adding sand

This commit is contained in:
2025-05-29 20:14:43 +02:00
parent 4d245e56ac
commit 0e60e16ee9
5 changed files with 56 additions and 64 deletions

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@@ -11,6 +11,7 @@ enum class BlockType : std::uint32_t
Dirt, Dirt,
Stone, Stone,
Grass, Grass,
Sand,
EndEnum EndEnum
}; };

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@@ -9,10 +9,11 @@ constexpr Scop::Vec2ui ATLAS_SIZE = { 64, 64 };
constexpr Scop::Vec2f SPRITE_UNIT = Scop::Vec2f(SPRITE_SIZE) / Scop::Vec2f(ATLAS_SIZE); constexpr Scop::Vec2f SPRITE_UNIT = Scop::Vec2f(SPRITE_SIZE) / Scop::Vec2f(ATLAS_SIZE);
constexpr std::array<std::array<Scop::Vec2ui, 3>, BlocksCount> BLOCKS_TO_ATLAS = { constexpr std::array<std::array<Scop::Vec2ui, 3>, BlocksCount> BLOCKS_TO_ATLAS = {
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 0 } }, // Air std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 } }, // Air
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 0 } }, // Dirt std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 } }, // Dirt
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 1, 0 } }, // Stone std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 1, 0 }, Scop::Vec2ui{ 1, 0 }, Scop::Vec2ui{ 1, 0 } }, // Stone
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 0 } }, // Grass std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 0 } }, // Grass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 } }, // Sand
}; };
enum class Side : std::uint8_t enum class Side : std::uint8_t

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@@ -2,25 +2,25 @@
#include <Block.h> #include <Block.h>
#include <cstdint> #include <cstdint>
#include <random> #include <random>
#include <stdexcept>
constexpr float HEIGHT_COEFF = 255.0f;
Noise::Noise(const std::uint32_t seed, float frequency, float amplitude, int octaves, float lacunarity, float persistance): seed(std::mt19937(seed)), frequency(frequency), amplitude(amplitude), octaves(octaves), lacunarity(lacunarity), persistance(persistance) Noise::Noise(const std::uint32_t seed, float frequency, float amplitude, int octaves, float lacunarity, float persistance): seed(std::mt19937(seed)), frequency(frequency), amplitude(amplitude), octaves(octaves), lacunarity(lacunarity), persistance(persistance)
{ {
if (amplitude > 1.0f || amplitude < -1.0f) if(amplitude > 1.0f || amplitude < -1.0f)
{ Scop::FatalError("Amplitude value must be in [-1;1]");
throw std::invalid_argument("Amplitude value must be in [-1;1]");
}
InitPermutation(); InitPermutation();
} }
void Noise::InitPermutation(void) void Noise::InitPermutation()
{ {
std::array<int, 256> permutations; std::array<int, 256> permutations;
for (int i = 0; i < 256; ++i) for(int i = 0; i < 256; ++i)
permutations[i] = i; permutations[i] = i;
std::shuffle(permutations.begin(), permutations.end(), seed); std::shuffle(permutations.begin(), permutations.end(), seed);
for (int i = 0; i < 256; ++i) for(int i = 0; i < 256; ++i)
{ {
this->perms[i] = permutations[i]; this->perms[i] = permutations[i];
this->perms[i + 256] = permutations[i]; this->perms[i + 256] = permutations[i];
@@ -29,19 +29,13 @@ void Noise::InitPermutation(void)
[[nodiscard]] const float Noise::fade(float t) noexcept [[nodiscard]] const float Noise::fade(float t) noexcept
{ {
return t * t * t * (t * (t * 6 - 15) + 10); return t * t * t * (t * (t * 6 - 15) + 10);
} }
[[nodiscard]] const float Noise::lerp(float a, float b, float t) noexcept
{
return (a + t * (b - a));
}
const float Noise::Perlin2D(float x, float y) noexcept const float Noise::Perlin2D(float x, float y) noexcept
{ {
int xi = (int)floor(x) & 255; int xi = static_cast<std::int32_t>(floor(x)) & 255;
int yi = (int)floor(y) & 255; int yi = static_cast<std::int32_t>(floor(y)) & 255;
float xf = x - floor(x); float xf = x - floor(x);
float yf = y - floor(y); float yf = y - floor(y);
@@ -54,12 +48,12 @@ const float Noise::Perlin2D(float x, float y) noexcept
int ba = perms[perms[xi + 1] + yi]; int ba = perms[perms[xi + 1] + yi];
int bb = perms[perms[xi + 1] + yi + 1]; int bb = perms[perms[xi + 1] + yi + 1];
float x1 = lerp(grad2D(aa, xf, yf), float x1 = std::lerp(grad2D(aa, xf, yf),
grad2D(ba, xf - 1, yf), u); grad2D(ba, xf - 1, yf), u);
float x2 = lerp(grad2D(ab, xf, yf - 1), float x2 = std::lerp(grad2D(ab, xf, yf - 1),
grad2D(bb, xf - 1, yf - 1), u); grad2D(bb, xf - 1, yf - 1), u);
return ((lerp(x1, x2, v) + 1.0f) / 2.0f); return ((std::lerp(x1, x2, v) + 1.0f) / 2.0f);
} }
const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper to apply various mumbo jumbo to get a very worldlike generation const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper to apply various mumbo jumbo to get a very worldlike generation
@@ -69,7 +63,8 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
float tmp_amp = amplitude; float tmp_amp = amplitude;
float maxValue = 0.0f; float maxValue = 0.0f;
for (int i = 0; i < this->octaves; ++i) { for(int i = 0; i < this->octaves; ++i)
{
total += Perlin2D(x * tmp_freq, y * tmp_freq) * tmp_amp; total += Perlin2D(x * tmp_freq, y * tmp_freq) * tmp_amp;
maxValue += tmp_amp; maxValue += tmp_amp;
tmp_amp *= persistance; tmp_amp *= persistance;
@@ -77,7 +72,7 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
} }
float normalized = total / maxValue; float normalized = total / maxValue;
normalized = std::clamp(normalized, 0.0f, 1.0f); normalized = std::clamp(normalized, 0.0f, 1.0f);
return static_cast<int>(normalized * 255.0f); return static_cast<int>(normalized * HEIGHT_COEFF);
} }
[[nodiscard]] const int Noise::Perlin2D(int x, int y) noexcept [[nodiscard]] const int Noise::Perlin2D(int x, int y) noexcept
@@ -87,8 +82,6 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
return floor(ApplyPerlin2DParameters(scaledX, scaledY)); return floor(ApplyPerlin2DParameters(scaledX, scaledY));
} }
[[nodiscard]] const float Noise::grad2D(int hash, float x, float y) noexcept [[nodiscard]] const float Noise::grad2D(int hash, float x, float y) noexcept
{ {
int h = hash & 7; // 8 directions int h = hash & 7; // 8 directions
@@ -139,19 +132,19 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
int bbb = perms[perms[perms[xi + 1] + yi + 1] + zi + 1]; int bbb = perms[perms[perms[xi + 1] + yi + 1] + zi + 1];
float x1, x2, y1, y2; float x1, x2, y1, y2;
x1 = lerp(grad(aaa, xf, yf, zf), x1 = std::lerp(grad(aaa, xf, yf, zf),
grad(baa, xf - 1, yf, zf), u); grad(baa, xf - 1, yf, zf), u);
x2 = lerp(grad(aba, xf, yf - 1, zf), x2 = std::lerp(grad(aba, xf, yf - 1, zf),
grad(bba, xf - 1, yf - 1, zf), u); grad(bba, xf - 1, yf - 1, zf), u);
y1 = lerp(x1, x2, v); y1 = std::lerp(x1, x2, v);
x1 = lerp(grad(aab, xf, yf, zf - 1), x1 = std::lerp(grad(aab, xf, yf, zf - 1),
grad(bab, xf - 1, yf, zf - 1), u); grad(bab, xf - 1, yf, zf - 1), u);
x2 = lerp(grad(abb, xf, yf - 1, zf - 1), x2 = std::lerp(grad(abb, xf, yf - 1, zf - 1),
grad(bbb, xf - 1, yf - 1, zf - 1), u); grad(bbb, xf - 1, yf - 1, zf - 1), u);
y2 = lerp(x1, x2, v); y2 = std::lerp(x1, x2, v);
return ((lerp(y1, y2, w) + 1.0f) / 2.0f) * amplitude; return ((std::lerp(y1, y2, w) + 1.0f) / 2.0f) * amplitude;
} }
[[nodiscard]] const int Noise::ApplyPerlin3DParameters(float x, float y, float z) noexcept [[nodiscard]] const int Noise::ApplyPerlin3DParameters(float x, float y, float z) noexcept
@@ -161,7 +154,8 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
float tmp_amp = amplitude; float tmp_amp = amplitude;
float maxValue = 0.0f; float maxValue = 0.0f;
for (int i = 0; i < this->octaves; ++i) { for(int i = 0; i < this->octaves; ++i)
{
total += Perlin3D(x * tmp_freq, y * tmp_freq, z * tmp_freq) * tmp_amp; total += Perlin3D(x * tmp_freq, y * tmp_freq, z * tmp_freq) * tmp_amp;
maxValue += tmp_amp; maxValue += tmp_amp;
tmp_amp *= persistance; tmp_amp *= persistance;
@@ -169,20 +163,17 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
} }
float normalized = total / maxValue; float normalized = total / maxValue;
normalized = std::clamp(normalized, 0.0f, 1.0f); normalized = std::clamp(normalized, 0.0f, 1.0f);
return static_cast<int>(normalized * 255.0f); return static_cast<int>(normalized * HEIGHT_COEFF);
} }
[[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> Noise::GetHeight(Scop::Vec2i pos) [[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> Noise::GetHeight(Scop::Vec2i pos)
{ {
std::array<std::uint32_t, CHUNK_SIZE.y> data; std::array<std::uint32_t, CHUNK_SIZE.y> data;
std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t)); std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t));
//std::uint32_t height = std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1; //std::uint32_t height = std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1;
std::uint32_t height = Perlin2D(pos.x, pos.y); std::uint32_t height = Perlin2D(pos.x, pos.y);
// Must not exceed CHUNK_SIZE.y
for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++) for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
{ {
if(y > std::min(height, CHUNK_SIZE.y) - 2) if(y > std::min(height, CHUNK_SIZE.y) - 2)

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@@ -35,7 +35,6 @@ class Noise
[[nodiscard]] const int ApplyPerlin3DParameters(float x, float y, float z) noexcept; [[nodiscard]] const int ApplyPerlin3DParameters(float x, float y, float z) noexcept;
[[nodiscard]] const float fade(float t) noexcept; [[nodiscard]] const float fade(float t) noexcept;
[[nodiscard]] const float lerp(float a, float b, float t) noexcept;
[[nodiscard]] const float grad2D(int hash, float x, float y) noexcept; [[nodiscard]] const float grad2D(int hash, float x, float y) noexcept;
[[nodiscard]] const float grad(int hash, float x, float y, float z) noexcept; [[nodiscard]] const float grad(int hash, float x, float y, float z) noexcept;
}; };

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