mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-13 07:33:35 +00:00
adding async chunk generation
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@@ -15,7 +15,7 @@ namespace Scop
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public:
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GPUBuffer() = default;
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void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, std::string_view name = {});
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void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, std::string_view name = {}, bool dedicated_alloc = false);
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void Destroy() noexcept;
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bool CopyFrom(const GPUBuffer& buffer, std::size_t src_offset = 0, std::size_t dst_offset = 0) noexcept;
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@@ -43,7 +43,7 @@ namespace Scop
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MemoryBlock m_memory = NULL_MEMORY_BLOCK;
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private:
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void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, std::string_view name);
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void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, std::string_view name, bool dedicated_alloc);
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private:
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inline static std::size_t s_buffer_count = 0;
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@@ -52,6 +52,7 @@ namespace Scop
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VkBufferUsageFlags m_usage = 0;
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VkMemoryPropertyFlags m_flags = 0;
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bool m_is_dedicated_alloc = false;
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};
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class VertexBuffer : public GPUBuffer
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@@ -77,7 +78,7 @@ namespace Scop
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{
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m_vertex_offset = 0;
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m_index_offset = vertex_size;
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GPUBuffer::Init(BufferType::LowDynamic, vertex_size + index_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, std::move(data), std::move(name));
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GPUBuffer::Init(BufferType::LowDynamic, vertex_size + index_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, std::move(data), std::move(name), true);
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}
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void SetVertexData(CPUBuffer data);
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void SetIndexData(CPUBuffer data);
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@@ -12,12 +12,13 @@ namespace Scop
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class MemoryChunk
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{
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public:
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MemoryChunk(VkDevice device, VkPhysicalDevice physical, VkDeviceSize size, std::int32_t memory_type_index);
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MemoryChunk(VkDevice device, VkPhysicalDevice physical, VkDeviceSize size, std::int32_t memory_type_index, bool is_dedicated);
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[[nodiscard]] std::optional<MemoryBlock> Allocate(VkDeviceSize size, VkDeviceSize alignment);
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void Deallocate(const MemoryBlock& block);
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[[nodiscard]] inline bool Has(const MemoryBlock& block) const noexcept { return block.memory == m_memory; }
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[[nodiscard]] inline std::int32_t GetMemoryTypeIndex() const noexcept { return m_memory_type_index; }
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[[nodiscard]] inline bool IsDedicated() const noexcept { return m_is_dedicated; }
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~MemoryChunk();
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@@ -29,6 +30,7 @@ namespace Scop
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void* p_map = nullptr;
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VkDeviceSize m_size = 0;
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std::int32_t m_memory_type_index;
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bool m_is_dedicated;
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};
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}
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@@ -1,6 +1,7 @@
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#ifndef __SCOP_VULKAN_MEMORY_DEVICE_ALLOCATOR__
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#define __SCOP_VULKAN_MEMORY_DEVICE_ALLOCATOR__
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#include <mutex>
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#include <vector>
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#include <memory>
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#include <cstdint>
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@@ -29,6 +30,8 @@ namespace Scop
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VkDevice m_device = VK_NULL_HANDLE;
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VkPhysicalDevice m_physical = VK_NULL_HANDLE;
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std::size_t m_allocations_count = 0;
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std::mutex m_alloc_mutex;
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std::mutex m_dealloc_mutex;
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};
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}
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@@ -6,9 +6,6 @@
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#include <cstdint>
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#include <optional>
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#ifdef DEBUG
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#define KVF_ENABLE_VALIDATION_LAYERS
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#endif
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#include <kvf.h>
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#include <Renderer/Memory/DeviceAllocator.h>
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@@ -36,17 +33,21 @@ namespace Scop
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[[nodiscard]] inline VkInstance& GetInstanceRef() noexcept { return m_instance; }
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[[nodiscard]] inline VkDevice GetDevice() const noexcept { return m_device; }
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[[nodiscard]] inline VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
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[[nodiscard]] inline DeviceAllocator& GetAllocator() noexcept { return m_allocator; }
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[[nodiscard]] inline DeviceAllocator& GetAllocator() noexcept { return m_allocator; }
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[[nodiscard]] inline bool StackSubmits() const noexcept { return m_stack_submits; }
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[[nodiscard]] inline std::shared_ptr<class Shader> GetDefaultVertexShader() const { return m_internal_shaders[DEFAULT_VERTEX_SHADER_ID]; }
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[[nodiscard]] inline std::shared_ptr<class Shader> GetBasicFragmentShader() const { return m_internal_shaders[BASIC_FRAGMENT_SHADER_ID]; }
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[[nodiscard]] inline std::shared_ptr<class Shader> GetDefaultFragmentShader() const { return m_internal_shaders[DEFAULT_FRAGMENT_SHADER_ID]; }
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inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
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inline void WaitQueueIdle(KvfQueueType queue) const noexcept { vkQueueWaitIdle(kvfGetDeviceQueue(m_device, queue)); }
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inline static bool IsInit() noexcept { return s_instance != nullptr; }
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inline static RenderCore& Get() noexcept { return *s_instance; }
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inline void ShouldStackSubmits(bool should) noexcept { m_stack_submits = should; }
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#define SCOP_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn = nullptr;
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#define SCOP_VULKAN_INSTANCE_FUNCTION(fn) PFN_##fn fn = nullptr;
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#define SCOP_VULKAN_DEVICE_FUNCTION(fn) PFN_##fn fn = nullptr;
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@@ -70,6 +71,7 @@ namespace Scop
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VkInstance m_instance = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
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bool m_stack_submits = false;
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};
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}
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