPP_NOEXCEPT noexcept
# define VULKAN_HPP_HAS_NOEXCEPT 1
# if defined( VULKAN_HPP_NO_EXCEPTIONS )
# define VULKAN_HPP_NOEXCEPT_WHEN_NO_EXCEPTIONS noexcept
# else
# define VULKAN_HPP_NOEXCEPT_WHEN_NO_EXCEPTIONS
# endif
# endif
#endif
#if 14 <= VULKAN_HPP_CPP_VERSION
# define VULKAN_HPP_DEPRECATED( msg ) [[deprecated( msg )]]
#else
# define VULKAN_HPP_DEPRECATED( msg )
#endif
#if 17 <= VULKAN_HPP_CPP_VERSION
# define VULKAN_HPP_DEPRECATED_17( msg ) [[deprecated( msg )]]
#else
# define VULKAN_HPP_DEPRECATED_17( msg )
#endif
#if ( 17 <= VULKAN_HPP_CPP_VERSION ) && !defined( VULKAN_HPP_NO_NODISCARD_WARNINGS )
# define VULKAN_HPP_NODISCARD [[nodiscard]]
# if defined( VULKAN_HPP_NO_EXCEPTIONS )
# define VULKAN_HPP_NODISCARD_WHEN_NO_EXCEPTIONS [[nodiscard]]
# else
# define VULKAN_HPP_NODISCARD_WHEN_NO_EXCEPTIONS
# endif
#else
# define VULKAN_HPP_NODISCARD
# define VULKAN_HPP_NODISCARD_WHEN_NO_EXCEPTIONS
#endif
#if !defined( VULKAN_HPP_NAMESPACE )
# define VULKAN_HPP_NAMESPACE vk
#endif
#define VULKAN_HPP_STRINGIFY2( text ) #text
#define VULKAN_HPP_STRINGIFY( text ) VULKAN_HPP_STRINGIFY2( text )
#define VULKAN_HPP_NAMESPACE_STRING VULKAN_HPP_STRINGIFY( VULKAN_HPP_NAMESPACE )
#if !defined( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC )
# if defined( VK_NO_PROTOTYPES )
# define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
# else
# define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 0
# endif
#endif
#if !defined( VULKAN_HPP_STORAGE_API )
# if defined( VULKAN_HPP_STORAGE_SHARED )
# if defined( _MSC_VER )
# if defined( VULKAN_HPP_STORAGE_SHARED_EXPORT )
# define VULKAN_HPP_STORAGE_API __declspec( dllexport )
# else
# define VULKAN_HPP_STORAGE_API __declspec( dllimport )
# endif
# elif defined( __clang__ ) || defined( __GNUC__ )
# if defined( VULKAN_HPP_STORAGE_SHARED_EXPORT )
# define VULKAN_HPP_STORAGE_API __attribute__( ( visibility( "default" ) ) )
# else
# define VULKAN_HPP_STORAGE_API
# endif
# else
# define VULKAN_HPP_STORAGE_API
# pragma warning Unknown import / export semantics
# endif
# else
# define VULKAN_HPP_STORAGE_API
# endif
#endif
namespace VULKAN_HPP_NAMESPACE
{
namespace detail
{
class DispatchLoaderDynamic;
#if !defined( VULKAN_HPP_DEFAULT_DISPATCHER )
# if VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1
extern VULKAN_HPP_STORAGE_API DispatchLoaderDynamic defaultDispatchLoaderDynamic;
# endif
#endif
} // namespace detail
} // namespace VULKAN_HPP_NAMESPACE
#if !defined( VULKAN_HPP_DEFAULT_DISPATCHER )
# if VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1
# define VULKAN_HPP_DEFAULT_DISPATCHER ::VULKAN_HPP_NAMESPACE::detail::defaultDispatchLoaderDynamic
# define VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE \
namespace VULKAN_HPP_NAMESPACE \
{ \
namespace detail \
{ \
VULKAN_HPP_STORAGE_API DispatchLoaderDynamic defaultDispatchLoaderDynamic; \
} \
}
# else
# define VULKAN_HPP_DEFAULT_DISPATCHER ::VULKAN_HPP_NAMESPACE::detail::getDispatchLoaderStatic()
# define VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
# endif
#endif
#if !defined( VULKAN_HPP_DEFAULT_DISPATCHER_TYPE )
# if VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1
# define VULKAN_HPP_DEFAULT_DISPATCHER_TYPE ::VULKAN_HPP_NAMESPACE::detail::DispatchLoaderDynamic
# else
# define VULKAN_HPP_DEFAULT_DISPATCHER_TYPE ::VULKAN_HPP_NAMESPACE::detail::DispatchLoaderStatic
# endif
#endif
#if defined( VULKAN_HPP_NO_DEFAULT_DISPATCHER )
# define VULKAN_HPP_DEFAULT_ARGUMENT_ASSIGNMENT
# define VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT
# define VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT
#else
# define VULKAN_HPP_DEFAULT_ARGUMENT_ASSIGNMENT = {}
# define VULKAN_HPP_DEFAULT_ARGUMENT_NULLPTR_ASSIGNMENT = nullptr
# define VULKAN_HPP_DEFAULT_DISPATCHER_ASSIGNMENT = VULKAN_HPP_DEFAULT_DISPATCHER
#endif
#if !defined( VULKAN_HPP_EXPECTED ) && ( 23 <= VULKAN_HPP_CPP_VERSION ) && defined( __cpp_lib_expected )
# if !( defined( VULKAN_HPP_ENABLE_STD_MODULE ) && defined( VULKAN_HPP_STD_MODULE ) )
# include <expected>
# endif
# define VULKAN_HPP_EXPECTED std::expected
# define VULKAN_HPP_UNEXPECTED std::unexpected
#endif
#if !defined( VULKAN_HPP_RAII_NAMESPACE )
# define VULKAN_HPP_RAII_NAMESPACE raii
#endif
#if defined( VULKAN_HPP_NO_EXCEPTIONS ) && defined( VULKAN_HPP_EXPECTED )
# define VULKAN_HPP_RAII_NO_EXCEPTIONS
# define VULKAN_HPP_RAII_CREATE_NOEXCEPT noexcept
#else
# define VULKAN_HPP_RAII_CREATE_NOEXCEPT
#endif
#endif
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#ifndef VULKAN_IOS_H_
#define VULKAN_IOS_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_MVK_ios_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_MVK_ios_surface 1
#define VK_MVK_IOS_SURFACE_SPEC_VERSION 3
#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface"
typedef VkFlags VkIOSSurfaceCreateFlagsMVK;
typedef struct VkIOSSurfaceCreateInfoMVK {
VkStructureType sType;
const void* pNext;
VkIOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkIOSSurfaceCreateInfoMVK;
typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK(
VkInstance instance,
const VkIOSSurfaceCreateInfoMVK* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_MACOS_H_
#define VULKAN_MACOS_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_MVK_macos_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_MVK_macos_surface 1
#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 3
#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface"
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef struct VkMacOSSurfaceCreateInfoMVK {
VkStructureType sType;
const void* pNext;
VkMacOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK(
VkInstance instance,
const VkMacOSSurfaceCreateInfoMVK* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_METAL_H_
#define VULKAN_METAL_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_EXT_metal_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_EXT_metal_surface 1
#ifdef __OBJC__
@class CAMetalLayer;
#else
typedef void CAMetalLayer;
#endif
#define VK_EXT_METAL_SURFACE_SPEC_VERSION 1
#define VK_EXT_METAL_SURFACE_EXTENSION_NAME "VK_EXT_metal_surface"
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
typedef struct VkMetalSurfaceCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const CAMetalLayer* pLayer;
} VkMetalSurfaceCreateInfoEXT;
typedef VkResult (VKAPI_PTR *PFN_vkCreateMetalSurfaceEXT)(VkInstance instance, const VkMetalSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateMetalSurfaceEXT(
VkInstance instance,
const VkMetalSurfaceCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
// VK_EXT_metal_objects is a preprocessor guard. Do not pass it to API calls.
#define VK_EXT_metal_objects 1
#ifdef __OBJC__
@protocol MTLDevice;
typedef __unsafe_unretained id<MTLDevice> MTLDevice_id;
#else
typedef void* MTLDevice_id;
#endif
#ifdef __OBJC__
@protocol MTLCommandQueue;
typedef __unsafe_unretained id<MTLCommandQueue> MTLCommandQueue_id;
#else
typedef void* MTLCommandQueue_id;
#endif
#ifdef __OBJC__
@protocol MTLBuffer;
typedef __unsafe_unretained id<MTLBuffer> MTLBuffer_id;
#else
typedef void* MTLBuffer_id;
#endif
#ifdef __OBJC__
@protocol MTLTexture;
typedef __unsafe_unretained id<MTLTexture> MTLTexture_id;
#else
typedef void* MTLTexture_id;
#endif
typedef struct __IOSurface* IOSurfaceRef;
#ifdef __OBJC__
@protocol MTLSharedEvent;
typedef __unsafe_unretained id<MTLSharedEvent> MTLSharedEvent_id;
#else
typedef void* MTLSharedEvent_id;
#endif
#define VK_EXT_METAL_OBJECTS_SPEC_VERSION 2
#define VK_EXT_METAL_OBJECTS_EXTENSION_NAME "VK_EXT_metal_objects"
typedef enum VkExportMetalObjectTypeFlagBitsEXT {
VK_EXPORT_METAL_OBJECT_TYPE_METAL_DEVICE_BIT_EXT = 0x00000001,
VK_EXPORT_METAL_OBJECT_TYPE_METAL_COMMAND_QUEUE_BIT_EXT = 0x00000002,
VK_EXPORT_METAL_OBJECT_TYPE_METAL_BUFFER_BIT_EXT = 0x00000004,
VK_EXPORT_METAL_OBJECT_TYPE_METAL_TEXTURE_BIT_EXT = 0x00000008,
VK_EXPORT_METAL_OBJECT_TYPE_METAL_IOSURFACE_BIT_EXT = 0x00000010,
VK_EXPORT_METAL_OBJECT_TYPE_METAL_SHARED_EVENT_BIT_EXT = 0x00000020,
VK_EXPORT_METAL_OBJECT_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
} VkExportMetalObjectTypeFlagBitsEXT;
typedef VkFlags VkExportMetalObjectTypeFlagsEXT;
typedef struct VkExportMetalObjectCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkExportMetalObjectTypeFlagBitsEXT exportObjectType;
} VkExportMetalObjectCreateInfoEXT;
typedef struct VkExportMetalObjectsInfoEXT {
VkStructureType sType;
const void* pNext;
} VkExportMetalObjectsInfoEXT;
typedef struct VkExportMetalDeviceInfoEXT {
VkStructureType sType;
const void* pNext;
MTLDevice_id mtlDevice;
} VkExportMetalDeviceInfoEXT;
typedef struct VkExportMetalCommandQueueInfoEXT {
VkStructureType sType;
const void* pNext;
VkQueue queue;
MTLCommandQueue_id mtlCommandQueue;
} VkExportMetalCommandQueueInfoEXT;
typedef struct VkExportMetalBufferInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
MTLBuffer_id mtlBuffer;
} VkExportMetalBufferInfoEXT;
typedef struct VkImportMetalBufferInfoEXT {
VkStructureType sType;
const void* pNext;
MTLBuffer_id mtlBuffer;
} VkImportMetalBufferInfoEXT;
typedef struct VkExportMetalTextureInfoEXT {
VkStructureType sType;
const void* pNext;
VkImage image;
VkImageView imageView;
VkBufferView bufferView;
VkImageAspectFlagBits plane;
MTLTexture_id mtlTexture;
} VkExportMetalTextureInfoEXT;
typedef struct VkImportMetalTextureInfoEXT {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits plane;
MTLTexture_id mtlTexture;
} VkImportMetalTextureInfoEXT;
typedef struct VkExportMetalIOSurfaceInfoEXT {
VkStructureType sType;
const void* pNext;
VkImage image;
IOSurfaceRef ioSurface;
} VkExportMetalIOSurfaceInfoEXT;
typedef struct VkImportMetalIOSurfaceInfoEXT {
VkStructureType sType;
const void* pNext;
IOSurfaceRef ioSurface;
} VkImportMetalIOSurfaceInfoEXT;
typedef struct VkExportMetalSharedEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkEvent event;
MTLSharedEvent_id mtlSharedEvent;
} VkExportMetalSharedEventInfoEXT;
typedef struct VkImportMetalSharedEventInfoEXT {
VkStructureType sType;
const void* pNext;
MTLSharedEvent_id mtlSharedEvent;
} VkImportMetalSharedEventInfoEXT;
typedef void (VKAPI_PTR *PFN_vkExportMetalObjectsEXT)(VkDevice device, VkExportMetalObjectsInfoEXT* pMetalObjectsInfo);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR void VKAPI_CALL vkExportMetalObjectsEXT(
VkDevice device,
VkExportMetalObjectsInfoEXT* pMetalObjectsInfo);
#endif
// VK_EXT_external_memory_metal is a preprocessor guard. Do not pass it to API calls.
#define VK_EXT_external_memory_metal 1
#define VK_EXT_EXTERNAL_MEMORY_METAL_SPEC_VERSION 1
#define VK_EXT_EXTERNAL_MEMORY_METAL_EXTENSION_NAME "VK_EXT_external_memory_metal"
typedef struct VkImportMemoryMetalHandleInfoEXT {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
void* handle;
} VkImportMemoryMetalHandleInfoEXT;
typedef struct VkMemoryMetalHandlePropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryMetalHandlePropertiesEXT;
typedef struct VkMemoryGetMetalHandleInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetMetalHandleInfoEXT;
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryMetalHandleEXT)(VkDevice device, const VkMemoryGetMetalHandleInfoEXT* pGetMetalHandleInfo, void** pHandle);
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryMetalHandlePropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHandle, VkMemoryMetalHandlePropertiesEXT* pMemoryMetalHandleProperties);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryMetalHandleEXT(
VkDevice device,
const VkMemoryGetMetalHandleInfoEXT* pGetMetalHandleInfo,
void** pHandle);
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryMetalHandlePropertiesEXT(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
const void* pHandle,
VkMemoryMetalHandlePropertiesEXT* pMemoryMetalHandleProperties);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_SCREEN_H_
#define VULKAN_SCREEN_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_QNX_screen_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_QNX_screen_surface 1
#define VK_QNX_SCREEN_SURFACE_SPEC_VERSION 1
#define VK_QNX_SCREEN_SURFACE_EXTENSION_NAME "VK_QNX_screen_surface"
typedef VkFlags VkScreenSurfaceCreateFlagsQNX;
typedef struct VkScreenSurfaceCreateInfoQNX {
VkStructureType sType;
const void* pNext;
VkScreenSurfaceCreateFlagsQNX flags;
struct _screen_context* context;
struct _screen_window* window;
} VkScreenSurfaceCreateInfoQNX;
typedef VkResult (VKAPI_PTR *PFN_vkCreateScreenSurfaceQNX)(VkInstance instance, const VkScreenSurfaceCreateInfoQNX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceScreenPresentationSupportQNX)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct _screen_window* window);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateScreenSurfaceQNX(
VkInstance instance,
const VkScreenSurfaceCreateInfoQNX* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceScreenPresentationSupportQNX(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
struct _screen_window* window);
#endif
// VK_QNX_external_memory_screen_buffer is a preprocessor guard. Do not pass it to API calls.
#define VK_QNX_external_memory_screen_buffer 1
#define VK_QNX_EXTERNAL_MEMORY_SCREEN_BUFFER_SPEC_VERSION 1
#define VK_QNX_EXTERNAL_MEMORY_SCREEN_BUFFER_EXTENSION_NAME "VK_QNX_external_memory_screen_buffer"
typedef struct VkScreenBufferPropertiesQNX {
VkStructureType sType;
void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeBits;
} VkScreenBufferPropertiesQNX;
typedef struct VkScreenBufferFormatPropertiesQNX {
VkStructureType sType;
void* pNext;
VkFormat format;
uint64_t externalFormat;
uint64_t screenUsage;
VkFormatFeatureFlags formatFeatures;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkScreenBufferFormatPropertiesQNX;
typedef struct VkImportScreenBufferInfoQNX {
VkStructureType sType;
const void* pNext;
struct _screen_buffer* buffer;
} VkImportScreenBufferInfoQNX;
typedef struct VkExternalFormatQNX {
VkStructureType sType;
void* pNext;
uint64_t externalFormat;
} VkExternalFormatQNX;
typedef struct VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX {
VkStructureType sType;
void* pNext;
VkBool32 screenBufferImport;
} VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX;
typedef VkResult (VKAPI_PTR *PFN_vkGetScreenBufferPropertiesQNX)(VkDevice device, const struct _screen_buffer* buffer, VkScreenBufferPropertiesQNX* pProperties);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetScreenBufferPropertiesQNX(
VkDevice device,
const struct _screen_buffer* buffer,
VkScreenBufferPropertiesQNX* pProperties);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_VI_H_
#define VULKAN_VI_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_NN_vi_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_NN_vi_surface 1
#define VK_NN_VI_SURFACE_SPEC_VERSION 1
#define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface"
typedef VkFlags VkViSurfaceCreateFlagsNN;
typedef struct VkViSurfaceCreateInfoNN {
VkStructureType sType;
const void* pNext;
VkViSurfaceCreateFlagsNN flags;
void* window;
} VkViSurfaceCreateInfoNN;
typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
VkInstance instance,
const VkViSurfaceCreateInfoNN* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_WAYLAND_H_
#define VULKAN_WAYLAND_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_KHR_wayland_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_wayland_surface 1
#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6
#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
typedef struct VkWaylandSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkWaylandSurfaceCreateFlagsKHR flags;
struct wl_display* display;
struct wl_surface* surface;
} VkWaylandSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
VkInstance instance,
const VkWaylandSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
struct wl_display* display);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_WIN32_H_
#define VULKAN_WIN32_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_KHR_win32_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_win32_surface 1
#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
typedef struct VkWin32SurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkWin32SurfaceCreateFlagsKHR flags;
HINSTANCE hinstance;
HWND hwnd;
} VkWin32SurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
VkInstance instance,
const VkWin32SurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
#endif
// VK_KHR_external_memory_win32 is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_external_memory_win32 1
#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32"
typedef struct VkImportMemoryWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportMemoryWin32HandleInfoKHR;
typedef struct VkExportMemoryWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportMemoryWin32HandleInfoKHR;
typedef struct VkMemoryWin32HandlePropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryWin32HandlePropertiesKHR;
typedef struct VkMemoryGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetWin32HandleInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR(
VkDevice device,
const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
HANDLE handle,
VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
#endif
// VK_KHR_win32_keyed_mutex is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_win32_keyed_mutex 1
#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1
#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex"
typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t acquireCount;
const VkDeviceMemory* pAcquireSyncs;
const uint64_t* pAcquireKeys;
const uint32_t* pAcquireTimeouts;
uint32_t releaseCount;
const VkDeviceMemory* pReleaseSyncs;
const uint64_t* pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoKHR;
// VK_KHR_external_semaphore_win32 is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_external_semaphore_win32 1
#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1
#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32"
typedef struct VkImportSemaphoreWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportSemaphoreWin32HandleInfoKHR;
typedef struct VkExportSemaphoreWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportSemaphoreWin32HandleInfoKHR;
typedef struct VkD3D12FenceSubmitInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreValuesCount;
const uint64_t* pWaitSemaphoreValues;
uint32_t signalSemaphoreValuesCount;
const uint64_t* pSignalSemaphoreValues;
} VkD3D12FenceSubmitInfoKHR;
typedef struct VkSemaphoreGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetWin32HandleInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR(
VkDevice device,
const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR(
VkDevice device,
const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
#endif
// VK_KHR_external_fence_win32 is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_external_fence_win32 1
#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1
#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32"
typedef struct VkImportFenceWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkFenceImportFlags flags;
VkExternalFenceHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportFenceWin32HandleInfoKHR;
typedef struct VkExportFenceWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportFenceWin32HandleInfoKHR;
typedef struct VkFenceGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetWin32HandleInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR(
VkDevice device,
const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR(
VkDevice device,
const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
#endif
// VK_NV_external_memory_win32 is a preprocessor guard. Do not pass it to API calls.
#define VK_NV_external_memory_win32 1
#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
typedef struct VkImportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleType;
HANDLE handle;
} VkImportMemoryWin32HandleInfoNV;
typedef struct VkExportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
} VkExportMemoryWin32HandleInfoNV;
typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
VkDevice device,
VkDeviceMemory memory,
VkExternalMemoryHandleTypeFlagsNV handleType,
HANDLE* pHandle);
#endif
// VK_NV_win32_keyed_mutex is a preprocessor guard. Do not pass it to API calls.
#define VK_NV_win32_keyed_mutex 1
#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 2
#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t acquireCount;
const VkDeviceMemory* pAcquireSyncs;
const uint64_t* pAcquireKeys;
const uint32_t* pAcquireTimeoutMilliseconds;
uint32_t releaseCount;
const VkDeviceMemory* pReleaseSyncs;
const uint64_t* pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoNV;
// VK_EXT_full_screen_exclusive is a preprocessor guard. Do not pass it to API calls.
#define VK_EXT_full_screen_exclusive 1
#define VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION 4
#define VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME "VK_EXT_full_screen_exclusive"
typedef enum VkFullScreenExclusiveEXT {
VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0,
VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1,
VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2,
VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3,
VK_FULL_SCREEN_EXCLUSIVE_MAX_ENUM_EXT = 0x7FFFFFFF
} VkFullScreenExclusiveEXT;
typedef struct VkSurfaceFullScreenExclusiveInfoEXT {
VkStructureType sType;
void* pNext;
VkFullScreenExclusiveEXT fullScreenExclusive;
} VkSurfaceFullScreenExclusiveInfoEXT;
typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT {
VkStructureType sType;
void* pNext;
VkBool32 fullScreenExclusiveSupported;
} VkSurfaceCapabilitiesFullScreenExclusiveEXT;
typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT {
VkStructureType sType;
const void* pNext;
HMONITOR hmonitor;
} VkSurfaceFullScreenExclusiveWin32InfoEXT;
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
typedef VkResult (VKAPI_PTR *PFN_vkAcquireFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain);
typedef VkResult (VKAPI_PTR *PFN_vkReleaseFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain);
typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModes2EXT)(VkDevice device, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkDeviceGroupPresentModeFlagsKHR* pModes);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModes2EXT(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
uint32_t* pPresentModeCount,
VkPresentModeKHR* pPresentModes);
VKAPI_ATTR VkResult VKAPI_CALL vkAcquireFullScreenExclusiveModeEXT(
VkDevice device,
VkSwapchainKHR swapchain);
VKAPI_ATTR VkResult VKAPI_CALL vkReleaseFullScreenExclusiveModeEXT(
VkDevice device,
VkSwapchainKHR swapchain);
VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModes2EXT(
VkDevice device,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
VkDeviceGroupPresentModeFlagsKHR* pModes);
#endif
// VK_NV_acquire_winrt_display is a preprocessor guard. Do not pass it to API calls.
#define VK_NV_acquire_winrt_display 1
#define VK_NV_ACQUIRE_WINRT_DISPLAY_SPEC_VERSION 1
#define VK_NV_ACQUIRE_WINRT_DISPLAY_EXTENSION_NAME "VK_NV_acquire_winrt_display"
typedef VkResult (VKAPI_PTR *PFN_vkAcquireWinrtDisplayNV)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
typedef VkResult (VKAPI_PTR *PFN_vkGetWinrtDisplayNV)(VkPhysicalDevice physicalDevice, uint32_t deviceRelativeId, VkDisplayKHR* pDisplay);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkAcquireWinrtDisplayNV(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display);
VKAPI_ATTR VkResult VKAPI_CALL vkGetWinrtDisplayNV(
VkPhysicalDevice physicalDevice,
uint32_t deviceRelativeId,
VkDisplayKHR* pDisplay);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_XCB_H_
#define VULKAN_XCB_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_KHR_xcb_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_xcb_surface 1
#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
typedef struct VkXcbSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkXcbSurfaceCreateFlagsKHR flags;
xcb_connection_t* connection;
xcb_window_t window;
} VkXcbSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
VkInstance instance,
const VkXcbSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
xcb_connection_t* connection,
xcb_visualid_t visual_id);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_XLIB_H_
#define VULKAN_XLIB_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_KHR_xlib_surface is a preprocessor guard. Do not pass it to API calls.
#define VK_KHR_xlib_surface 1
#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
typedef struct VkXlibSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
Display* dpy;
Window window;
} VkXlibSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
VkInstance instance,
const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
Display* dpy,
VisualID visualID);
#endif
#ifdef __cplusplus
}
#endif
#endif
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#ifndef VULKAN_XLIB_XRANDR_H_
#define VULKAN_XLIB_XRANDR_H_ 1
/*
** Copyright 2015-2025 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#ifdef __cplusplus
extern "C" {
#endif
// VK_EXT_acquire_xlib_display is a preprocessor guard. Do not pass it to API calls.
#define VK_EXT_acquire_xlib_display 1
#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1
#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display"
typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display);
typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT(
VkPhysicalDevice physicalDevice,
Display* dpy,
VkDisplayKHR display);
VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT(
VkPhysicalDevice physicalDevice,
Display* dpy,
RROutput rrOutput,
VkDisplayKHR* pDisplay);
#endif
#ifdef __cplusplus
}
#endif
#endif