working on scene management

This commit is contained in:
2025-05-18 18:30:18 +02:00
parent be29d9a3be
commit 18190ac7a5
8 changed files with 42 additions and 59 deletions

View File

@@ -5,7 +5,7 @@
#include <World.h>
#include <Utils.h>
World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrator()), m_previous_chunk_position(-1000, 10000)
World::World(Scop::Scene& scene) : m_scene(scene), m_previous_chunk_position(-1000, 10000)
{
Scop::Vec2ui32 map_size;
Scop::MaterialTextures material_params;
@@ -37,7 +37,7 @@ World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrat
Upload();
};
m_narrator.AttachScript(std::make_shared<Scop::NativeNarratorScript>(std::function<void()>{}, narrator_update, std::function<void()>{}));
m_scene.CreateNarrator().AttachScript(std::make_shared<Scop::NativeNarratorScript>(std::function<void()>{}, narrator_update, std::function<void()>{}));
}
[[nodiscard]] Scop::NonOwningPtr<Chunk> World::GetChunk(Scop::Vec2i position)
@@ -55,7 +55,7 @@ void World::UnloadChunks(Scop::Vec2i current_chunk_position)
Scop::Vec3i pos = it->first;
float x_dist = std::abs(pos.x - current_chunk_position.x);
float z_dist = std::abs(pos.z - current_chunk_position.y);
if(RENDER_DISTANCE_HALF < x_dist || RENDER_DISTANCE_HALF < z_dist)
if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist)
{
if(it->second.GetActor())
m_scene.RemoveActor(*it->second.GetActor());
@@ -69,22 +69,19 @@ void World::UnloadChunks(Scop::Vec2i current_chunk_position)
void World::GenerateWorld(Scop::Vec2i current_chunk_position)
{
m_generation_status = GenerationState::Working;
std::vector<std::future<void>> futures;
for(std::int32_t x = current_chunk_position.x - RENDER_DISTANCE_HALF; x <= current_chunk_position.x + RENDER_DISTANCE_HALF; x++)
for(std::int32_t x = current_chunk_position.x - RENDER_DISTANCE; x <= current_chunk_position.x + RENDER_DISTANCE; x++)
{
for(std::int32_t z = current_chunk_position.y - RENDER_DISTANCE_HALF; z <= current_chunk_position.y + RENDER_DISTANCE_HALF; z++)
for(std::int32_t z = current_chunk_position.y - RENDER_DISTANCE; z <= current_chunk_position.y + RENDER_DISTANCE; z++)
{
auto res = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z });
if(res.second)
{
futures.push_back(std::async(std::launch::async, &Chunk::GenerateChunk, &res.first->second));
res.first->second.GenerateChunk();
if(!res.first->second.GetActor())
m_chunks_to_upload.Push(res.first->second);
}
}
}
for(auto& future: futures)
future.wait();
m_generation_status = GenerationState::Finished;
}
@@ -95,9 +92,9 @@ void World::Upload()
Scop::RenderCore::Get().ShouldStackSubmits(true);
for(std::size_t i = 0; i < CHUNKS_UPLOAD_PER_FRAME && !m_chunks_to_upload.IsEmpty(); i++)
{
auto chunk = m_chunks_to_upload.Pop().get();
chunk.GenerateMesh();
chunk.UploadMesh();
auto chunk = m_chunks_to_upload.Pop();
chunk.get().GenerateMesh();
chunk.get().UploadMesh();
}
Scop::RenderCore::Get().WaitQueueIdle(KVF_GRAPHICS_QUEUE);
Scop::RenderCore::Get().ShouldStackSubmits(false);