mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
world generation
This commit is contained in:
@@ -19,18 +19,14 @@ void Chunk::GenerateChunk()
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{
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if(p_actor)
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return;
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#pragma omp parallel for
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for(auto& z: m_data)
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{
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#pragma omp parallel for
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for(auto& y: z)
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std::fill(y.begin(), y.end(), 0);
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}
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#pragma omp parallel for
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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#pragma omp parallel for
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for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
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{
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// Implement noise here
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@@ -46,12 +42,10 @@ void Chunk::GenerateMesh()
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if(p_actor)
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return;
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std::vector<Scop::Vertex> mesh_data;
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std::vector<std::uint32_t> indices;
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mesh_data.reserve(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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indices.reserve(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::vector<Scop::Vertex> mesh_data(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::vector<std::uint32_t> indices(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::size_t index = 0;
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
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@@ -62,84 +56,83 @@ void Chunk::GenerateMesh()
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continue;
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if(!GetBlock(Scop::Vec3i(x, y, static_cast<std::int32_t>(z) - 1)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, BLOCK_MESH[0].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, BLOCK_MESH[1].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, BLOCK_MESH[2].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, BLOCK_MESH[0].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, BLOCK_MESH[1].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, BLOCK_MESH[2].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, BLOCK_MESH[3].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, BLOCK_MESH[4].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, BLOCK_MESH[5].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, BLOCK_MESH[3].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, BLOCK_MESH[4].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, BLOCK_MESH[5].uv };
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}
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if(!GetBlock(Scop::Vec3i(x, y, z + 1)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, BLOCK_MESH[6].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, BLOCK_MESH[7].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[8].normal, BLOCK_MESH[8].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, BLOCK_MESH[6].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, BLOCK_MESH[7].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[8].normal, BLOCK_MESH[8].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, BLOCK_MESH[9].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, BLOCK_MESH[10].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, BLOCK_MESH[11].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, BLOCK_MESH[9].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, BLOCK_MESH[10].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, BLOCK_MESH[11].uv };
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}
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if(!GetBlock(Scop::Vec3i(static_cast<std::int32_t>(x) - 1, y, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, BLOCK_MESH[12].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, BLOCK_MESH[13].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, BLOCK_MESH[14].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, BLOCK_MESH[12].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, BLOCK_MESH[13].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, BLOCK_MESH[14].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, BLOCK_MESH[15].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, BLOCK_MESH[16].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, BLOCK_MESH[17].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, BLOCK_MESH[15].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, BLOCK_MESH[16].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, BLOCK_MESH[17].uv };
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}
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if(!GetBlock(Scop::Vec3i(x + 1, y, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, BLOCK_MESH[18].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, BLOCK_MESH[19].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, BLOCK_MESH[20].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, BLOCK_MESH[18].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, BLOCK_MESH[19].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, BLOCK_MESH[20].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, BLOCK_MESH[21].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, BLOCK_MESH[22].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, BLOCK_MESH[23].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, BLOCK_MESH[21].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, BLOCK_MESH[22].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, BLOCK_MESH[23].uv };
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}
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if(!GetBlock(Scop::Vec3i(x, static_cast<std::int32_t>(y) - 1, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[24].position + Scop::Vec3f(x, y, z), BLOCK_MESH[24].normal, BLOCK_MESH[24].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[25].position + Scop::Vec3f(x, y, z), BLOCK_MESH[25].normal, BLOCK_MESH[25].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[26].position + Scop::Vec3f(x, y, z), BLOCK_MESH[26].normal, BLOCK_MESH[26].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[24].position + Scop::Vec3f(x, y, z), BLOCK_MESH[24].normal, BLOCK_MESH[24].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[25].position + Scop::Vec3f(x, y, z), BLOCK_MESH[25].normal, BLOCK_MESH[25].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[26].position + Scop::Vec3f(x, y, z), BLOCK_MESH[26].normal, BLOCK_MESH[26].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[27].position + Scop::Vec3f(x, y, z), BLOCK_MESH[27].normal, BLOCK_MESH[27].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[28].position + Scop::Vec3f(x, y, z), BLOCK_MESH[28].normal, BLOCK_MESH[28].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[29].position + Scop::Vec3f(x, y, z), BLOCK_MESH[29].normal, BLOCK_MESH[29].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[27].position + Scop::Vec3f(x, y, z), BLOCK_MESH[27].normal, BLOCK_MESH[27].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[28].position + Scop::Vec3f(x, y, z), BLOCK_MESH[28].normal, BLOCK_MESH[28].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[29].position + Scop::Vec3f(x, y, z), BLOCK_MESH[29].normal, BLOCK_MESH[29].uv };
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}
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if(!GetBlock(Scop::Vec3i(x, y + 1, z)))
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{
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[30].position + Scop::Vec3f(x, y, z), BLOCK_MESH[30].normal, BLOCK_MESH[30].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[31].position + Scop::Vec3f(x, y, z), BLOCK_MESH[31].normal, BLOCK_MESH[31].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[32].position + Scop::Vec3f(x, y, z), BLOCK_MESH[32].normal, BLOCK_MESH[32].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[30].position + Scop::Vec3f(x, y, z), BLOCK_MESH[30].normal, BLOCK_MESH[30].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[31].position + Scop::Vec3f(x, y, z), BLOCK_MESH[31].normal, BLOCK_MESH[31].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[32].position + Scop::Vec3f(x, y, z), BLOCK_MESH[32].normal, BLOCK_MESH[32].uv };
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[33].position + Scop::Vec3f(x, y, z), BLOCK_MESH[33].normal, BLOCK_MESH[33].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[34].position + Scop::Vec3f(x, y, z), BLOCK_MESH[34].normal, BLOCK_MESH[34].uv));
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mesh_data.push_back(Scop::Vertex(BLOCK_MESH[35].position + Scop::Vec3f(x, y, z), BLOCK_MESH[35].normal, BLOCK_MESH[35].uv));
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[33].position + Scop::Vec3f(x, y, z), BLOCK_MESH[33].normal, BLOCK_MESH[33].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[34].position + Scop::Vec3f(x, y, z), BLOCK_MESH[34].normal, BLOCK_MESH[34].uv };
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mesh_data[index++] = Scop::Vertex{ BLOCK_MESH[35].position + Scop::Vec3f(x, y, z), BLOCK_MESH[35].normal, BLOCK_MESH[35].uv };
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}
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}
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}
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}
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for(std::uint32_t i = 0; i < mesh_data.size(); i++)
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indices.push_back(i);
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for(std::uint32_t i = 0; i < index; i++)
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indices[i] = i;
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std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
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mesh->AddSubMesh({ std::move(mesh_data), std::move(indices) });
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std::cout << index << std::endl;
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Scop::Actor& actor = m_world.GetScene().CreateActor(mesh);
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actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
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actor.SetScale(Scop::Vec3f{ 2.0f });
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actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
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p_actor = &actor;
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p_actor = m_world.GetMeshPool().RequestActor(m_world.GetScene());
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p_actor->GetModelRef().GetMesh()->GetSubMesh(0).SetData(mesh_data, indices, index);
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p_actor->GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
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p_actor->SetScale(Scop::Vec3f{ 2.0f });
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p_actor->SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
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}
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std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
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@@ -150,3 +143,8 @@ std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
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return m_data[position.x][position.z][position.y];
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return 0;
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}
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Chunk::~Chunk()
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{
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m_world.GetMeshPool().ReturnToPool(p_actor);
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}
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@@ -17,7 +17,7 @@ class Chunk
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[[nodiscard]] std::uint32_t GetBlock(Scop::Vec3i position) const noexcept;
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[[nodiscard]] inline Scop::NonOwningPtr<Scop::Actor> GetActor() const noexcept { return p_actor; }
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~Chunk() = default;
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~Chunk();
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private:
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std::vector<std::vector<std::vector<std::uint32_t>>> m_data; // Should be a flat array but I cannot manage to flatten the 3D coordinates correctly
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35
Application/MeshPool.cpp
git.filemode.normal_file
35
Application/MeshPool.cpp
git.filemode.normal_file
@@ -0,0 +1,35 @@
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#include <algorithm>
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#include <MeshPool.h>
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#include <World.h>
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MeshPool::MeshPool() : m_actors(4 * (RENDER_DISTANCE * RENDER_DISTANCE)) {}
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Scop::NonOwningPtr<Scop::Actor> MeshPool::RequestActor(Scop::Scene& scene)
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{
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for(auto& [free, actor] : m_actors)
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{
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if(free)
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{
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free = false;
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actor->SetVisibility(true);
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return actor;
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}
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}
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std::vector<Scop::Vertex> mesh_data(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::vector<std::uint32_t> indices(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
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mesh->AddSubMesh({ std::move(mesh_data), std::move(indices) });
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m_actors.push_back(std::make_pair(false, &scene.CreateActor(mesh)));
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return m_actors.back().second;
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}
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void MeshPool::ReturnToPool(Scop::NonOwningPtr<Scop::Actor> actor)
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{
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auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const auto& lhs) { return lhs.second == actor; });
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if(it == m_actors.end())
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return;
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it->first = true;
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it->second->SetVisibility(false);
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}
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20
Application/MeshPool.h
git.filemode.normal_file
20
Application/MeshPool.h
git.filemode.normal_file
@@ -0,0 +1,20 @@
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#ifndef MESH_POOL_H
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#define MESH_POOL_H
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#include <vector>
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#include <ScopGraphics.h>
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class MeshPool
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{
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public:
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MeshPool();
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Scop::NonOwningPtr<Scop::Actor> RequestActor(Scop::Scene& scene);
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void ReturnToPool(Scop::NonOwningPtr<Scop::Actor> actor);
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~MeshPool() = default;
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private:
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std::vector<std::pair<bool, Scop::NonOwningPtr<Scop::Actor>>> m_actors;
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};
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#endif
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@@ -7,6 +7,9 @@
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#include <Chunk.h>
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#include <Utils.h>
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#include <MeshPool.h>
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constexpr std::uint8_t RENDER_DISTANCE = 2;
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class World
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{
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@@ -16,6 +19,7 @@ class World
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[[nodiscard]] inline Scop::Scene& GetScene() noexcept { return m_scene; }
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[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
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[[nodiscard]] Scop::NonOwningPtr<Chunk> GetChunk(Scop::Vec2i position);
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[[nodiscard]] inline MeshPool& GetMeshPool() { return m_mesh_pool; }
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~World() = default;
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@@ -23,8 +27,8 @@ class World
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void GenerateWorld();
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private:
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static constexpr std::uint8_t RENDER_DISTANCE = 2;
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std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
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MeshPool m_mesh_pool;
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std::shared_ptr<Scop::Material> p_block_material;
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Scop::Narrator& m_narrator;
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Scop::Scene& m_scene;
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