adding text management in engine

This commit is contained in:
2025-05-31 23:54:35 +02:00
parent 92ea24c313
commit 202b269302
17 changed files with 9058 additions and 2 deletions

View File

@@ -17,6 +17,8 @@
#include <Graphics/Cameras/Base.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Graphics/Font.h>
#include <Graphics/Text.h>
namespace Scop
{
@@ -66,6 +68,11 @@ namespace Scop
Sprite& CreateSprite(std::shared_ptr<Texture> texture) noexcept;
Sprite& CreateSprite(std::string_view name, std::shared_ptr<Texture> texture);
Text& CreateText(std::string text) noexcept;
Text& CreateText(std::string_view name, std::string text);
void LoadFont(std::filesystem::path path, float scale);
void RemoveActor(Actor& actor) noexcept;
void RemoveNarrator(Narrator& narrator) noexcept;
void RemoveSprite(Sprite& sprite) noexcept;
@@ -79,6 +86,7 @@ namespace Scop
[[nodiscard]] inline PostProcessData& GetPostProcessData() noexcept { return m_post_process; }
[[nodiscard]] inline const std::unordered_map<std::uint64_t, Actor>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::unordered_map<std::uint64_t, Sprite>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::unordered_map<std::uint64_t, Text>& GetTexts() const noexcept { return m_texts; }
[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
@@ -101,13 +109,16 @@ namespace Scop
PostProcessData m_post_process;
DepthImage m_depth;
SceneDescriptor m_descriptor;
FontRegistry m_fonts_registry;
std::shared_ptr<CubeTexture> p_skybox;
std::unordered_map<std::uint64_t, Actor> m_actors;
std::unordered_map<std::uint64_t, Text> m_texts;
std::unordered_map<std::uint64_t, Sprite> m_sprites;
std::unordered_map<std::uint64_t, Narrator> m_narrators;
std::vector<Scene> m_scene_children;
std::string m_name;
NonOwningPtr<Scene> p_parent;
std::shared_ptr<Font> p_bound_font;
};
}