improving render distance

This commit is contained in:
2025-05-31 22:13:27 +02:00
parent b4799da9da
commit 92ea24c313
4 changed files with 17 additions and 17 deletions

View File

@@ -10,7 +10,7 @@
#include <Utils.h>
#include <NoiseCollection.h>
constexpr std::uint8_t RENDER_DISTANCE = 10;
constexpr std::uint8_t RENDER_DISTANCE = 15;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3;
enum class GenerationState: std::uint8_t

View File

@@ -17,7 +17,7 @@ int main(int ac, char** av)
main_scene_desc.post_process_shader = post_process_shader;
main_scene_desc.post_process_data_size = sizeof(std::int32_t);
main_scene_desc.render_post_process_enabled = true;
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 20.0f, 0.0f }, 80.f);
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 100.0f, 0.0f }, 80.f, 1.0f);
main_scene_desc.culling = Scop::CullMode::Front;
Scop::Scene& main_scene = splash_scene.AddChildScene("main", std::move(main_scene_desc));