mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
world generation
This commit is contained in:
@@ -17,17 +17,20 @@ Chunk::Chunk(World& world, Scop::Vec2i offset) : m_offset(offset), m_position(st
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void Chunk::GenerateChunk()
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{
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if(p_actor)
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return;
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#pragma omp parallel for
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for(auto& z: m_data)
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{
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#pragma omp parallel for
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for(auto& y: z)
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std::fill(y.begin(), y.end(), 0);
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}
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std::vector<Scop::Vertex> mesh_data;
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std::vector<std::uint32_t> indices;
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#pragma omp parallel for
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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#pragma omp parallel for
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for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
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{
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// Implement noise here
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@@ -36,6 +39,18 @@ void Chunk::GenerateChunk()
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m_data[x][z][y] = 1;
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}
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}
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}
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void Chunk::GenerateMesh()
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{
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if(p_actor)
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return;
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std::vector<Scop::Vertex> mesh_data;
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std::vector<std::uint32_t> indices;
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mesh_data.reserve(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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indices.reserve(CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z);
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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@@ -129,8 +144,8 @@ void Chunk::GenerateChunk()
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std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
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{
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//if(position.x < 0 || position.x >= m_data.size() || position.z < 0 || position.z >= m_data[position.x >= m_data.size() ? m_data.size() - 1 : position.x].size() || position.y < 0)
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// return 1;
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if(position.x < 0 || position.x >= m_data.size() || position.z < 0 || position.z >= m_data[position.x >= m_data.size() ? m_data.size() - 1 : position.x].size() || position.y < 0)
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return 1;
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if(position.x < m_data.size() && position.z < m_data[position.x].size() && position.y < m_data[position.x][position.z].size())
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return m_data[position.x][position.z][position.y];
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return 0;
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@@ -5,7 +5,7 @@
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#include <ScopGraphics.h>
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#include <ScopMaths.h>
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constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 16, 256, 16 };
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constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 256, 32 };
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class Chunk
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{
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@@ -13,7 +13,9 @@ class Chunk
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Chunk(class World& world, Scop::Vec2i offset);
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void GenerateChunk();
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std::uint32_t GetBlock(Scop::Vec3i position) const noexcept;
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void GenerateMesh();
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[[nodiscard]] std::uint32_t GetBlock(Scop::Vec3i position) const noexcept;
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[[nodiscard]] inline Scop::NonOwningPtr<Scop::Actor> GetActor() const noexcept { return p_actor; }
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~Chunk() = default;
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@@ -2,9 +2,10 @@
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#define UTILS_H
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#include <unistd.h>
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#include <climits>
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#include <filesystem>
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#include <ScopMaths.h>
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inline std::filesystem::path GetExecutablePath()
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{
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char result[PATH_MAX];
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@@ -17,4 +18,28 @@ inline std::filesystem::path GetResourcesPath()
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return GetExecutablePath().parent_path().parent_path() / "Resources";
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}
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inline void HashCombine([[maybe_unused]] std::size_t& seed) noexcept {}
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template <typename T, typename... Rest>
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inline void HashCombine(std::size_t& seed, const T& v, Rest... rest)
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{
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std::hash<T> hasher;
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seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
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HashCombine(seed, rest...);
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}
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namespace std
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{
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template <>
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struct hash<Scop::Vec2i>
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{
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std::size_t operator()(const Scop::Vec2i& v) const noexcept
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{
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std::size_t hash = 0;
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HashCombine(hash, v.x, v.y);
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return hash;
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}
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};
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}
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#endif
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@@ -3,7 +3,7 @@
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#include <World.h>
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#include <Utils.h>
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World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrator())
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World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrator()), m_previous_chunk_position(-1000, 10000)
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{
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Scop::Vec2ui32 map_size;
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Scop::MaterialTextures material_params;
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@@ -12,25 +12,61 @@ World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrat
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auto narrator_update = [this](Scop::NonOwningPtr<Scop::Scene> scene, Scop::Inputs& input, float delta)
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{
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if(m_chunks.empty())
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GenerateWorld();
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GenerateWorld();
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};
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m_narrator.AttachScript(std::make_shared<Scop::NativeNarratorScript>(std::function<void()>{}, narrator_update, std::function<void()>{}));
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}
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[[nodiscard]] Chunk& World::GetChunk(Scop::Vec2i position)
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[[nodiscard]] Scop::NonOwningPtr<Chunk> World::GetChunk(Scop::Vec2i position)
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{
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auto it = m_chunks.find(position);
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if(it == m_chunks.end())
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return nullptr;
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return &it->second;
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}
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void World::GenerateWorld()
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{
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for(std::int32_t x = 0; x < 4; x++)
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Scop::FirstPerson3D* camera = reinterpret_cast<Scop::FirstPerson3D*>(m_scene.GetCamera().get());
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std::int32_t x_chunk = static_cast<std::int32_t>(camera->GetPosition().x) / static_cast<std::int32_t>(CHUNK_SIZE.x);
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std::int32_t z_chunk = static_cast<std::int32_t>(camera->GetPosition().z) / static_cast<std::int32_t>(CHUNK_SIZE.z);
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Scop::Vec2i current_chunk_position{ x_chunk, z_chunk };
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if(current_chunk_position == m_previous_chunk_position)
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return;
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#pragma omp parallel for
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for(auto it = m_chunks.begin(); it != m_chunks.end();)
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{
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for(std::int32_t z = 0; z < 4; z++)
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Scop::Vec3i pos = it->first;
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float x_dist = std::abs(pos.x - current_chunk_position.x);
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float z_dist = std::abs(pos.z - current_chunk_position.y);
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if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist)
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{
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m_chunks.emplace_back(*this, Scop::Vec2i{ x, z });
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m_chunks.back().GenerateChunk();
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if(it->second.GetActor())
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m_scene.RemoveActor(*it->second.GetActor());
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it = m_chunks.erase(it);
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}
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else
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++it;
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}
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#pragma omp parallel for
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for(std::int32_t x = x_chunk - RENDER_DISTANCE; x <= x_chunk + RENDER_DISTANCE; x++)
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{
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#pragma omp parallel for
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for(std::int32_t z = z_chunk - RENDER_DISTANCE; z <= z_chunk + RENDER_DISTANCE; z++)
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{
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auto res = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z });
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if(res.second)
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res.first->second.GenerateChunk();
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}
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}
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for(auto& chunk : m_chunks)
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chunk.second.GenerateMesh();
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m_previous_chunk_position = current_chunk_position;
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}
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@@ -1,11 +1,12 @@
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#ifndef WORLD_H
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#define WORLD_H
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#include <vector>
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#include <unordered_map>
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#include <ScopGraphics.h>
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#include <Chunk.h>
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#include <Utils.h>
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class World
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{
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@@ -14,7 +15,7 @@ class World
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[[nodiscard]] inline Scop::Scene& GetScene() noexcept { return m_scene; }
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[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
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[[nodiscard]] Chunk& GetChunk(Scop::Vec2i position);
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[[nodiscard]] Scop::NonOwningPtr<Chunk> GetChunk(Scop::Vec2i position);
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~World() = default;
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@@ -22,12 +23,12 @@ class World
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void GenerateWorld();
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private:
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static inline constexpr std::size_t CHUNKS_SIZE = 16;
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std::vector<Chunk> m_chunks;
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static constexpr std::uint8_t RENDER_DISTANCE = 2;
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std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
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std::shared_ptr<Scop::Material> p_block_material;
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Scop::Narrator& m_narrator;
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Scop::Scene& m_scene;
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Scop::Vec2i m_previous_chunk_position;
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};
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#endif
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@@ -13,7 +13,7 @@ int main(int ac, char** av)
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Scop::SceneDescriptor main_scene_desc;
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main_scene_desc.fragment_shader = Scop::RenderCore::Get().GetDefaultFragmentShader();
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main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ -10.0f, 0.0f, 0.0f }, 80.f);
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main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 20.0f, 0.0f }, 80.f);
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main_scene_desc.culling = Scop::CullMode::None;
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Scop::Scene& main_scene = splash_scene->AddChildScene("main", std::move(main_scene_desc));
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19
ScopEngine/Runtime/Includes/Core/UUID.h
git.filemode.normal_file
19
ScopEngine/Runtime/Includes/Core/UUID.h
git.filemode.normal_file
@@ -0,0 +1,19 @@
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#ifndef __SCOP_CORE_UUID__
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#define __SCOP_CORE_UUID__
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#include <cstdint>
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namespace Scop
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{
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class UUID
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{
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public:
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UUID();
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inline operator std::uint64_t() const noexcept { return m_uuid; }
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private:
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std::uint64_t m_uuid;
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};
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}
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#endif
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@@ -6,6 +6,7 @@
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#include <Maths/Quaternions.h>
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#include <Core/Script.h>
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#include <Graphics/Model.h>
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#include <Core/UUID.h>
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namespace Scop
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{
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@@ -30,6 +31,7 @@ namespace Scop
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[[nodiscard]] inline const Quatf& GetOrientation() const noexcept { return m_orientation; }
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[[nodiscard]] inline const Model& GetModel() const noexcept { return m_model; }
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[[nodiscard]] inline Model& GetModelRef() noexcept { return m_model; }
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[[nodiscard]] inline std::uint32_t GetUUID() const noexcept { return m_uuid; }
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~Actor();
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@@ -43,6 +45,7 @@ namespace Scop
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Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
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Vec3f m_scale = Vec3f{ 1.0f, 1.0f, 1.0f };
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std::shared_ptr<ActorScript> p_script;
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std::uint64_t m_uuid;
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};
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}
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@@ -16,23 +16,18 @@ namespace Scop
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public:
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struct SubMesh
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{
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VertexBuffer vbo;
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IndexBuffer ibo;
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MeshBuffer buffer;
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std::size_t index_size;
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std::size_t triangle_count = 0;
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inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices)
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{
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CPUBuffer vb(vertices.size() * sizeof(Vertex));
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std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
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vbo.Init(vb.GetSize());
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vbo.SetData(std::move(vb));
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CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
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std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
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ibo.Init(ib.GetSize());
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ibo.SetData(std::move(ib));
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CPUBuffer data(vertices.size() * sizeof(Vertex) + indices.size() * sizeof(std::uint32_t));
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std::memcpy(data.GetData(), vertices.data(), vertices.size() * sizeof(Vertex));
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std::memcpy(data.GetData() + vertices.size() * sizeof(Vertex), indices.data(), indices.size() * sizeof(std::uint32_t));
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buffer.Init(vertices.size() * sizeof(Vertex), indices.size() * sizeof(std::uint32_t), 0, std::move(data));
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triangle_count = vertices.size() / 3;
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index_size = indices.size();
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}
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};
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@@ -6,6 +6,7 @@
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#include <Maths/Quaternions.h>
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#include <Core/Script.h>
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#include <Graphics/Model.h>
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#include <Core/UUID.h>
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namespace Scop
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{
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@@ -14,8 +15,9 @@ namespace Scop
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friend Scene;
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public:
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Narrator() = default;
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Narrator() : m_uuid(UUID()) {}
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inline void AttachScript(std::shared_ptr<NarratorScript> script) { p_script = script; }
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[[nodiscard]] inline std::uint32_t GetUUID() const noexcept { return m_uuid; }
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inline ~Narrator()
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{
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if(p_script)
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@@ -31,6 +33,7 @@ namespace Scop
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private:
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std::shared_ptr<NarratorScript> p_script;
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std::uint64_t m_uuid;
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};
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}
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@@ -56,6 +56,10 @@ namespace Scop
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Sprite& CreateSprite(std::shared_ptr<Texture> texture) noexcept;
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Sprite& CreateSprite(std::string_view name, std::shared_ptr<Texture> texture);
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void RemoveActor(Actor& actor) noexcept;
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void RemoveNarrator(Narrator& narrator) noexcept;
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void RemoveSprite(Sprite& sprite) noexcept;
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[[nodiscard]] inline Scene& AddChildScene(std::string_view name, SceneDescriptor desc) { return m_scene_children.emplace_back(name, std::move(desc), this); }
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inline void AddSkybox(std::shared_ptr<CubeTexture> cubemap) { p_skybox = cubemap; }
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void SwitchToChild(std::string_view name) const noexcept;
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@@ -31,6 +31,7 @@ namespace Scop
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[[nodiscard]] inline const Vec2f& GetScale() const noexcept { return m_scale; }
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[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
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[[nodiscard]] inline std::shared_ptr<Texture> GetTexture() const { return p_texture; }
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[[nodiscard]] inline std::uint32_t GetUUID() const noexcept { return m_uuid; }
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~Sprite();
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@@ -57,6 +58,7 @@ namespace Scop
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec2ui m_position = Vec2ui{ 0, 0 };
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Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
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std::uint64_t m_uuid;
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};
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}
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@@ -70,6 +70,24 @@ namespace Scop
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inline void Bind(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, 0, VK_INDEX_TYPE_UINT32); }
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};
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class MeshBuffer : public GPUBuffer
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{
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public:
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inline void Init(std::uint32_t vertex_size, std::uint32_t index_size, VkBufferUsageFlags additional_flags = 0, CPUBuffer data = {}, std::string_view name = {})
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{
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m_vertex_offset = 0;
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m_index_offset = vertex_size;
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GPUBuffer::Init(BufferType::LowDynamic, vertex_size + index_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, std::move(data), std::move(name));
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}
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// Full flemme de faire les fonctions SetData
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inline void BindVertex(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &m_vertex_offset); }
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inline void BindIndex(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, m_index_offset, VK_INDEX_TYPE_UINT32); }
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private:
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VkDeviceSize m_vertex_offset;
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VkDeviceSize m_index_offset;
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};
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class UniformBuffer
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{
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public:
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@@ -10,5 +10,6 @@
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#include <Core/Logs.h>
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#include <Core/NativeScript.h>
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#include <Core/Script.h>
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#include <Core/UUID.h>
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#endif
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21
ScopEngine/Runtime/Sources/Core/UUID.cpp
git.filemode.normal_file
21
ScopEngine/Runtime/Sources/Core/UUID.cpp
git.filemode.normal_file
@@ -0,0 +1,21 @@
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#include <random>
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||||
#include <unordered_set>
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||||
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||||
#include <Core/UUID.h>
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||||
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||||
namespace Scop
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||||
{
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||||
static std::random_device random_device;
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||||
static std::mt19937_64 engine(random_device());
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||||
static std::uniform_int_distribution<std::uint64_t> uniform_distribution;
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||||
static std::unordered_set<std::uint64_t> registry;
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||||
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||||
UUID::UUID()
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||||
{
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||||
do
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||||
{
|
||||
m_uuid = uniform_distribution(engine);
|
||||
} while(registry.contains(m_uuid));
|
||||
registry.emplace(m_uuid);
|
||||
}
|
||||
}
|
||||
@@ -5,12 +5,14 @@ namespace Scop
|
||||
{
|
||||
Actor::Actor()
|
||||
{
|
||||
m_uuid = UUID();
|
||||
if(p_script)
|
||||
p_script->OnInit(this);
|
||||
}
|
||||
|
||||
Actor::Actor(Model model) : m_model(std::move(model))
|
||||
{
|
||||
m_uuid = UUID();
|
||||
if(p_script)
|
||||
p_script->OnInit(this);
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ namespace Scop
|
||||
void Mesh::Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept
|
||||
{
|
||||
Verify(submesh_index < m_sub_meshes.size(), "invalid submesh index");
|
||||
m_sub_meshes[submesh_index].vbo.Bind(cmd);
|
||||
m_sub_meshes[submesh_index].ibo.Bind(cmd);
|
||||
RenderCore::Get().vkCmdDrawIndexed(cmd, static_cast<std::uint32_t>(m_sub_meshes[submesh_index].ibo.GetSize() / sizeof(std::uint32_t)), 1, 0, 0, 0);
|
||||
m_sub_meshes[submesh_index].buffer.BindVertex(cmd);
|
||||
m_sub_meshes[submesh_index].buffer.BindIndex(cmd);
|
||||
RenderCore::Get().vkCmdDrawIndexed(cmd, m_sub_meshes[submesh_index].index_size, 1, 0, 0, 0);
|
||||
polygondrawn += m_sub_meshes[submesh_index].triangle_count;
|
||||
drawcalls++;
|
||||
}
|
||||
@@ -23,9 +23,6 @@ namespace Scop
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
for(auto& mesh : m_sub_meshes)
|
||||
{
|
||||
mesh.vbo.Destroy();
|
||||
mesh.ibo.Destroy();
|
||||
}
|
||||
mesh.buffer.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "Graphics/Narrator.h"
|
||||
#include <Graphics/Scene.h>
|
||||
#include <Renderer/Renderer.h>
|
||||
#include <Renderer/RenderCore.h>
|
||||
@@ -63,6 +64,39 @@ namespace Scop
|
||||
return *sprite;
|
||||
}
|
||||
|
||||
void Scene::RemoveActor(Actor& actor) noexcept
|
||||
{
|
||||
auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const std::shared_ptr<Actor> lhs) { return actor.GetUUID() == lhs->GetUUID(); });
|
||||
if(it == m_actors.end())
|
||||
{
|
||||
Error("Actor not found");
|
||||
return;
|
||||
}
|
||||
m_actors.erase(it);
|
||||
}
|
||||
|
||||
void Scene::RemoveNarrator(Narrator& narrator) noexcept
|
||||
{
|
||||
auto it = std::find_if(m_narrators.begin(), m_narrators.end(), [narrator](const std::shared_ptr<Narrator> lhs) { return narrator.GetUUID() == lhs->GetUUID(); });
|
||||
if(it == m_narrators.end())
|
||||
{
|
||||
Error("Narrator not found");
|
||||
return;
|
||||
}
|
||||
m_narrators.erase(it);
|
||||
}
|
||||
|
||||
void Scene::RemoveSprite(Sprite& sprite) noexcept
|
||||
{
|
||||
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [sprite](const std::shared_ptr<Sprite> lhs) { return sprite.GetUUID() == lhs->GetUUID(); });
|
||||
if(it == m_sprites.end())
|
||||
{
|
||||
Error("Sprite not found");
|
||||
return;
|
||||
}
|
||||
m_sprites.erase(it);
|
||||
}
|
||||
|
||||
void Scene::SwitchToChild(std::string_view name) const noexcept
|
||||
{
|
||||
auto it = std::find_if(m_scene_children.begin(), m_scene_children.end(), [name](const Scene& scene){ return name == scene.GetName(); });
|
||||
|
||||
@@ -3,12 +3,14 @@
|
||||
#include <Renderer/Image.h>
|
||||
#include <Graphics/MeshFactory.h>
|
||||
#include <Core/Logs.h>
|
||||
#include <Core/UUID.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
Sprite::Sprite(std::shared_ptr<Texture> texture)
|
||||
{
|
||||
Verify((bool)texture, "Sprite: invalid texture");
|
||||
m_uuid = UUID();
|
||||
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
|
||||
p_texture = texture;
|
||||
if(p_script)
|
||||
|
||||
Reference in New Issue
Block a user