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Refactor to use NoiseCollection instead of Noise
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@@ -6,7 +6,7 @@
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#include <World.h>
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#include <Utils.h>
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World::World(Scop::Scene& scene) : m_scene(scene), m_previous_chunk_position(-1000, 10000)
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World::World(Scop::Scene& scene) : m_noisecollection(42), m_scene(scene), m_previous_chunk_position(-1000, 10000)
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{
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Scop::Vec2ui32 map_size;
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Scop::MaterialTextures material_params;
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