optimizing chunk mesh

This commit is contained in:
Kbz-8
2025-05-20 16:15:23 +02:00
parent 05970359e2
commit 0dce511cd3
9 changed files with 199 additions and 125 deletions

View File

@@ -14,7 +14,7 @@ int main(int ac, char** av)
Scop::SceneDescriptor main_scene_desc;
main_scene_desc.fragment_shader = Scop::RenderCore::Get().GetDefaultFragmentShader();
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ 0.0f, 20.0f, 0.0f }, 80.f);
main_scene_desc.culling = Scop::CullMode::None;
main_scene_desc.culling = Scop::CullMode::Front;
Scop::Scene& main_scene = splash_scene->AddChildScene("main", std::move(main_scene_desc));
Scop::Vec2ui32 skybox_size;