adding text management in engine

This commit is contained in:
2025-05-31 23:54:35 +02:00
parent 92ea24c313
commit 202b269302
17 changed files with 9058 additions and 2 deletions

View File

@@ -6,6 +6,7 @@
#include <Renderer/ViewerData.h>
#include <Core/EventBus.h>
#include <Core/Engine.h>
#include <Graphics/DogicaTTF.h>
#include <cstring>
@@ -14,11 +15,13 @@ namespace Scop
Scene::Scene(std::string_view name, SceneDescriptor desc)
: m_name(name), m_descriptor(std::move(desc)), p_parent(nullptr)
{
LoadFont("default", 6.0f);
}
Scene::Scene(std::string_view name, SceneDescriptor desc, NonOwningPtr<Scene> parent)
: m_name(name), m_descriptor(std::move(desc)), p_parent(parent)
{
LoadFont("default", 6.0f);
}
Actor& Scene::CreateActor(Model model) noexcept
@@ -57,6 +60,33 @@ namespace Scop
return m_sprites.try_emplace(uuid, uuid, texture).first->second;
}
Text& Scene::CreateText(std::string text) noexcept
{
UUID uuid = UUID();
return m_texts.try_emplace(uuid, uuid, std::move(text), p_bound_font).first->second;
}
Text& Scene::CreateText(std::string_view name, std::string text)
{
UUID uuid = UUID();
return m_texts.try_emplace(uuid, uuid, std::move(text), p_bound_font).first->second;
}
void Scene::LoadFont(std::filesystem::path path, float scale)
{
std::shared_ptr<Font> font = m_fonts_registry.GetFont(path, scale);
if(!font)
{
if(path.string() == "default")
font = std::make_shared<Font>("default", dogica_ttf, scale);
else
font = std::make_shared<Font>(std::move(path), scale);
font->BuildFont();
m_fonts_registry.RegisterFont(font);
}
p_bound_font = font;
}
void Scene::RemoveActor(Actor& actor) noexcept
{
auto it = m_actors.find(actor.GetUUID());
@@ -175,6 +205,7 @@ namespace Scop
m_forward.matrices_buffer->Destroy();
if(m_post_process.data_buffer)
m_post_process.data_buffer->Destroy();
m_fonts_registry.Reset();
for(auto& child : m_scene_children)
child.Destroy();
}