fixing UUID issue

This commit is contained in:
2025-05-19 21:37:19 +02:00
parent d8350db6bf
commit 84e5e437d0
9 changed files with 84 additions and 24 deletions

View File

@@ -85,7 +85,7 @@ namespace Scop
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
m_pipeline.BindPipeline(cmd, 0, {});
for(const auto& sprite : scene.GetSprites())
for(const auto& [_, sprite] : scene.GetSprites())
{
SpriteData sprite_data;
sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };