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2025-05-01 23:03:47 +02:00
commit a23fbff52a
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#include <Renderer/RenderPasses/2DPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Renderer/ViewerData.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Core/Engine.h>
#include <Maths/Mat4.h>
namespace Scop
{
struct SpriteData
{
Vec4f color;
Vec2f position;
};
struct ViewerData2D
{
Mat4f projection;
};
void Render2DPass::Init()
{
ShaderLayout vertex_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, { ShaderPushConstantLayout({ 0, sizeof(SpriteData) }) }
);
p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/2DVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
{
{ 1,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
})
}
}, {}
);
p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/2DFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
m_pipeline.Destroy();
};
EventBus::RegisterListener({ functor, "__ScopRender2DPass" });
p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
p_viewer_data_buffer->Init(sizeof(ViewerData2D));
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i));
p_viewer_data_set->Update(i);
}
}
void Render2DPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
{
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.color_attachments = { &render_target };
pipeline_descriptor.culling = VK_CULL_MODE_NONE;
pipeline_descriptor.clear_color_attachments = false;
m_pipeline.Init(pipeline_descriptor);
}
std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
ViewerData2D viewer_data;
viewer_data.projection = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f);
static CPUBuffer buffer(sizeof(ViewerData2D));
std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize());
p_viewer_data_buffer->SetData(buffer, frame_index);
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
m_pipeline.BindPipeline(cmd, 0, {});
for(auto sprite : scene.GetSprites())
{
SpriteData sprite_data;
sprite_data.position = Vec2f{ static_cast<float>(sprite->GetPosition().x), static_cast<float>(sprite->GetPosition().y) };
sprite_data.color = sprite->GetColor();
if(!sprite->IsSetInit())
sprite->UpdateDescriptorSet(*p_texture_set);
sprite->Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite->GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
sprite->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
}
m_pipeline.EndPipeline(cmd);
}
void Render2DPass::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
p_viewer_data_set.reset();
p_viewer_data_buffer->Destroy();
p_texture_set.reset();
}
}

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#include <Renderer/RenderPasses/FinalPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Core/EventBus.h>
#include <Core/Engine.h>
namespace Scop
{
void FinalPass::Init()
{
ShaderLayout vertex_shader_layout(
{}, {}
);
p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ScreenVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
})
}
}, {}
);
p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ScreenFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();
};
EventBus::RegisterListener({ functor, "__ScopFinalPass" });
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
}
void FinalPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
{
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.renderer = &renderer;
pipeline_descriptor.culling = VK_CULL_MODE_NONE;
pipeline_descriptor.no_vertex_inputs = true;
m_pipeline.Init(pipeline_descriptor);
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
p_set->SetImage(renderer.GetCurrentFrameIndex(), 0, render_target);
p_set->Update(renderer.GetCurrentFrameIndex(), cmd);
m_pipeline.BindPipeline(cmd, renderer.GetSwapchain().GetImageIndex(), { 0.0f, 0.0f, 0.0f, 1.0f });
VkDescriptorSet set = p_set->GetSet(renderer.GetCurrentFrameIndex());
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, 1, &set, 0, nullptr);
RenderCore::Get().vkCmdDraw(cmd, 3, 1, 0, 0);
renderer.GetDrawCallsCounterRef()++;
renderer.GetPolygonDrawnCounterRef()++;
m_pipeline.EndPipeline(cmd);
}
void FinalPass::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
p_set.reset();
}
}

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#include <Renderer/RenderPasses/ForwardPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Renderer/ViewerData.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Maths/Mat4.h>
namespace Scop
{
struct ModelData
{
Mat4f model_mat;
Mat4f normal_mat;
};
void ForwardPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)
{
Scene::ForwardData& data = scene.GetForwardData();
GraphicPipeline& pipeline = scene.GetPipeline();
if(pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = RenderCore::Get().GetDefaultVertexShader();
pipeline_descriptor.fragment_shader = scene.GetFragmentShader();
pipeline_descriptor.color_attachments = { &render_target };
pipeline_descriptor.depth = &scene.GetDepth();
if(scene.GetForwardData().wireframe)
pipeline_descriptor.mode = VK_POLYGON_MODE_LINE;
pipeline_descriptor.clear_color_attachments = false;
pipeline.Init(pipeline_descriptor);
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
pipeline.BindPipeline(cmd, 0, {});
for(auto actor : scene.GetActors())
{
ModelData model_data;
model_data.model_mat = Mat4f::Identity();
model_data.model_mat.SetTranslation(actor->GetPosition() - actor->GetModel().GetCenter());
model_data.model_mat.SetScale(actor->GetScale());
model_data.model_mat = Mat4f::Translate(-actor->GetModel().GetCenter()) * Mat4f::Rotate(actor->GetOrientation()) * model_data.model_mat;
model_data.normal_mat = model_data.model_mat;
model_data.normal_mat.Inverse().Transpose();
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
actor->GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
pipeline.EndPipeline(cmd);
}
}

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#include <Renderer/RenderPasses/Passes.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
namespace Scop
{
void RenderPasses::Init()
{
m_skybox.Init();
m_2Dpass.Init();
m_final.Init();
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_main_render_texture.Destroy();
};
EventBus::RegisterListener({ functor, "__ScopRenderPasses" });
}
void RenderPasses::Pass(Scene& scene, Renderer& renderer)
{
if(!m_main_render_texture.IsInit())
{
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM);
}
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f });
scene.GetDepth().Clear(renderer.GetActiveCommandBuffer(), {});
if(scene.GetDescription().render_3D_enabled)
m_forward.Pass(scene, renderer, m_main_render_texture);
if(scene.GetDescription().render_skybox_enabled)
m_skybox.Pass(scene, renderer, m_main_render_texture);
if(scene.GetDescription().render_2D_enabled)
m_2Dpass.Pass(scene, renderer, m_main_render_texture);
m_final.Pass(scene, renderer, m_main_render_texture);
}
void RenderPasses::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_skybox.Destroy();
m_2Dpass.Destroy();
m_final.Destroy();
m_main_render_texture.Destroy();
}
}

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#include <Renderer/RenderPasses/SkyboxPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Graphics/MeshFactory.h>
#include <Renderer/ViewerData.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Core/EventBus.h>
#include <Core/Engine.h>
namespace Scop
{
void SkyboxPass::Init()
{
ShaderLayout vertex_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
{
{ 1,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
})
}
}, {}
);
p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
m_pipeline.Destroy();
};
EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
m_cube = CreateCube();
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
}
void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)
{
if(!scene.GetSkybox())
return;
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.color_attachments = { &render_target };
pipeline_descriptor.depth = &scene.GetDepth();
pipeline_descriptor.culling = VK_CULL_MODE_NONE;
pipeline_descriptor.depth_test_equal = true;
pipeline_descriptor.clear_color_attachments = false;
m_pipeline.Init(pipeline_descriptor);
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
p_set->SetImage(renderer.GetCurrentFrameIndex(), 0, *scene.GetSkybox());
p_set->Update(renderer.GetCurrentFrameIndex(), cmd);
m_pipeline.BindPipeline(cmd, 0, {});
std::array<VkDescriptorSet, 2> sets = { scene.GetForwardData().matrices_set->GetSet(renderer.GetCurrentFrameIndex()), p_set->GetSet(renderer.GetCurrentFrameIndex()) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
m_cube->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
m_pipeline.EndPipeline(cmd);
}
void SkyboxPass::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
m_cube.reset();
p_set.reset();
}
}