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#ifndef __SCOP_VIEWER_DATA__
#define __SCOP_VIEWER_DATA__
#include <Maths/Mat4.h>
#include <Maths/Vec3.h>
namespace Scop
{
struct ViewerData
{
Mat4f projection_matrix;
Mat4f inv_projection_matrix;
Mat4f view_matrix;
Mat4f inv_view_matrix;
Mat4f view_proj_matrix;
Mat4f inv_view_proj_matrix;
alignas(16) Vec3f camera_position;
};
}
#endif