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https://github.com/Kbz-8/42_vox.git
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fixing engine issue
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@@ -37,40 +37,6 @@ int main(int ac, char** av)
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Scop::Vec2ui32 skybox_size;
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main_scene.AddSkybox(std::make_shared<Scop::CubeTexture>(Scop::LoadBMPFile(GetResourcesPath() / "skybox.bmp", skybox_size), skybox_size.x, skybox_size.y));
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Scop::Actor& object = main_scene.CreateActor(Scop::LoadModelFromObjFile(GetResourcesPath() / "knuckles.obj"));
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object.SetScale(Scop::Vec3f{ 5.0f, 5.0f, 5.0f });
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Scop::Actor& object2 = main_scene.CreateActor(Scop::CreateSphere());
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object2.SetScale(Scop::Vec3f{ 5.0f, 5.0f, 5.0f });
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object2.SetPosition(Scop::Vec3f{ 10.0f, 10.0f, 10.0f });
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Scop::Vec2ui32 map_size;
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Scop::MaterialTextures material_params;
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material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "knuckles.bmp", map_size), map_size.x, map_size.y);
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std::shared_ptr<Scop::Material> material = std::make_shared<Scop::Material>(material_params);
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object.GetModelRef().SetMaterial(material, 0);
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auto object_update = [](Scop::NonOwningPtr<Scop::Scene> scene, Scop::NonOwningPtr<Scop::Actor> actor, Scop::Inputs& input, float delta)
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{
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static Scop::MaterialData material_data{};
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WireframeHandler(scene, input);
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MovementHandler(actor, input, delta);
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ColorsTransitionHandler(actor, input, delta, material_data);
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TextureTransitionHandler(actor, input, delta, material_data);
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for(std::shared_ptr<Scop::Material> material : actor->GetModelRef().GetAllMaterials())
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{
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if(material)
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material->SetMaterialData(material_data);
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}
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};
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using actor_hook = std::function<void(Scop::NonOwningPtr<Scop::Actor>)>;
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object.AttachScript(std::make_shared<Scop::NativeActorScript>(actor_hook{}, object_update, actor_hook{}));
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engine.RegisterMainScene(splash_scene.get());
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engine.Run();
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return 0;
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