adding loading screen

This commit is contained in:
2025-06-03 07:52:42 +02:00
parent f26ad5855d
commit 5910541b5c
5 changed files with 47 additions and 7 deletions

View File

@@ -23,8 +23,8 @@ struct ViewerData
struct SpriteData
{
model_matrix: mat4[f32],
color: vec4[f32],
position: vec2[f32]
}
external
@@ -36,10 +36,11 @@ external
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec4[f32] = vec4[f32](input.pos.xy, 0.0, 1.0);
input.uv.x *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * vec4[f32](input.pos.xy + model.position, 0.0, 1.0);
output.pos = viewer_data.projection_matrix * model.model_matrix * position;
return output;
}