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adding sand
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@@ -35,7 +35,6 @@ class Noise
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[[nodiscard]] const int ApplyPerlin3DParameters(float x, float y, float z) noexcept;
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[[nodiscard]] const float fade(float t) noexcept;
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[[nodiscard]] const float lerp(float a, float b, float t) noexcept;
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[[nodiscard]] const float grad2D(int hash, float x, float y) noexcept;
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[[nodiscard]] const float grad(int hash, float x, float y, float z) noexcept;
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};
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