fixing engine issue

This commit is contained in:
Kbz-8
2025-05-03 22:13:13 +02:00
parent d9d964b75f
commit 998033fd4b
8 changed files with 16 additions and 35413 deletions

View File

@@ -18,9 +18,6 @@ namespace Scop
p_renderer = descriptor.renderer;
p_depth = descriptor.depth;
m_name = descriptor.name;
std::cout << m_name << std::endl;
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
push_constants.insert(push_constants.end(), p_vertex_shader->GetPipelineLayout().push_constants.begin(), p_vertex_shader->GetPipelineLayout().push_constants.end());
@@ -140,7 +137,6 @@ namespace Scop
{
if(m_pipeline == VK_NULL_HANDLE)
return;
std::cout << m_name << std::endl;
RenderCore::Get().WaitDeviceIdle();
for(auto& fb : m_framebuffers)