adding text management in engine

This commit is contained in:
2025-05-31 23:54:35 +02:00
parent 92ea24c313
commit 202b269302
17 changed files with 9058 additions and 2 deletions

View File

@@ -13,6 +13,10 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), m_scene(scene), m_prev
material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "atlas.bmp", map_size), map_size.x, map_size.y);
p_block_material = std::make_shared<Scop::Material>(material_params);
scene.LoadFont(GetResourcesPath() / "OpenSans_Regular.ttf", 32.0f);
Scop::Text& text = scene.CreateText("FPS:");
text.SetPosition(Scop::Vec2ui{ 30, 30 });
std::thread(&World::GenerateWorld, this).detach();
auto narrator_update = [this](Scop::NonOwningPtr<Scop::Scene> scene, Scop::Inputs& input, float delta)

View File

@@ -17,6 +17,7 @@ int main(int ac, char** av)
main_scene_desc.post_process_shader = post_process_shader;
main_scene_desc.post_process_data_size = sizeof(std::int32_t);
main_scene_desc.render_post_process_enabled = true;
main_scene_desc.render_2D_enabled = true;
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 100.0f, 0.0f }, 80.f, 1.0f);
main_scene_desc.culling = Scop::CullMode::Front;
Scop::Scene& main_scene = splash_scene.AddChildScene("main", std::move(main_scene_desc));