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optimizing chunk mesh
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@@ -16,6 +16,10 @@ namespace Scop
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[[nodiscard]] inline constexpr std::string GetCameraType() override { return "FirstPerson3D"; }
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[[nodiscard]] const Vec3f& GetPosition() const noexcept override { return m_position; }
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[[nodiscard]] const Vec3f& GetUp() const noexcept { return m_up; }
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[[nodiscard]] const Vec3f& GetLeft() const noexcept { return m_left; }
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[[nodiscard]] const Vec3f& GetTarget() const noexcept { return m_target; }
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[[nodiscard]] const Vec3f& GetDirection() const noexcept { return m_direction; }
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~FirstPerson3D() = default;
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