Refactor to use NoiseCollection instead of Noise

This commit is contained in:
Namonay
2025-05-31 19:24:57 +02:00
parent 7c5ae10e79
commit 6ebd51b76e
6 changed files with 25 additions and 9 deletions

View File

@@ -6,7 +6,7 @@
#include <World.h>
#include <Utils.h>
World::World(Scop::Scene& scene) : m_scene(scene), m_previous_chunk_position(-1000, 10000)
World::World(Scop::Scene& scene) : m_noisecollection(42), m_scene(scene), m_previous_chunk_position(-1000, 10000)
{
Scop::Vec2ui32 map_size;
Scop::MaterialTextures material_params;