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working on chunk generation
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@@ -7,6 +7,7 @@
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#include <Utils/NonOwningPtr.h>
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#include <Graphics/Enums.h>
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#include <Graphics/Actor.h>
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#include <Graphics/Narrator.h>
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#include <Graphics/Sprite.h>
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@@ -23,6 +24,7 @@ namespace Scop
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{
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std::shared_ptr<Shader> fragment_shader;
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std::shared_ptr<BaseCamera> camera;
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CullMode culling;
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bool render_3D_enabled = true;
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bool render_2D_enabled = true;
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bool render_skybox_enabled = true;
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