adding loading screen

This commit is contained in:
2025-06-03 07:52:42 +02:00
parent f26ad5855d
commit 5910541b5c
5 changed files with 47 additions and 7 deletions

View File

@@ -29,6 +29,27 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), p_water_pipeline(std::
std::thread(&World::GenerateWorld, this).detach(); std::thread(&World::GenerateWorld, this).detach();
Scop::Vec2ui32 loading_size;
Scop::Sprite& loading = scene.CreateSprite(std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "loading.bmp", loading_size), loading_size.x, loading_size.y));
auto loading_update = [this, loading_size](Scop::NonOwningPtr<Scop::Scene> scene, Scop::NonOwningPtr<Scop::Sprite> sprite, Scop::Inputs& input, float delta)
{
if(!m_show_loading_screen && Scop::CommandLineInterface::Get().HasFlag("no-loading-screen"))
{
sprite->SetColor(Scop::Vec4f{ 0.0f });
return;
}
Scop::Vec2f scale = Scop::Vec2f{
static_cast<float>(Scop::ScopEngine::Get().GetWindow().GetWidth()) / static_cast<float>(loading_size.x),
static_cast<float>(Scop::ScopEngine::Get().GetWindow().GetHeight()) / static_cast<float>(loading_size.y),
};
sprite->SetScale(scale);
sprite->SetPosition(Scop::Vec2ui{ 0, 0 });
};
using sprite_hook = std::function<void(Scop::NonOwningPtr<Scop::Sprite>)>;
loading.AttachScript(std::make_shared<Scop::NativeSpriteScript>(sprite_hook{}, loading_update, sprite_hook{}));
auto narrator_update = [this](Scop::NonOwningPtr<Scop::Scene> scene, Scop::Inputs& input, float delta) auto narrator_update = [this](Scop::NonOwningPtr<Scop::Scene> scene, Scop::Inputs& input, float delta)
{ {
static bool generate = true; static bool generate = true;
@@ -54,8 +75,8 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), p_water_pipeline(std::
}; };
m_current_chunk_position = Scop::Vec2i{ m_current_chunk_position = Scop::Vec2i{
static_cast<std::int32_t>(global_block_position.x < 0 ? std::floorf(global_block_position.x / static_cast<float>(CHUNK_SIZE.x)) : global_block_position.x / static_cast<std::int32_t>(CHUNK_SIZE.x)), static_cast<std::int32_t>(global_block_position.x < 0 ? std::floorf(global_block_position.x / static_cast<float>(CHUNK_SIZE.x)) : static_cast<float>(global_block_position.x) / static_cast<std::int32_t>(CHUNK_SIZE.x)),
static_cast<std::int32_t>(global_block_position.y < 0 ? std::floorf(global_block_position.y / static_cast<float>(CHUNK_SIZE.z)) : global_block_position.y / static_cast<std::int32_t>(CHUNK_SIZE.z)), static_cast<std::int32_t>(global_block_position.y < 0 ? std::floorf(global_block_position.y / static_cast<float>(CHUNK_SIZE.z)) : static_cast<float>(global_block_position.y) / static_cast<std::int32_t>(CHUNK_SIZE.z)),
}; };
if(Scop::NonOwningPtr<Chunk> current_chunk = GetChunk(m_current_chunk_position); current_chunk) if(Scop::NonOwningPtr<Chunk> current_chunk = GetChunk(m_current_chunk_position); current_chunk)
@@ -90,7 +111,10 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), p_water_pipeline(std::
m_generation_status = GenerationState::Working; m_generation_status = GenerationState::Working;
} }
else if(m_generation_status == GenerationState::Finished) else if(m_generation_status == GenerationState::Finished)
{
m_generation_status = GenerationState::Ready; m_generation_status = GenerationState::Ready;
m_show_loading_screen = false;
}
m_previous_chunk_position = m_current_chunk_position; m_previous_chunk_position = m_current_chunk_position;
} }
Upload(); Upload();

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@@ -63,6 +63,7 @@ class World
std::atomic<GenerationState> m_generation_status = GenerationState::Ready; std::atomic<GenerationState> m_generation_status = GenerationState::Ready;
Scop::NonOwningPtr<Scop::Text> p_fps_text; Scop::NonOwningPtr<Scop::Text> p_fps_text;
std::uint32_t m_last_fps_count = 0; std::uint32_t m_last_fps_count = 0;
bool m_show_loading_screen = true;
}; };
#endif #endif

BIN
Resources/loading.bmp git.filemode.normal_file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

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@@ -23,8 +23,8 @@ struct ViewerData
struct SpriteData struct SpriteData
{ {
model_matrix: mat4[f32],
color: vec4[f32], color: vec4[f32],
position: vec2[f32]
} }
external external
@@ -36,10 +36,11 @@ external
[entry(vert)] [entry(vert)]
fn main(input: VertIn) -> VertOut fn main(input: VertIn) -> VertOut
{ {
let position: vec4[f32] = vec4[f32](input.pos.xy, 0.0, 1.0);
input.uv.x *= -1.0; input.uv.x *= -1.0;
let output: VertOut; let output: VertOut;
output.uv = input.uv; output.uv = input.uv;
output.color = model.color; output.color = model.color;
output.pos = viewer_data.projection_matrix * vec4[f32](input.pos.xy + model.position, 0.0, 1.0); output.pos = viewer_data.projection_matrix * model.model_matrix * position;
return output; return output;
} }

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@@ -10,8 +10,8 @@ namespace Scop
{ {
struct SpriteData struct SpriteData
{ {
Mat4f model_matrix;
Vec4f color; Vec4f color;
Vec2f position;
}; };
struct ViewerData2D struct ViewerData2D
@@ -88,8 +88,15 @@ namespace Scop
for(const auto& [_, sprite] : scene.GetSprites()) for(const auto& [_, sprite] : scene.GetSprites())
{ {
SpriteData sprite_data; SpriteData sprite_data;
sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
sprite_data.color = sprite.GetColor(); sprite_data.color = sprite.GetColor();
Mat4f translation_matrix = Mat4f::Identity().ApplyTranslation(Vec3f{ Vec2f(sprite.GetPosition()), 0.0f });
Mat4f scale_matrix = Mat4f::Identity().ApplyScale(Vec3f{ sprite.GetScale(), 1.0f });
sprite_data.model_matrix = Mat4f::Identity();
sprite_data.model_matrix.ConcatenateTransform(scale_matrix);
sprite_data.model_matrix.ConcatenateTransform(translation_matrix);
if(!sprite.IsSetInit()) if(!sprite.IsSetInit())
const_cast<Sprite&>(sprite).UpdateDescriptorSet(p_texture_set); const_cast<Sprite&>(sprite).UpdateDescriptorSet(p_texture_set);
const_cast<Sprite&>(sprite).Bind(frame_index, cmd); const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
@@ -101,8 +108,15 @@ namespace Scop
for(const auto& [_, text] : scene.GetTexts()) for(const auto& [_, text] : scene.GetTexts())
{ {
SpriteData sprite_data; SpriteData sprite_data;
sprite_data.position = Vec2f{ static_cast<float>(text.GetPosition().x), static_cast<float>(text.GetPosition().y) };
sprite_data.color = text.GetColor(); sprite_data.color = text.GetColor();
Mat4f translation_matrix = Mat4f::Identity().ApplyTranslation(Vec3f{ Vec2f(text.GetPosition()), 0.0f });
Mat4f scale_matrix = Mat4f::Identity().ApplyScale(Vec3f{ text.GetScale(), 1.0f });
sprite_data.model_matrix = Mat4f::Identity();
sprite_data.model_matrix.ConcatenateTransform(scale_matrix);
sprite_data.model_matrix.ConcatenateTransform(translation_matrix);
if(!text.IsSetInit()) if(!text.IsSetInit())
const_cast<Text&>(text).UpdateDescriptorSet(p_texture_set); const_cast<Text&>(text).UpdateDescriptorSet(p_texture_set);
const_cast<Text&>(text).Bind(frame_index, cmd); const_cast<Text&>(text).Bind(frame_index, cmd);