working on scene management

This commit is contained in:
2025-05-18 18:30:18 +02:00
parent be29d9a3be
commit 18190ac7a5
8 changed files with 42 additions and 59 deletions

View File

@@ -66,8 +66,8 @@ namespace Scop
void SwitchToParent() const noexcept;
[[nodiscard]] inline ForwardData& GetForwardData() noexcept { return m_forward; }
[[nodiscard]] inline const std::vector<std::shared_ptr<Actor>>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::vector<Actor>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::vector<Sprite>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
@@ -90,9 +90,9 @@ namespace Scop
DepthImage m_depth;
SceneDescriptor m_descriptor;
std::shared_ptr<CubeTexture> p_skybox;
std::vector<std::shared_ptr<Actor>> m_actors;
std::vector<std::shared_ptr<Sprite>> m_sprites;
std::vector<std::shared_ptr<Narrator>> m_narrators;
std::vector<Actor> m_actors;
std::vector<Sprite> m_sprites;
std::vector<Narrator> m_narrators;
std::vector<Scene> m_scene_children;
std::string m_name;
NonOwningPtr<Scene> p_parent;

View File

@@ -12,7 +12,7 @@
namespace Scop
{
constexpr const int MAX_FRAMES_IN_FLIGHT = 2;
constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
constexpr const int DEFAULT_VERTEX_SHADER_ID = 0;
constexpr const int DEFAULT_FRAGMENT_SHADER_ID = 1;

View File

@@ -24,49 +24,37 @@ namespace Scop
Actor& Scene::CreateActor(Model model) noexcept
{
std::shared_ptr<Actor> actor = std::make_shared<Actor>(std::move(model));
m_actors.push_back(actor);
return *actor;
return m_actors.emplace_back(std::move(model));
}
Actor& Scene::CreateActor(std::string_view name, Model model)
{
std::shared_ptr<Actor> actor = std::make_shared<Actor>(std::move(model));
m_actors.push_back(actor);
return *actor;
return m_actors.emplace_back(std::move(model));
}
Narrator& Scene::CreateNarrator() noexcept
{
std::shared_ptr<Narrator> narrator = std::make_shared<Narrator>();
m_narrators.push_back(narrator);
return *narrator;
return m_narrators.emplace_back();
}
Narrator& Scene::CreateNarrator(std::string_view name)
{
std::shared_ptr<Narrator> narrator = std::make_shared<Narrator>();
m_narrators.push_back(narrator);
return *narrator;
return m_narrators.emplace_back();
}
Sprite& Scene::CreateSprite(std::shared_ptr<Texture> texture) noexcept
{
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
m_sprites.push_back(sprite);
return *sprite;
return m_sprites.emplace_back(texture);
}
Sprite& Scene::CreateSprite(std::string_view name, std::shared_ptr<Texture> texture)
{
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
m_sprites.push_back(sprite);
return *sprite;
return m_sprites.emplace_back(texture);
}
void Scene::RemoveActor(Actor& actor) noexcept
{
auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const std::shared_ptr<Actor> lhs) { return actor.GetUUID() == lhs->GetUUID(); });
auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const Actor& lhs) { return actor.GetUUID() == lhs.GetUUID(); });
if(it == m_actors.end())
{
Error("Actor not found");
@@ -77,7 +65,7 @@ namespace Scop
void Scene::RemoveNarrator(Narrator& narrator) noexcept
{
auto it = std::find_if(m_narrators.begin(), m_narrators.end(), [narrator](const std::shared_ptr<Narrator> lhs) { return narrator.GetUUID() == lhs->GetUUID(); });
auto it = std::find_if(m_narrators.begin(), m_narrators.end(), [narrator](const Narrator& lhs) { return narrator.GetUUID() == lhs.GetUUID(); });
if(it == m_narrators.end())
{
Error("Narrator not found");
@@ -88,7 +76,7 @@ namespace Scop
void Scene::RemoveSprite(Sprite& sprite) noexcept
{
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [sprite](const std::shared_ptr<Sprite> lhs) { return sprite.GetUUID() == lhs->GetUUID(); });
auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [sprite](const Sprite& lhs) { return sprite.GetUUID() == lhs.GetUUID(); });
if(it == m_sprites.end())
{
Error("Sprite not found");
@@ -148,11 +136,11 @@ namespace Scop
void Scene::Update(Inputs& input, float timestep, float aspect)
{
for(auto actor : m_actors)
actor->Update(this, input, timestep);
actor.Update(this, input, timestep);
for(auto narrator : m_narrators)
narrator->Update(this, input, timestep);
narrator.Update(this, input, timestep);
for(auto sprite : m_sprites)
sprite->Update(this, input, timestep);
sprite.Update(this, input, timestep);
if(m_descriptor.camera)
m_descriptor.camera->Update(input, aspect, timestep);
}

View File

@@ -85,18 +85,18 @@ namespace Scop
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
m_pipeline.BindPipeline(cmd, 0, {});
for(auto sprite : scene.GetSprites())
for(const auto& sprite : scene.GetSprites())
{
SpriteData sprite_data;
sprite_data.position = Vec2f{ static_cast<float>(sprite->GetPosition().x), static_cast<float>(sprite->GetPosition().y) };
sprite_data.color = sprite->GetColor();
if(!sprite->IsSetInit())
sprite->UpdateDescriptorSet(*p_texture_set);
sprite->Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite->GetSet(frame_index) };
sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
sprite_data.color = sprite.GetColor();
if(!sprite.IsSetInit())
const_cast<Sprite&>(sprite).UpdateDescriptorSet(*p_texture_set);
const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite.GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
sprite->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
sprite.GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
}
m_pipeline.EndPipeline(cmd);
}

View File

@@ -43,19 +43,19 @@ namespace Scop
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
pipeline.BindPipeline(cmd, 0, {});
for(auto actor : scene.GetActors())
for(const auto& actor : scene.GetActors())
{
if(!actor->IsVisible())
if(!actor.IsVisible())
continue;
ModelData model_data;
model_data.model_mat = Mat4f::Identity();
model_data.model_mat.SetTranslation(actor->GetPosition() - actor->GetModel().GetCenter());
model_data.model_mat.SetScale(actor->GetScale());
model_data.model_mat = Mat4f::Translate(-actor->GetModel().GetCenter()) * Mat4f::Rotate(actor->GetOrientation()) * model_data.model_mat;
model_data.model_mat.SetTranslation(actor.GetPosition() - actor.GetModel().GetCenter());
model_data.model_mat.SetScale(actor.GetScale());
model_data.model_mat = Mat4f::Translate(-actor.GetModel().GetCenter()) * Mat4f::Rotate(actor.GetOrientation()) * model_data.model_mat;
model_data.normal_mat = model_data.model_mat;
model_data.normal_mat.Inverse().Transpose();
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
actor->GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
pipeline.EndPipeline(cmd);
}