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https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
optimizing chunk mesh
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@@ -6,42 +6,36 @@
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#include <ScopGraphics.h>
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static const std::vector<Scop::Vertex> BLOCK_MESH = {
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 1 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 0 } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0, 1 } }
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//Front face
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 0.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 0.0f, 1.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 1.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec2f{ 1.0f, 1.0f } },
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//Back face
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 0.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 0.0f, 1.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 1.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 0.0f, -1.0f, 1.0f }, Scop::Vec2f{ 1.0f, 1.0f } },
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//Top face
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 1.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 1.0f } },
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//Bottom face
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 1.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 0.0f, -1.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 1.0f } },
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//Right face
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 1.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 1.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ 1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 1.0f } },
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//Left face
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 0.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 0.0f, 1.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 0.0f, 1.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 0.0f } },
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Scop::Vertex{ Scop::Vec4f{ 0.0f, 1.0f, 1.0f, 1.0f }, Scop::Vec4f{ -1.0f, 0.0f, 0.0f, 1.0f }, Scop::Vec2f{ 1.0f, 1.0f } }
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};
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#endif
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