initial commit

This commit is contained in:
Kbz-8
2025-05-01 23:03:47 +02:00
commit 5eb5821c2a
200 changed files with 434542 additions and 0 deletions

4
ScopEngine/ThirdParty/KVF/.gitignore vendored git.filemode.normal_file
View File

@@ -0,0 +1,4 @@
*.o
*.swp
*.swx
sandbox/test

21
ScopEngine/ThirdParty/KVF/LICENSE vendored git.filemode.normal_file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 kbz_8
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

159
ScopEngine/ThirdParty/KVF/README.md vendored git.filemode.normal_file
View File

@@ -0,0 +1,159 @@
# KVF
KVF (kbz_8 vulkan framework) is a lightweight single-header Vulkan framework written in C99 to simplify the creation of Vulkan applications.
It is designed to be a drop in framework inside any existing Vulkan renderer as it does not use any custom types of structs (except for the graphics pipeline builder).
Here's a simple C example of a hello world triangle using KVF and SDL2 :
```C
#include <SDL2/SDL.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_vulkan.h>
#include <stdint.h>
#include <stdlib.h>
#define KVF_IMPLEMENTATION
#define KVF_ENABLE_VALIDATION_LAYERS
#include "kvf.h"
static const uint32_t vertex_shader[] = {
/* Byte code */
};
static const uint32_t fragment_shader[] = {
/* Byte code */
};
int main(void)
{
// Window creation
SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN);
// Instance creation
uint32_t ext_count;
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL);
const char** exts = (const char**)malloc(sizeof(char*) * ext_count);
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts);
VkInstance instance = kvfCreateInstance(exts, ext_count);
free(exts);
// Surface creation
VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface);
// Logical device creation
VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface);
VkDevice device = kvfCreateDefaultDevice(ph_device);
// Swapchain creation
VkExtent2D extent;
SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true, true);
// Swapchain images acquisition
uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage));
VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView));
vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true);
swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
// Sync objects creation
VkFence fence = kvfCreateFence(device);
VkSemaphore wait = kvfCreateSemaphore(device);
VkSemaphore signal = kvfCreateSemaphore(device);
// RenderPass creation
VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true);
VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS);
// Framebuffers creation
VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count);
for(uint32_t i = 0; i < swapchain_images_count; i++)
framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain));
// Pipeline creation
VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t));
VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t));
VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0);
KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main");
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main");
kvfGPipelineBuilderSetMultisampling(builder , VK_SAMPLE_COUNT_1_BIT);
kvfGPipelineBuilderDisableDepthTest(builder);
kvfGPipelineBuilderDisableBlending(builder);
VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
kvfDestroyGPipelineBuilder(builder);
kvfDestroyShaderModule(device, vertex_shader_module);
kvfDestroyShaderModule(device, fragment_shader_module);
// Main command buffer creation
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
// Rendering loop
for(size_t i = 0; i < 300; i++)
{
kvfWaitForFence(device, fence);
uint32_t image_index;
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index);
vkResetCommandBuffer(cmd, 0);
kvfBeginCommandBuffer(cmd, 0);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1);
VkViewport viewport = { 0 };
viewport.width = kvfGetSwapchainImagesSize(swapchain).width;
viewport.height = kvfGetSwapchainImagesSize(swapchain).height;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor = { 0 };
scissor.extent = kvfGetSwapchainImagesSize(swapchain);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
kvfEndCommandBuffer(cmd);
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages);
kvfQueuePresentKHR(device, signal, swapchain, image_index);
SDL_Delay(15);
}
// Cleanup
vkDeviceWaitIdle(device);
kvfDestroyPipelineLayout(device, pipeline_layout);
kvfDestroyPipeline(device, pipeline);
kvfDestroyRenderPass(device, renderpass);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
kvfDestroyFramebuffer(device, framebuffers[i]);
kvfDestroyImageView(device, swapchain_images_views[i]);
}
free(framebuffers);
free(swapchain_images);
free(swapchain_images_views);
kvfDestroyFence(device, fence);
kvfDestroySemaphore(device, wait);
kvfDestroySemaphore(device, signal);
kvfDestroySwapchainKHR(device, swapchain);
vkDestroySurfaceKHR(instance, surface, NULL);
kvfDestroyDevice(device);
kvfDestroyInstance(instance);
return 0;
}
```
<p align="center">
<img src="https://github.com/Kbz-8/KVF/blob/46aa29be4facef398aeab0b7e82bff84aab683ce/sandbox/screenshot.png" alt="drawing" width="500"/>
</p>

3084
ScopEngine/ThirdParty/KVF/kvf.h vendored git.filemode.executable_file

File diff suppressed because it is too large Load Diff

10
ScopEngine/ThirdParty/KVF/sandbox/Makefile vendored git.filemode.normal_file
View File

@@ -0,0 +1,10 @@
NAME = ./test
CC = clang
all : $(NAME)
$(NAME):
$(CC) -o $(NAME) main.c -lvulkan -lSDL2 -g
.PHONY: all

188
ScopEngine/ThirdParty/KVF/sandbox/main.c vendored git.filemode.normal_file
View File

@@ -0,0 +1,188 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_vulkan.h>
#include <stdint.h>
#include <stdlib.h>
#define KVF_IMPLEMENTATION
#define KVF_ENABLE_VALIDATION_LAYERS
#include "../kvf.h"
static const uint32_t vertex_shader[] = {
0x07230203,0x00010000,0x000d000b,0x00000036,0x00000000,0x00020011,0x00000001,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,
0x00000000,0x0003000e,0x00000000,0x00000001,0x0008000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x00000022,0x00000026,0x00000031,
0x00030003,0x00000002,0x000001c2,0x000a0004,0x475f4c47,0x4c474f4f,0x70635f45,0x74735f70,0x5f656c79,0x656e696c,0x7269645f,0x69746365,
0x00006576,0x00080004,0x475f4c47,0x4c474f4f,0x6e695f45,0x64756c63,0x69645f65,0x74636572,0x00657669,0x00040005,0x00000004,0x6e69616d,
0x00000000,0x00050005,0x0000000c,0x69736f70,0x6e6f6974,0x00000073,0x00040005,0x00000017,0x6f6c6f63,0x00007372,0x00060005,0x00000020,
0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000020,0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00070006,0x00000020,
0x00000001,0x505f6c67,0x746e696f,0x657a6953,0x00000000,0x00070006,0x00000020,0x00000002,0x435f6c67,0x4470696c,0x61747369,0x0065636e,
0x00070006,0x00000020,0x00000003,0x435f6c67,0x446c6c75,0x61747369,0x0065636e,0x00030005,0x00000022,0x00000000,0x00060005,0x00000026,
0x565f6c67,0x65747265,0x646e4978,0x00007865,0x00050005,0x00000031,0x67617266,0x6f6c6f43,0x00000072,0x00050048,0x00000020,0x00000000,
0x0000000b,0x00000000,0x00050048,0x00000020,0x00000001,0x0000000b,0x00000001,0x00050048,0x00000020,0x00000002,0x0000000b,0x00000003,
0x00050048,0x00000020,0x00000003,0x0000000b,0x00000004,0x00030047,0x00000020,0x00000002,0x00040047,0x00000026,0x0000000b,0x0000002a,
0x00040047,0x00000031,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000002,0x00040015,0x00000008,0x00000020,0x00000000,0x0004002b,0x00000008,0x00000009,0x00000003,
0x0004001c,0x0000000a,0x00000007,0x00000009,0x00040020,0x0000000b,0x00000006,0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000006,
0x0004002b,0x00000006,0x0000000d,0x00000000,0x0004002b,0x00000006,0x0000000e,0xbf000000,0x0005002c,0x00000007,0x0000000f,0x0000000d,
0x0000000e,0x0004002b,0x00000006,0x00000010,0x3f000000,0x0005002c,0x00000007,0x00000011,0x00000010,0x00000010,0x0005002c,0x00000007,
0x00000012,0x0000000e,0x00000010,0x0006002c,0x0000000a,0x00000013,0x0000000f,0x00000011,0x00000012,0x00040017,0x00000014,0x00000006,
0x00000003,0x0004001c,0x00000015,0x00000014,0x00000009,0x00040020,0x00000016,0x00000006,0x00000015,0x0004003b,0x00000016,0x00000017,
0x00000006,0x0004002b,0x00000006,0x00000018,0x3f800000,0x0006002c,0x00000014,0x00000019,0x00000018,0x0000000d,0x0000000d,0x0006002c,
0x00000014,0x0000001a,0x0000000d,0x00000018,0x0000000d,0x0006002c,0x00000014,0x0000001b,0x0000000d,0x0000000d,0x00000018,0x0006002c,
0x00000015,0x0000001c,0x00000019,0x0000001a,0x0000001b,0x00040017,0x0000001d,0x00000006,0x00000004,0x0004002b,0x00000008,0x0000001e,
0x00000001,0x0004001c,0x0000001f,0x00000006,0x0000001e,0x0006001e,0x00000020,0x0000001d,0x00000006,0x0000001f,0x0000001f,0x00040020,
0x00000021,0x00000003,0x00000020,0x0004003b,0x00000021,0x00000022,0x00000003,0x00040015,0x00000023,0x00000020,0x00000001,0x0004002b,
0x00000023,0x00000024,0x00000000,0x00040020,0x00000025,0x00000001,0x00000023,0x0004003b,0x00000025,0x00000026,0x00000001,0x00040020,
0x00000028,0x00000006,0x00000007,0x00040020,0x0000002e,0x00000003,0x0000001d,0x00040020,0x00000030,0x00000003,0x00000014,0x0004003b,
0x00000030,0x00000031,0x00000003,0x00040020,0x00000033,0x00000006,0x00000014,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,
0x000200f8,0x00000005,0x0003003e,0x0000000c,0x00000013,0x0003003e,0x00000017,0x0000001c,0x0004003d,0x00000023,0x00000027,0x00000026,
0x00050041,0x00000028,0x00000029,0x0000000c,0x00000027,0x0004003d,0x00000007,0x0000002a,0x00000029,0x00050051,0x00000006,0x0000002b,
0x0000002a,0x00000000,0x00050051,0x00000006,0x0000002c,0x0000002a,0x00000001,0x00070050,0x0000001d,0x0000002d,0x0000002b,0x0000002c,
0x0000000d,0x00000018,0x00050041,0x0000002e,0x0000002f,0x00000022,0x00000024,0x0003003e,0x0000002f,0x0000002d,0x0004003d,0x00000023,
0x00000032,0x00000026,0x00050041,0x00000033,0x00000034,0x00000017,0x00000032,0x0004003d,0x00000014,0x00000035,0x00000034,0x0003003e,
0x00000031,0x00000035,0x000100fd,0x00010038
};
static const uint32_t fragment_shader[] = {
0x07230203,0x00010000,0x000d000b,0x00000013,0x00000000,0x00020011,0x00000001,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,
0x00000000,0x0003000e,0x00000000,0x00000001,0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000c,0x00030010,
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x000a0004,0x475f4c47,0x4c474f4f,0x70635f45,0x74735f70,0x5f656c79,0x656e696c,
0x7269645f,0x69746365,0x00006576,0x00080004,0x475f4c47,0x4c474f4f,0x6e695f45,0x64756c63,0x69645f65,0x74636572,0x00657669,0x00040005,
0x00000004,0x6e69616d,0x00000000,0x00050005,0x00000009,0x4374756f,0x726f6c6f,0x00000000,0x00050005,0x0000000c,0x67617266,0x6f6c6f43,
0x00000072,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000c,0x0000001e,0x00000000,0x00020013,0x00000002,0x00030021,
0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,0x00000003,0x00040020,0x0000000b,0x00000001,
0x0000000a,0x0004003b,0x0000000b,0x0000000c,0x00000001,0x0004002b,0x00000006,0x0000000e,0x3f800000,0x00050036,0x00000002,0x00000004,
0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003d,0x0000000a,0x0000000d,0x0000000c,0x00050051,0x00000006,0x0000000f,0x0000000d,
0x00000000,0x00050051,0x00000006,0x00000010,0x0000000d,0x00000001,0x00050051,0x00000006,0x00000011,0x0000000d,0x00000002,0x00070050,
0x00000007,0x00000012,0x0000000f,0x00000010,0x00000011,0x0000000e,0x0003003e,0x00000009,0x00000012,0x000100fd,0x00010038
};
int main(void)
{
// Window creation
SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN);
// Instance creation
uint32_t ext_count;
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL);
const char** exts = (const char**)malloc(sizeof(char*) * ext_count);
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts);
VkInstance instance = kvfCreateInstance(exts, ext_count);
free(exts);
// Surface creation
VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface);
// Logical device creation
VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface);
VkDevice device = kvfCreateDefaultDevice(ph_device);
// Swapchain creation
VkExtent2D extent;
SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true, true);
// Swapchain images acquisition
uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage));
VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView));
vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true);
swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
// Sync objects creation
VkFence fence = kvfCreateFence(device);
VkSemaphore wait = kvfCreateSemaphore(device);
VkSemaphore signal = kvfCreateSemaphore(device);
// RenderPass creation
VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true);
VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS);
// Framebuffers creation
VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count);
for(uint32_t i = 0; i < swapchain_images_count; i++)
framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain));
// Pipeline creation
VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t));
VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t));
VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0);
KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main");
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main");
kvfGPipelineBuilderDisableDepthTest(builder);
kvfGPipelineBuilderDisableBlending(builder);
VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass);
kvfDestroyGPipelineBuilder(builder);
kvfDestroyShaderModule(device, vertex_shader_module);
kvfDestroyShaderModule(device, fragment_shader_module);
// Main command buffer creation
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
// Rendering loop
for(size_t i = 0; i < 300; i++)
{
kvfWaitForFence(device, fence);
uint32_t image_index;
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index);
vkResetCommandBuffer(cmd, 0);
kvfBeginCommandBuffer(cmd, 0);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1);
VkViewport viewport = { 0 };
viewport.width = kvfGetSwapchainImagesSize(swapchain).width;
viewport.height = kvfGetSwapchainImagesSize(swapchain).height;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor = { 0 };
scissor.extent = kvfGetSwapchainImagesSize(swapchain);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
kvfEndCommandBuffer(cmd);
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages);
kvfQueuePresentKHR(device, signal, swapchain, image_index);
SDL_Delay(15);
}
// Cleanup
vkDeviceWaitIdle(device);
kvfDestroyPipelineLayout(device, pipeline_layout);
kvfDestroyPipeline(device, pipeline);
kvfDestroyRenderPass(device, renderpass);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
kvfDestroyFramebuffer(device, framebuffers[i]);
kvfDestroyImageView(device, swapchain_images_views[i]);
}
free(framebuffers);
free(swapchain_images);
free(swapchain_images_views);
kvfDestroyFence(device, fence);
kvfDestroySemaphore(device, wait);
kvfDestroySemaphore(device, signal);
kvfDestroySwapchainKHR(device, swapchain);
vkDestroySurfaceKHR(instance, surface, NULL);
kvfDestroyDevice(device);
kvfDestroyInstance(instance);
return 0;
}

BIN
ScopEngine/ThirdParty/KVF/sandbox/screenshot.png vendored git.filemode.normal_file

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB